View allAll Photos Tagged Openframeworks

Lucia our generative light project takes her first steps.

 

Lucia is a project I have had in my head for the last 2 years, and now is finally coming together.

I have always been fascinated with LED matrixes, by both the look of the matrix and by the light they emit. I find myself often staring at horrible signs with bad animations just because I like the device itself.

I think these devices are poorly used and I always wanted to get my hands on one of them to make the whole genre proud.

 

That's how Lucia started.

 

The project is about creating a lighting device we can have at home, a lighting device that will generate an atmosphere, something we would want to stare at, maybe even take the place of the TV (is that taking it too far :)

 

Lucia will be a standing column, about 1.2m by 0.2, with a simple interface controllable through a rotary encoder at the top.

 

There will be a menu system to change setting and load new generative patterns or animations. These animations will change with time but could also be affected by presence, light and sounds.

 

The animations are today designed and programmed in collaboration with Moka and we will hopefully see other talented coders get on board later on.

 

I would love to see Lucia sold at both art galleries and high end lighting stores

  

Technical info

 

24 bit

Custom 20 x 112 pixel LED matrix

P10 LED modules

Real time control by Linsn LED control card (linsn.com/indexen.htm)

 

The Linsn card takes a DVI feed from the computer and maps the first 20x112 pixels on screen to the LED matrix

 

The goal is to write a shell app in Open Frameworks (openframeworks.cc/) capable of loading different generative animations written with Lua (lua.org/)

There will be a user interface and the possibility controlled by buttons on the device plus the ability to control it through an iPhone.

 

Now that we have the LED matrix we are sourcing and designing the rest of the parts needed and designing the enclosure to contain it all.

 

Better videos to come

Frequent updates via twitter: tangibleint

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

NOW IN HD!

 

One of my first real attempts at effectively using OpenGL and OpenFrameworks. I incorporated additive blending, a frame buffer, binning, and fft spectrum analysis.

 

Music: Aphex Twin - Flim

 

Source: makingthingsmove.org/students/andrew

 

andrewmahon.info

 

Watch this video on Vimeo. Video created by andrew mahon.

another apparently undocumentable installation just about complete. opens Jan. 15th @ Conner Contemporary.

My first test with the pan-tilt servo unit.

 

Next up is finding a way to power and control a small fan attached to the end of it and finding a way to control a minimum of 5, but preferably X, more from one Arduino, I've found some links that look promising.

Starfield is an installation where a swing is used to create a large interactive starry sky.

 

With a Kinect installed behind the swing and a video projector, the software creates a galaxy of stars in which the user wanders with the rhythm of his swing.

 

Created with openFrameworks, the application allows to configure almost any type of swing.

 

With anaglyph glasses, a 3D mode gives an even more immerse experience.

 

Check out the video : vimeo.com/36892768

The three artworks are Masks from Joel Gethin Lewis, which augments and adds to captured video of a viewer, using generative Baroque art inspired masks. Delicate Boundaries from Chris Sugrue which imagines a space in which the worlds inside our digital devices can move into the physical world. Small bugs made of light, crawl out of the computer screen onto the human bodies that make contact with them. Body Paint from Mehmet (Memo) Atken which explores how whole bodies can be used as brushes with which to paint a virtual canvas, using camera and projection technology.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

Paintings of flowers created using the same software from the Obsessions series.

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

modelling the ycam library, solving for the projector intrinsics + extrinsics by selecting matching points on the model and from the projector's perspective.

getting obsessed with higher resolution output. 4096x4096 at ~2 fps.

Trying to sort some normal mapping issues that are happening with the walls. Hurting my brain ;)

Digital gestures navigating an endless 3D space

Work in progress : playing around with the Holler logo with some boids algorithms & collision detection.

The goal is to gather different interactive sketches based on Holler logo in one application.

made with openFrameworks.

Playing with ofxOpenNI skeleton tracking. vimeo.com/19452941

for(t=0;t<n;t++){p[t]=(t*(t>>8*(t>>15|t>>8)&(20|(t>>19)*5>>t|t>>3)));}//visy-1

 

visual depiction of some minimal audio generating code posted at www.youtube.com/watch?v=GtQdIYUtAHg

for(t=0;t<n;t++){p[t]=t*((t>>12|t>>8)&63&t>>4);}//viznut-0

 

visual depiction of some minimal audio generating code posted at www.youtube.com/watch?v=GtQdIYUtAHg

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

still a lot of design, pacing issues (especially in the last part) to work out, but here's a first prototype of my SMS to particle text system.

screenshots of the apps made during screenlab. code available at github.com/kylemcdonald/ScreenLab

for(t=0;t<n;t++){p[t]=((-t&4095)*(255&t*(t&t>>13))>>12)+(127&t*(234&t>>8&t>>3)>>(3&t>>14));}//tejeez-2

 

visual depiction of some minimal audio generating code posted at www.youtube.com/watch?v=GtQdIYUtAHg

  

29 Likes on Instagram

 

4 Comments on Instagram:

 

hellicar: That's really nice. Is the code up?

 

syedrezaali: Thanks @hellicar! The sketch code isn't going to be published, but check out ofxGenerative, I used the fluid field from there and a triangulated mesh to create the form, then linearly interpolated (via a color palette) the color based on the height

 

hellicar: Nice work

 

hellicar: @roxlu

  

1 2 ••• 17 18 20 22 23 ••• 79 80