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Bipolar is the result of a short experimental journey into visualising sound using the Kinect camera.
Built with openFrameworks and ofxKinect
More info:
A generative book that presents programmed images by various artists. Each print in process will be calculated individually – which makes every single book unique.
Another demo video of "Sperm Soccer" with improved behavior of the spermatozoa.
They can now decide between shooting the ball, passing the ball or just wait for a better opportunity.
A score is computed by the computer for each spermatozoon to decide the action to take.
More:
controlando Kinect desde openFrameworks y comunicando eso con Flash via sockets (espero eso suene lo suficientemente confuso como para parecer inteligente e interesante)
si quiere el código mándeme un mail vÃa flickr
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
working on a new structured light 3d scanning technique that's slower, higher quality. coming across some great artifacts while debugging.
there are three separate images here. in each, x axis is time, y axis is from a single row of a camera that is looking at a computer screen.
Concept demo of an interactive VJ-ish installation idea.
Scaled model represents a 4.5m width, 3.5m depth and 3.5m height wood structure, using 50m of addressable led strips (1500 LEDs).
Sketched with openFrameworks (source code coming soon)
Early days of the control software for a sound reactive light installation for a client, in full debug mode.
Don't have the design of the structure/final light positions yet so it's all just a bit random.
Using the excellent code from here:
visiblevisible.org/teaching/avsys/blog/?p=48 ( based on www.davebollinger.com/works/p5/fftoctana/ ) to get nice clean bins to work with.
Sound comes in, beat detection is done at different frequencies and triggers lights via DMX, what exactly the reaction of the lights will be is going to depend a bit on the final design of the structure.