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I would put this on Vimeo but can't capture at a high enough frame rate for it to look decent. Particles that swarm around a central point

openFrameworks problem

working on simultaneous gamma and color calibration of a dual projector system using an uncalibrated camera

Another fun experiment made by Oriol.

uri.cat

 

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See the video at vimeo.com/13671940

 

Study on generative curves.

 

Made with openframeworks.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

really crazy glitch, if you look at the 'r' you can see that it's not really the 'r' it should be.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

using lots of zip ties to keep the kinect tied down.

 

the kinect here is at an angle to the floor, but i rotated the depth image virtually to create a new depth image as if the camera was on the ceiling.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

displacing a grid using inverse square distance from some particles

making a 'stencil extruder' so i can add text and other things to the back of 3d prints.

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