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I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm
We are working on a photobooth for our 5 year celebration party.
We are using Arduino, OpenFrameworks and the Canon DSLR SDK to trigger a 500D - the images will be distributed through an Apache server and picked up by some Flash applications running on a LCD screen and a projector...
working on the new OF release.
adding normals to the outlined boxes so they render properly with lighting.
Platform: Open Source Code (Pure Data, openFrameworks, other) and Arduino
Date Work Completed: May 7, 2016
Principal Production Credits: Grayson Earle
Relationship: Created in the 2016 Micro-Residency, a team led by artist Grayson Earle created W.U.R.M., an immersive video game experience that used entirely open source code and Arduino. The piece premiered for a New York audience during Creative Tech Week, and will tour to future locations. In addition, plans are underway to hold international and/or multi-location W.U.R.M. events with the players in different cities, states, or countries.
Ascenders & Descenders is a typographic reinterpretation of Merce Cunningham's dancing hands as recorded by OpenEnded Group for the Loops project. The piece cannot exist without the feeble words that huff and puff to make sense of Merce's work. It is, in a sense, a Cunningham dance work reconstructed from textual deconstructions of other Cunningham dance works. Each finger has an associated excerpt from an article, review, or essay on Cunningham from the last five decades. These texts become the ink with which each finger manifests its movements. Each text is dynamically typeset in three dimensional space along the curves traced by his fingertips.