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low-poly tape art with a layer of audio reactive projection mapping over the top. made with openframeworks.
some tests using a much better AAM algorithm. Just generating some particles based on fast movement of face features. Gets pretty fun towards the end of the video with some large rotations of the head.
This image is generated with OpenFrameworks using a creative fuzzy sorting algorithm to rearrange the pixels of Vincent van Gogh’s The Starry Night.
visualizing isolines that represent the places chris woebken hangs out the most, based on his openpaths.cc data.
this print is using a really unusual technique, i don't think i've seen anyone else use it yet. i generate custom gcode to trace the already printed path while extruding more plastic. it needs a little more tweaking to look better, some parts are too close to the surface and others are too far.
trying to use openni data to align kinects was a bad idea. it's way too unstable, and you shouldn't expect more data / multiple kinects to fix that.
11 x 18" Signed, dated and titled.
More info: squareup.com/store/nick-hardeman/item/valera
"Valeria" was created using a custom squid generator application I wrote in OpenFrameworks. Each squid is randomly generated, and therefore unique. Hand water colored. Printed with a dark blue sakura micron pen on Canson 140 lb. acid free watercolor paper using the HP7475 pen plotter.
ofxCv quad detection and unwarping demo github.com/kylemcdonald/ofxCv/tree/master/example-contour...
visualizing isolines that represent the places chris woebken hangs out the most, based on his openpaths.cc data.
this print is using a really unusual technique, i don't think i've seen anyone else use it yet. i generate custom gcode to trace the already printed path while extruding more plastic. it needs a little more tweaking to look better, some parts are too close to the surface and others are too far.
With a shader to set the proper sizes based on distance, trying some stuff out for a project.
Couldn't find a complete example for this anywhere, will post when I get a chance.
working on a new structured light 3d scanning technique that's slower, higher quality. coming across some great artifacts while debugging.
there are three separate images here. in each, x axis is time, y axis is from a single row of a camera that is looking at a computer screen.
Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.