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programmed in openFrameworks, 2013

Swipin' Safari begins with the swipe, the ubiquitous one-finger gesture of the mobile device. For this iPhone app, this swipe is the vehicle for taking a virtual safari across an infinite painting. With each gesture, we encounter new species of brush strokes and colorful patterns from the digital world.

 

Swipin' Safari was created for Safari, an online exhibition for SPAMM (Super Art Moderne Musuem): safari.spamm.fr

 

The app is available for free in the iTunes Store: itunes.apple.com/us/app/swipin-safari/id635434195?ls=1&am...

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

upcoming examples from openFrameworks 0071

Realtime video distortion openFrameworks App for Champagne Valentine. It was projected on the wall of an old sauna for a fashion event

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

Captures of the sofware I'm using in live with Murcof. Most of the content is procedural and/or audio reactive.

 

www.antivj.com/murcof/index.htm

 

www.antivj.com/

www.murcof.com/

www.myspace.com/murcof

upcoming examples from openFrameworks 0071

upcoming examples from openFrameworks 0071

Prefalll 135 is an interactive audio-visual installation.

It uses the energy of falling water to make watermils rotate and produce sound and graphics.

By opening and closing the taps, the user is controlling the water circuit and defining the parameters of the audiovisual system

 

Visuals :: Openframeworks+MSAFluids

Sound :: Pure Data

Physical interaction :: photoreflector IR encoder+arduino

 

by:Rodrigo Carvalho, Katerina Antonoupoulou, Javier Chavarri

 

video :: vimeo.com/40450746

photos by Paulo Pinto

Fabra i Coats, Barcelona, April 13th 2012

Still needs some work but could end up being fun. Looks pretty different running at a low FPS, due to the screen recording overhead, will try on my Mac Pro again at some point.

 

Physics are done using Bullet3D.

Watching You Watching Me

 

In the new surveillance age we live in, everywhere you go you are being watched and your actions are being recorded. Using the same facial recognition technology agencies use to track people in surveillance footage, this interactive art installation will track its patrons and sketch them on the side of a building live. This interactive installation will use cameras and facial detection to sketch/paint the viewers of the installation while they are standing in front of it watching it paint. No actual footage of the patrons will be recorded, retained or sent over the internet. Only the sketches will be saved.

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

programmed in OpenFrameworks

playing with contour maps.

using multiple thresholds over a perlin noise image, a la julapy

www.julapy.com/blog/2011/02/24/powerhouse-ecologic-exhibi...

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard.

upcoming examples from openFrameworks 0071

programmed in OpenFrameworks, GLSL

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

By SM. Shahrokni

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard.

Sketches for an algorithmic "all over" composition

upcoming examples from openFrameworks 0071

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

using openCV and ocr to read movie subtitles.

 

getting there...

This body of work is centered around bombshells from the 50s 60s 70s and is heavily influenced by modern graffiti, marbleized paper patterns and Chicago artist Ed Paschke. The work is created using software particle painting engine in c++ and openGL that is very similar to spray painting graffiti except I can use fingers on my tablet instead.

 

Limited prints are available, contact me if interested.

 

More at www.donrelyea.com

programmed in openFrameworks, 2013

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

Basically I want to use shaders with Openframeworks on iOS, which you can't do if you are rendering using OpenGL ES 1.1 as we are now.

 

So far this was relatively low hanging fruit thanks to code.google.com/p/gles2-bc/ and the awesome swappable renderer system in OF 0.07.

 

For now I'm just focusing on getting the standard OF drawing stuff working.

 

Lives here for now: github.com/andreasmuller/openFrameworks/tree/develop-open...

 

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

programmed in openFrameworks, 2013

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Finally managed to control a skinned model with OpenNI via Blender >> DAE >> ofxAssimpModelLoader >> ofxNiTE2.

I will post all source files soon!

upcoming examples from openFrameworks 0071

Unfortunately there is no documentation on this project. So in a few words ...

 

3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.

 

This is my first collaboration with Yannick Jacquet (Antivj / Legoman).

 

Openframeworks + GLSL Geometry Shaders.

 

www.antivj.com

www.kinesis.be

legoman.crea-composite.net/

By Nicholas Hellyer

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard.

The interactive artwork I made for the iMal mediafacade. The project will be presented tomorrow at Todays Art/Nuit Blance in Brussels. More info about the project: todaysart.org/be/events/media-facade-reloaded/

 

Smile detection is done with openFrameworks, Processing + colorLib was used to manage the colors and send the smile to the building over DMX.

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