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tidying things up

 

Another fun experiment made by Oriol.

uri.cat

 

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Photos of a screen I made for Fever Creative (http://www.fevercreative.com/) taken by Jacob Milam. A video of a runway show floats around the screen, following the users face, while the liquid simulation (thanks Memo! www.memo.tv/ofxmsafluid) in the background reacts to the users silhouette.

Programmed in OpenFrameworks

Realtime empirical mode decomposition implementation. Still some weirdness with the boundary conditions on the cubic splines...

original blending algorithm from arturo, wearing theo's face

The OF Dev crew at OmniCorp hackerspace in Detroit.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

Programmed in OpenFrameworks

Linear arrangement of NURBS forms

Finally, netart is going to be possible with openframeworks.

working on an addon to display/save animated gifs. too bad I don't have screencast software at hand.

normalizing positions instead of normals gives a sphere

calculating the distance from streets around pittsburgh to the studio for creative inquiry, then drawing the distance isolines. using github.com/kylemcdonald/ofxPathfinder/

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

Photos of a screen I made for Fever Creative (http://www.fevercreative.com/) taken by Jacob Milam. A video of a runway show floats around the screen, following the users face, while the liquid simulation (thanks Memo! www.memo.tv/ofxmsafluid) in the background reacts to the users silhouette.

Realtime empirical mode decomposition implementation. Still some weirdness with the boundary conditions on the cubic splines...

Paintings of flowers created using the same software from the Obsessions series.

Sitting down, to standing up.

FIrst test phase of a new project. Making sound with elevation terrain data.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

 

Skeleton Tests

Skeleton Tests

First skeleton tests using OpenCv and code from this article: www.eml.ele.cst.nihon-u.ac.jp/~momma/wiki/wiki.cgi/OpenCV...

some larger closeup prints, 60 and 80 mm tall.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

experimenting with animating 1bpp ordered dithering.

 

gif animation here,

www.julapy.com/1bpp/dither_bars.html

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

My first openFrameworks encounter

Another fun experiment made by Oriol.

uri.cat

 

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This activity was part of V&A half term activities celebrating the theatricality of the exhibition Diaghilev and the Golden Age of the Ballets Russes. Visitors were invited to experience a magic world of digital animal masks using the computers in our Digital Studio.

 

This installation by Hellicar&Lewis uses Openframeworks to create a system that appears to act as an augmented mask-making mirror.

 

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler.

 

The piece uses an Open Source library called OpenCV (Open Computer Vision) to track viewers faces, and augment the reflection with masks. In addition, the piece is audio reactive, which can be observed by an animation effect that happens when you make a noise. What kind of noise should

your animal mask make?

 

For more information, and other projects, see: hellicarandlewis.com

 

openFrameworks:

www.openframeworks.cc/

  

FreeImage is waaaay too slow! almost 20 times slower than openCV!

 

Another fun experiment made by Oriol.

uri.cat

 

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