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Here is the rear facing view of 590 with the office open. Rendered using Blender with all the stickers and parts. It is a combination of Mecabricks, LDraw, and custom sticker images.
Subtle differences to V1. The road no longer floats, the buildings are now as near as I can make them to their actual heights (at least when the LIDAR data was collected), given them roofs and colour, added some refinements to the grass textures, and I've added a conifer or two into my lo-res, lo-poly trees (or blobs as they ought to be called). Lost some of the shine from my water which I'll have to look at. I also removed an erroneous bit of stream which is probably a culvert (I thought it looked a bit straight). Far from perfect, but getting there.
Road may be a tad wide now and I probably need more trees.
Some new skills learned even for this version in both GIS and Blender.
Mecabricks' latest Advanced Blender script is out for 2.80 so I thought I'd give it a go. Grabbed this massive model by bils21 to give it a go. I liked the crash scene, so I zoomed in a bit to show details.
YES I WANT TO learn so bad to create my own MESH and OWN TEMPLETES . So i can go into my pursuit on Second Life for the better quality desigh . If you have some tutorial to show me for clothing ?? Please i need them Because im still learning but thats part of my secrets planning for 2014 :Xwoo!
A quick set up of a scene that could be from the LEGO Movie.
I know, the buildings are not made out of LEGO elements...
NOT and HDR
Probably one of my fav shots in a while, had a hard time deciding on the post, but going crazy on it was a must.
Gorgeous RX8 from Aponte Racing at the Mobil 1 track in Dominican Republic. The team from Puerto Rico had a hard time since the car arrived to the track on friday (race was on sunday) because of some custom issues. they unloaded the car and after some adjustments took it to the track, what a gorgeous sound from that wenkel engine.
Sadly the car didn't perform too well at the race, hopefully it will be ready for next year's championship.
Got to admit I went a little bit close while shooting this.
Another example block I designed and made for the improv/pp'ing retreat last weekend.
It is 4.75 X 7 inches.
Amy, I hope this wasn't your next idea for a block for me!
I can't seem to move on from this project and just regurgitating the same or similar renders. But I like it and still have some stuff to do, so will crack on. This is also a test of my new PC, which rendered this about 10x faster than my old one, so quite pleased.
Blender with Octane.
Credits :
- fractals : github.com/thargor6/FFVectron
- hoverbike : sketchfab.com/3d-models/hover-bike-421de5857e8c43f1b865d1...
- alien fetus : sketchfab.com/3d-models/alien-fetus-adfb96fa526e4036b9200...
- embryo at 4 week : sketchfab.com/3d-models/embryo-at-4-week-66a7165cfc44487f...
- Mandalorian : sketchfab.com/3d-models/fortnite-the-mandalorian-grogu-b1...
Showing how to make a globular cluster in Blender. Particles emit from a single vertex and are dispersed with Brownian motion. Once the animation reaches the desired appearance, new keyframes are added to instantly increase damping to 1 and decrease Brownian to 0. The camera then revolves around the finished cluster. I think some of the blinking is probably caused by a few places were particles intersect momentarily.
The star texture is generated by TinyTim, a Hubble point spread function simulator.
created for Edit4Fun 2019/10
image provided by doeth gwraig
Alien, Planet from PD sources
sometimes imagination and skill does not match very well. My idea to create some Space Classroom failed on suitable images (space station ..) so I tried to create one by myself. The story continues with a full weekend to study tutorials on Blender - a very powerful tool but also with too many options for the unskilled. Nevertheless I want to share it, although I'm not happy with the result.
featured on Explore on 12. Mar. 2019!
Using the newly released Open LiDAR data for England. DEM was clipped to the boundary of the City of London in QGIS (boundary data copyright OpenStreetMap contributors). 2m resolution and quite noisy, but ok at this scale...
Rendered using an orthographic camera, not perspective, so heights do not get smaller the further away you go. So the wonderful Father Ted joke with 'these are small, and those are far away' doesn't apply here :)
Material is 50% ambient occlusion, 50% diffuse. Gives a more chalky appearance, rather than the waxy/soapy look you get with subsurface scattering... and much faster to render.
I hope there's data for St Michaels Mount, I want to make my own Minas Tirith. ;)
Embraer Phenom 300, Blender 3D model, more info in: www.turbosquid.com/3d-models/3d-model-embraer-phenom-300/...
Crater Lake, rendered using Blender. Elevation data from SRTM. Prepared raster in QGIS.
Protip / memo-to-self: Blender will happily use geoTIFFs as heightmaps if you use "non-color data". This is far better than using PNGs (which at the moment seem to be limited to 256 values, so you get banding).
Using micro-displacements (adaptive rendering/subdivision surface) in Blender 2.79. DEM was 6000x6000; before adaptive rendering I could only get 2000x2000 with 8Gb RAM, if I was lucky (and patient).
Lit from a low angle, using Blackbody of 3500K to give a 'sunset' feel to the lighting.
The lake surface was added manually so the level might be a bit off ;-)
We've published a new article on our site,
here's an excerpt: KitchenAid produces some of the finest kitchen appliances from all over the world. With so many amazing reviews from users online, it is no wonder that the company is flourishing and blooming at a speed so fast. Having tested out on a few of the blenders myself, there is no doubt that the...
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"Brecht Corbeel"
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Rendered using Blender and Adobe Lightroom. HiRISE data processed using gdal.
Data:
NASA/JPL/University of Arizona/USGS
My first attempt at a space render. I'm not quite as good as Geoplex... Welp, I hope it'll be better the next time :-/
Textures/Skymap: Courtesy NASA/JPL-Caltech
Model built by Stas on Mecabricks.
I don't do many renders those days but I thought this one would make a nice scene.
I put a little bit more effort into it with a proper floor, a background and motion blur effect on the 2 1X1 round plate thrown at Carnage minifig.
I ran my beta script to update the geometry and add subdivision modifiers. I quickly check the geometry and it looks like no glitches are visible here. Pretty happy about it. It really improves renderings made with the Mecabricks geometry. If you wish to use it too, it is available in the file 1.8.5 available for free on Mecabricks.