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Portrait experiments, Perlin noise in Processing and OpenFrameworks

using Kinect, OpenFrameworks and a lot of bubble bath

working with metaballs, modifying the implicit surface function, exploring different rendering techniques and other parameters

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

Reflexions @ MASSIVart's new space.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

Ascenders & Descenders is a typographic reinterpretation of Merce Cunningham's dancing hands as recorded by OpenEnded Group for the Loops project. The piece cannot exist without the feeble words that huff and puff to make sense of Merce's work. It is, in a sense, a Cunningham dance work reconstructed from textual deconstructions of other Cunningham dance works. Each finger has an associated excerpt from an article, review, or essay on Cunningham from the last five decades. These texts become the ink with which each finger manifests its movements. Each text is dynamically typeset in three dimensional space along the curves traced by his fingertips.

using Kinect, OpenFrameworks and a lot of bubble bath

#openframeworks

looking into fast remapping with fragment shaders. using the .rg components of the image as .st offsets for remapping.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

hacking on advanced image loading: unsigned shorts and floating point images.

clockwise from top-left:

greyscale image from Sony SSC-M183 with homemade infrared filter, thresholded image, cumulative path overlay of tracked blobs (yellow: blobOn, red: blobMoved), dart (blue)vs. blob tracking (dk. red), blob tracking with order id and contours.

 

built on top of code by Stefan Hechenberger (http://stefanix.net)

playing with FileRadio from Rob Clouth. looking through the openFrameworks 007 source.

using Kinect, OpenFrameworks and a lot of bubble bath

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Ascenders & Descenders is a typographic reinterpretation of Merce Cunningham's dancing hands as recorded by OpenEnded Group for the Loops project. The piece cannot exist without the feeble words that huff and puff to make sense of Merce's work. It is, in a sense, a Cunningham dance work reconstructed from textual deconstructions of other Cunningham dance works. Each finger has an associated excerpt from an article, review, or essay on Cunningham from the last five decades. These texts become the ink with which each finger manifests its movements. Each text is dynamically typeset in three dimensional space along the curves traced by his fingertips.

thresholding patterns for gray code scanning.

working with metaballs, modifying the implicit surface function, exploring different rendering techniques and other parameters

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