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Ascenders & Descenders is a typographic reinterpretation of Merce Cunningham's dancing hands as recorded by OpenEnded Group for the Loops project. The piece cannot exist without the feeble words that huff and puff to make sense of Merce's work. It is, in a sense, a Cunningham dance work reconstructed from textual deconstructions of other Cunningham dance works. Each finger has an associated excerpt from an article, review, or essay on Cunningham from the last five decades. These texts become the ink with which each finger manifests its movements. Each text is dynamically typeset in three dimensional space along the curves traced by his fingertips.

Another fun experiment made by Oriol.

uri.cat

 

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Openframeworks (together with Henrik Wrangel)

Another fun experiment made by Oriol.

uri.cat

 

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Mobile Crash

By Lucas Bambozzi

Assistant: Paloma Oliveira

Technological Development: Ricardo Palmieri

Tracking System: Roger Sodré

Images: Lucas Bambozzi and Lucas Gervilla

working on the new OF release.

 

imageCompressionExample. original photo courtesy of Caitlin Morris www.flickr.com/photos/caitlinmorris/4701681083/

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

Portrait experiments, Perlin noise in Processing and OpenFrameworks

playing with FileRadio from Rob Clouth. looking through the openFrameworks 007 source.

screen capture; a little choppy at times

Another fun experiment made by Oriol.

uri.cat

 

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openFrameworks problem

I would put this on Vimeo but can't capture at a high enough frame rate for it to look decent. Particles that swarm around a central point

See the video at vimeo.com/13671940

 

Study on generative curves.

 

Made with openframeworks.

really crazy glitch, if you look at the 'r' you can see that it's not really the 'r' it should be.

I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

working on simultaneous gamma and color calibration of a dual projector system using an uncalibrated camera

Another fun experiment made by Oriol.

uri.cat

 

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