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upcoming examples from openFrameworks 0071

Intel + Flume (Intelligent Sounds) - Robot Face

low-poly tape art with a layer of audio reactive projection mapping over the top. made with openframeworks.

accumulation error

upcoming examples from openFrameworks 0071

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

formfallstudien_teil1

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

upcoming examples from openFrameworks 0071

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

upcoming examples from openFrameworks 0071

programmed in openFrameworks, 2013

upcoming examples from openFrameworks 0071

Process videos from developing ofxRobotArm

  

See more details here: github.com/danzeeeman/ofxRobotArm

upcoming examples from openFrameworks 0071

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

upcoming examples from openFrameworks 0071

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

upcoming examples from openFrameworks 0071

Some screen grabs from my latest interactive installation.

 

Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.

 

More info here: www.clearleft.com/does/art

upcoming examples from openFrameworks 0071

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

Workshop with Daito Manabe at FITC 2013, tracking hand movements with basic computer vision in openFrameworks and using them to actuate hand gestures with a custom electrostim box.

upcoming examples from openFrameworks 0071

Some screen grabs from my latest interactive installation.

 

Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.

 

More info here: www.clearleft.com/does/art

Unfortunately there is no documentation on this project. So in a few words ...

 

3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.

 

This is my first collaboration with Yannick Jacquet (Antivj / Legoman).

 

Openframeworks + GLSL Geometry Shaders.

 

www.antivj.com

www.kinesis.be

legoman.crea-composite.net/

 

Well not quite, this is one of the things I was trying out in isolation. part o the control software we used for: www.youtube.com/watch?v=zwqKy07OhXI (More documentation coming soon.)

 

Basically it's a way to project a piece of video onto an arbitrary shape of lights.

 

For this vimeo.com/16762766 I hardcoded in 4 rectangles around the model of the house, but in this new system I represent the surface in 3D space, use that as a view and then get the lights positions within the 2D surface by looking them up in an ortographic projection.

 

Then when you have the 2D positions of the lights within the surface it's easy to look up what brightness they should be depending on the video playing or whatever it is you are drawing into that surface.

 

The view in the screenshot is looking straight down onto an almost flat set of lights but of course the real benefit comes when the shape of the lights is a bit more irregular.

programmed in openFrameworks, 2013

Absolut Inn — Absolut Transformer

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.

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