View allAll Photos Tagged Openframeworks

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

These gestures are generated by a software program, creating a sort of idealized and synthetic paint. This set shows the splines and curve interpolation used to generate the forms.

8k particles in realtime with mouse interaction. Every particle is repelled from every other, slightly attracted to the center, and repelled from the mouse.

 

The quadtree structure is shown in red.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

An exact replica of the physical model was made in Rhino 3D ... the idea was that the precise camera parameters could be taken from the Rhino model, and then fed to openGL to set up 3D manipulations in openFrameworks

Programmed in OpenFrameworks

6 computers + ofxOsc = 10 monitor wall

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

nice balance between wireframe/point clouds with ford explorer model from google warehouse

Some screen grabs from my latest interactive installation.

 

Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.

 

More info here: www.clearleft.com/does/art

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

openFrameworks

 

Color pixels from Van Goh - self - portrait

www.nortonsimon.org/van-gogh-s-self-portrait-1889-on-loan...

Available for purchase store.nickhardeman.com. 11x17"

From the Stacks Series. Plotted on an HP7475 pen plotter and water colored by hand. Generative designs from custom OpenFrameworks software.

MPU (mobile projection unit)

first projection tests for snake-the-planet!

using building architecture for level creation. currently using box2d for physics when the snake shatters apart.

 

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

openframeworks

MPU (mobile projection unit)

first projection tests for snake-the-planet!

using building architecture for level creation. currently using box2d for physics when the snake shatters apart.

 

Work in progress : playing around with the Holler logo with some boids algorithms & collision detection.

The goal is to gather different interactive sketches based on Holler logo in one application.

made with openFrameworks.

Starfield is an installation where a swing is used to create a large interactive starry sky.

 

With a Kinect installed behind the swing and a video projector, the software creates a galaxy of stars in which the user wanders with the rhythm of his swing.

 

Created with openFrameworks, the application allows to configure almost any type of swing.

 

With anaglyph glasses, a 3D mode gives an even more immerse experience.

 

Check out the video : vimeo.com/36892768

Capillary is a sensorial installation to bridge the gap between digital and digitally designed physical environments. The installation invites participants to engage with the tear-drop-like structure which is made out of paper and carefully crafted using parametric principles and computational methods. Participants use sound (noises) to engage with Capillary as it responds with visuals that reminds the viewer of natural phenomena when liquid flows against gravity.

 

built with Rhinoceros and openFrameworks

 

Special thanks to Behnaz Babazadeh for the video editing work

 

Music:

Electrons by Frank Marino

 

Watch this video on Vimeo. Video created by Alvaro Soto.

weird combinations of trigonometric functions for alternative voronoi calculation

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

1 2 ••• 18 19 21 23 24 ••• 79 80