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Body Font is a body-based font generator using OpenFrameworks, OpenNI and the Kinect sensor. See video at: vimeo.com/21396223
Full writeup and code of the project here: golancourses.net/2011spring/03/23/project-4-b...
Project for the Spring 2011 Interactive Art & Computational Design course in Carnegie Mellon University
golancourses.net/2011spring/
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Body Font es un generador de tipografías basadas en el cuerpo que usa OpenFrameworks, OpenNI y el Kinect. Vea el video en: vimeo.com/21396223
Más información (en inglés) acá: golancourses.net/2011spring/03/23/project-4-b...
Proyecto para el curso Interactive Art & Computational Design en Carnegie Mellon University
Animo is a little piece that makes extremely intuitive and quick the process of making stop-motion animation. It consists of two elements, A software program and a custom hardware device.
The software has a pretty minimal interface, consisting of just a fullscreen preview with a small timeline and a subtle onion skin effect. It works with any regular webcam.
Built while working at utani
A screenshot from a wacky little app I made in 30 hours at a Kinect Hackathon hosted by Microsoft. More info and video here - jamesalliban.wordpress.com/2016/01/06/totem
Starfield is an installation where a swing is used to create a large interactive starry sky.
With a Kinect installed behind the swing and a video projector, the software creates a galaxy of stars in which the user wanders with the rhythm of his swing.
Created with openFrameworks, the application allows to configure almost any type of swing.
With anaglyph glasses, a 3D mode gives an even more immerse experience.
Check out the video : vimeo.com/36892768
comparing who can draw text faster:
ofTrueTypeFont
ofDrawBitmapString
Measured with ofxTimeMeasurements on my 2010 macbook pro (NVidia GeForce GT 330m)
Want to test on your setup? get the binary here
8k particles in realtime with mouse interaction. Every particle is repelled from every other, slightly attracted to the center, and repelled from the mouse.
The quadtree structure is shown in red.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
An exact replica of the physical model was made in Rhino 3D ... the idea was that the precise camera parameters could be taken from the Rhino model, and then fed to openGL to set up 3D manipulations in openFrameworks
some discarded explorations for what eventually became the cover of this book. garethwrice.com/DUST-LOGIC
I set up a particle system with the contours of the letters as attractors and then played with transparency, accumulation, blending modes and other parameters.
We created an openFrameworks application to hold all our generative content. It would receive and svg input from madmapper with the final mapping and each effect would be published as its own syphon texture for compositing in a third party application such as millumin.
scanning the YCAM library. this is my first attempt at 3d scanning a very large space, and i haven't correctly accounted for the extrinsics yet -- i just guessed approximately.
i tried accounting for the distortion coefficients, but somehow that introduced more distortion, so i have to fix that too.
this is all part of my research at the YCAM interlab: github.com/YCAMInterlab/ProCamToolkit
Animo is a little piece that makes extremely intuitive and quick the process of making stop-motion animation. It consists of two elements, A software program and a custom hardware device
A picture of the setup
Built while working at utani