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Swipin' Safari begins with the swipe, the ubiquitous one-finger gesture of the mobile device. For this iPhone app, this swipe is the vehicle for taking a virtual safari across an infinite painting. With each gesture, we encounter new species of brush strokes and colorful patterns from the digital world.
Swipin' Safari was created for Safari, an online exhibition for SPAMM (Super Art Moderne Musuem): safari.spamm.fr
The app is available for free in the iTunes Store: itunes.apple.com/us/app/swipin-safari/id635434195?ls=1&am...
Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.
Realtime video distortion openFrameworks App for Champagne Valentine. It was projected on the wall of an old sauna for a fashion event
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
Captures of the sofware I'm using in live with Murcof. Most of the content is procedural and/or audio reactive.
Prefalll 135 is an interactive audio-visual installation.
It uses the energy of falling water to make watermils rotate and produce sound and graphics.
By opening and closing the taps, the user is controlling the water circuit and defining the parameters of the audiovisual system
Visuals :: Openframeworks+MSAFluids
Sound :: Pure Data
Physical interaction :: photoreflector IR encoder+arduino
by:Rodrigo Carvalho, Katerina Antonoupoulou, Javier Chavarri
video :: vimeo.com/40450746
photos by Paulo Pinto
Fabra i Coats, Barcelona, April 13th 2012
Still needs some work but could end up being fun. Looks pretty different running at a low FPS, due to the screen recording overhead, will try on my Mac Pro again at some point.
Physics are done using Bullet3D.
Watching You Watching Me
In the new surveillance age we live in, everywhere you go you are being watched and your actions are being recorded. Using the same facial recognition technology agencies use to track people in surveillance footage, this interactive art installation will track its patrons and sketch them on the side of a building live. This interactive installation will use cameras and facial detection to sketch/paint the viewers of the installation while they are standing in front of it watching it paint. No actual footage of the patrons will be recorded, retained or sent over the internet. Only the sketches will be saved.
Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.
playing with contour maps.
using multiple thresholds over a perlin noise image, a la julapy
www.julapy.com/blog/2011/02/24/powerhouse-ecologic-exhibi...
Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.
Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.
Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.
This body of work is centered around bombshells from the 50s 60s 70s and is heavily influenced by modern graffiti, marbleized paper patterns and Chicago artist Ed Paschke. The work is created using software particle painting engine in c++ and openGL that is very similar to spray painting graffiti except I can use fingers on my tablet instead.
Limited prints are available, contact me if interested.
More at www.donrelyea.com
Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.
Basically I want to use shaders with Openframeworks on iOS, which you can't do if you are rendering using OpenGL ES 1.1 as we are now.
So far this was relatively low hanging fruit thanks to code.google.com/p/gles2-bc/ and the awesome swappable renderer system in OF 0.07.
For now I'm just focusing on getting the standard OF drawing stuff working.
Lives here for now: github.com/andreasmuller/openFrameworks/tree/develop-open...
Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.
Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.
Finally managed to control a skinned model with OpenNI via Blender >> DAE >> ofxAssimpModelLoader >> ofxNiTE2.
I will post all source files soon!
Unfortunately there is no documentation on this project. So in a few words ...
3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.
This is my first collaboration with Yannick Jacquet (Antivj / Legoman).
Openframeworks + GLSL Geometry Shaders.
Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.
The interactive artwork I made for the iMal mediafacade. The project will be presented tomorrow at Todays Art/Nuit Blance in Brussels. More info about the project: todaysart.org/be/events/media-facade-reloaded/
Smile detection is done with openFrameworks, Processing + colorLib was used to manage the colors and send the smile to the building over DMX.