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MPU (mobile projection unit)
first projection tests for snake-the-planet!
using building architecture for level creation. currently using box2d for physics when the snake shatters apart.
Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.
Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.
cardboard box detection with kinect
this shows a glitch with the current tracker where the blobs get combined
I hooked this up a while back to test controlling the servos and a fan at the same time from different power sources, at the moment you click to select which virtual servo it should mimic.
The next step is to build a mount for the new motor I have and attach it to the servo.
Once that's done and I'm relatively sure I have the components locked down it's time to order more servos and motors.
Implementation of the "Efficient Graph-Based Image Segmentation" algorithms by Pedro F. Felzenszwalb ( people.cs.uchicago.edu/~pff/segment/ ) in openframeworks using kinect depthmap
Installing "Light Leaks" at La GaƮtƩ Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
This is how I see Machine To Keep A Feather In The Air working (if it works at all). The simulation is not that accurate of course, and there is a lot more code that needs to go into it still, the outer fans should do more to keep the balloon in the middle for instance.
The idea is that the "balloon" here will later be replaced by a vision system that tracks the object in real life and passes the information along to the simulation, some of the same rules should apply with tuning that system, such as for instance "don't blow on the object if it is moving upwards" and "ignore the object unless it is below a certain height".
Also, I'll be wanting to use as few (pan/tilt servo pairs + fan) as possible, 5 seems like a good number.
Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.
Some screen grabs from my latest interactive installation.
Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.
More info here: www.clearleft.com/does/art
project 3d points to screen, use points index divided by number of points as HSB color, build voronoi diagram.
Unfortunately there is no documentation on this project. So in a few words ...
3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.
This is my first collaboration with Yannick Jacquet (Antivj / Legoman).
Openframeworks + GLSL Geometry Shaders.
Not too much has changed visually, but behind the scenes I'm working on the logic for how wind should be applied.
The fan to blow is chosen by distance to the object and a check is made to see that it can reach it, previously a fan could be chosen that was close to the object, but the object could be outside of the range of motion of the servo.
The fans around the edge blow a little bit stronger than the ones inside, with the idea that it will push the object towards the middle.
I might try to make fan blowing strength also dependent on how close to the middle the angle is, so that if a fan on the edge blows on the object it won't blow it out of the fan matrix, which still happens from time to time (not shown!)
Naturally any real progress will be done by completing more hardware and doing real life tests, but I didn't have access that right now and I wanted to work a bit on this.
Installing "Light Leaks" at La GaƮtƩ Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...