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#visionary #illustration #2danimation #digitalpainting #conceptart #characterdesign #visualdevelopment #conceptdesign #characterartist #photoshop #environmentdesign #story #storytelling #movie #gaming #industry #Photo #Photography #work #talk #3d #cg #blender #brechtcorbeel #psyberspace #psyberverse #Xrystal #Aescermonium #rapthraeXeum #Xomplex #Xaethreal #Xrapthreum #AESTHETIOPIUM
Not quite sure what I did wrong, but my first Mecabricks render ended up somewhat underwhelming. The transparent pieces aren't transparent, these no shininess to the bricks and it just lacks that realism I've seen from renders from people like Alex Sonny and Loek (I never expected anything like what you get from Gabriele of Nick himself). Still took 7 hours. Hmmm...more practice needed I guess.
p.s.the out-of-focus-iness was done afterwards on PAINT.net.
Created in Blender with the help of one of Blender Guru's excellent YouTube tutorials.
www.youtube.com/watch?v=YgwKPP2ZEjI
If you are interested in these kind of things check out his YouTube channel. He has lots of very cool Blender tutorials.
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Wanted to see if I could replicate a design without following the steps available in the tutorial.
...and I think I've done a decent job? I'm good now with the basics, now to advance the design with 2nd and 3rd level details.
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Some other albums of mine I hope you'll enjoy:
2023
Twitter ID: erraticspace
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I've made Sherlock Holmes the famous private detective created by British author Sir Arthur Conan Doyle. Hope you like it! ;)
I've used Blender Mecabricks and Photoshop.
Twitter : twitter.com/lego_carlierti
I wanted to test Blender out using my latest Mac Mini. Grabbed this great SpaceStation model by NProudlove and paired it with an interesting background. Although the model bogged down the computer, it rendered quickly. Need to try out some of my older models again.
Modeled in Blender 2.79 and rendered using the LuxCoreRender 2.1 render engine.
Each ring of this sculpture is a Mobius strip, described by the parametric equations:
x = cos(v)+u*cos(v/2)*cos(v)
y = u*sin(v/2)
z = sin(v)+u*cos(v/2)*sin(v)
u plotted from -0.5 .... 0.5
v plotted from 0 ... 2 pi
#mecabricks #blender #3d #render
The Son of Man (French: Le fils de l'homme) is a 1964 painting by the Belgian surrealist painter René Magritte.
Magritte painted it as a self-portrait. The painting consists of a man in an overcoat and a bowler hat standing in front of a low wall, beyond which is the sea and a cloudy sky. The man's face is largely obscured by a hovering green apple. However, the man's eyes can be seen peeking over the edge of the apple. Another subtle feature is that the man's left arm appears to bend backwards at the elbow.
@ 2015 - Gabriele Zannotti - zanna
I was playing around a bit with Blender over the weekend while waiting for more bricks. Here is the result, hope you like it!
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A new girl Misaki from the latest game DOAX Venus Vacation.
I just realised she was never posted here.
Posed and rendered in Blender with my custom materials.
Blender photo taken with the Koroll 24 camera that I previously used in week 132 of my 52 film cameras in 52 weeks project:
www.flickr.com/photos/tony_kemplen/collections/72157623113584240
As the name suggests, this model manages to squeeze 24 exposures out of a roll of 120 film, by using a mask to make the image size 3cm x 4cm. The edges of the film are wasted, but by using the "12 frame" backing paper markings twice, 24 exposures are made.
I removed the mask, so the full width of the film is exposed, and the frames overlap, but if a full frame is desired, the film can simply be advanced twice.
The film was expired Fujichrome Provia ISO100 slide film, which I cross processed in Tetenal C41 chemistry.
This render is a copy of one of Anders Löfgren's photos. I really suggest you to follow his work, I love his architectures and his games of shadows and lights.
#mecabricks #blender #render #3d
© 2016 - Anders Löfgren - Gabriele Zannotti
Blender 3d model
VIDEO: youtu.be/0NXBUmNoifE
MODEL DETAILLS: www.turbosquid.com/FullPreview/Index.cfm/ID/1092424