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I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm
clockwise from top-left:
greyscale image from Sony SSC-M183 with homemade infrared filter, thresholded image, cumulative path overlay of tracked blobs (yellow: blobOn, red: blobMoved), dart (blue)vs. blob tracking (dk. red), blob tracking with order id and contours.
built on top of code by Stefan Hechenberger (http://stefanix.net)
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm
clockwise from top-left:
greyscale image from Sony SSC-M183 with homemade infrared filter, thresholded image, cumulative path overlay of tracked blobs (yellow: blobOn, red: blobMoved), dart (blue)vs. blob tracking (dk. red), blob tracking with order id and contours.
built on top of code by Stefan Hechenberger (http://stefanix.net)
The software keeps track of various movement parameters which it uses to modulate aspects of the visualization such as letter size, camera position, angle, and zoom. Merce not only dances the dance, but becomes typesetter and cinematographer, conducting the audience's view of the dance. In Cunningham fashion, the piece forgoes narrative development for a series of chance operations that determine one of three views onto the movements as well the current finger being tracked.
We are working on a photobooth for our 5 year celebration party.
We are using Arduino, OpenFrameworks and the Canon DSLR SDK to trigger a 500D - the images will be distributed through an Apache server and picked up by some Flash applications running on a LCD screen and a projector...
openFrameworks Lab
Digital Design Weekend part of the London Design Festival 2010 programme.
Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend
Project 1: energyhive (http://www.energyhive.co.uk/)
Joshua Cooper with Sebastien Jouhans
www.vam.ac.uk/activ_events/events/London_Design_Festival/...
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm