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programmed in OpenFrameworks

low-poly tape art with a layer of audio reactive projection mapping over the top. made with openframeworks.

Digital gestures navigating an endless 3D space

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard.

Colors in virtual space

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

skeletonized and inverted skeletonized

playing around with a creepy kinect shader

Photo by Bart van Haren

 

These portraits were made by decoding sound into images. Webcam imagery was sent in the form of sound from another laptop. Glitches and artifacts are the result of the sound being deformed by the space and environmental sounds.

 

Sound images is a collaboration project with Jasper van Loenen, Bart van Haren & Sander Sturing

www.tiemenrapati.com/blog/?p=364

Running through some different types of music with the software, only guitar based stuff here in this snippet, Flickr only allows 90 secs.

It's going to need most tweaking to work well with the "messier" types of music anyways, anything electronic usually works better as the spectrum is much cleaner.

Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard.

upcoming examples from openFrameworks 0071

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

Finally have some time to spend on this, I'm currently putting everything together into a master control program, so I've regressed on features a little bit for the time being while I connect all the pieces of the puzzle into one program.

Some screen grabs from my latest interactive installation.

 

Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.

 

More info here: www.clearleft.com/does/art

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard.

Working on a commercial project involving hacked robot control, tracking and path following for an ad' shooting scheduled for september in Milan. So far simulation works as expected, to be tested in real conditions in 2 weeks :)

When a person comes in front of the camera, a picture of her/his face is taken.

This picture is then used to replace all the tracked spermatozoa.

 

Made with openFrameworks.

 

More: www.cho-yaba.com/works

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard.

upcoming examples from openFrameworks 0071

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Bipolar installed at the BIMA awards 2012

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard.

upcoming examples from openFrameworks 0071

Ciopprine is an exploration of color in virtual space. As algorithmically generated forms slowly float through space, they reveal the colors of the world they inhabit. Adapted from the names of multiple colors, the title of the work reflects the dynamic and complex gradients produced through this compositional approach. This work was made using openFrameworks and is presented as an 8 minute long seamless looping video.

 

Ciopprine is available on the FRAMED* device:

 

frm.fm/a/jeremy_rotsztain/ciopprine

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard.

upcoming examples from openFrameworks 0071

MPU (mobile projection unit)

first projection tests for snake-the-planet!

using building architecture for level creation. currently using box2d for physics when the snake shatters apart.

 

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

By Nicholas Hellyer

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Requires red/cyan glasses

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.

Process videos from developing ofxRobotArm

  

See more details here: github.com/danzeeeman/ofxRobotArm

Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.

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