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To commemorate its 100th anniversary, IBM commissioned a unique public exhibition called THINK. The exhibition is an examination and a celebration of the human approach to understanding and improving the world through science and technology.
Upon entering the exhibition, visitors pass an LED wall showing live data feeds in vivid color. Once inside, visitors encounter a glowing forest of screens. A breathtaking film charts man’s patterns of progress and understanding. Sosolimited programmed the five interactives that appear on the screens at the end of the film. These interactives explore the history of our progress through Seeing, Mapping, Understanding, Believing, and Acting.
The interactives are visually striking and intuitive, providing visitors with an expansive collection of images, stories, and interviews. These multitouch software applications were designed to seamlessly display large collections of data at high frame rates. We developed the software with OpenFrameworks libraries.
The project was a collaboration between SYPartners, Ralph Applebaum & Associates, George P Johnson, Mirada, and Sosolimited.
I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.
We took our 'Flutter' workshop to the Action Factory in Blackburn for their Community Open Day, 16th February 2011. Special thanks to Lucy Ann Jones for inviting us, it was a fantastic day!
Flutter is a participatory art project created by Tom Betts (nullpointer) which allows children from a very early age to take part in creating a digital art installation. Each child makes a butterfly, using everyday craft materials, which is then brought to life in a video projected 3D world.
Flutter uses real-time computer graphics software developed in openFrameworks.
Photos by Lucy Ann Jones.
working on the new OF release.
imageCompressionExample. original photo courtesy of Caitlin Morris www.flickr.com/photos/caitlinmorris/4701681083/
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm