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#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Bipolar is the result of a short experimental journey into visualising sound using the Kinect camera.

 

Built with openFrameworks and ofxKinect

 

More info:

jamesalliban.wordpress.com/2012/02/28/bipolar/

More openFrameworks testing. MSA Physics particle system joined into a triangle strip. 25,000 vertices.

scanning the YCAM library. this is my first attempt at 3d scanning a very large space, and i haven't correctly accounted for the extrinsics yet -- i just guessed approximately.

 

i tried accounting for the distortion coefficients, but somehow that introduced more distortion, so i have to fix that too.

 

this is all part of my research at the YCAM interlab: github.com/YCAMInterlab/ProCamToolkit

Programmed in OpenFrameworks

revisiting some old particle trace experiments in openframeworks

More openFrameworks testing. MSA Physics particle system joined into a triangle strip. 25,000 vertices.

An interactive installation by Kyle McDonald and Ranjit Bhatnagar, co-produced by STRP Festival and Cinekid.

 

This image is straight from a GoPro Hero 4 with 180 degree fisheye lens.

MPU (mobile projection unit)

first projection tests for snake-the-planet!

using building architecture for level creation. currently using box2d for physics when the snake shatters apart.

 

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

project 3d points to screen, use points index divided by number of points as HSB color, build voronoi diagram.

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

Portrait of Sharon Tate done in openframeworks using a particle painting engine, shown in Electron Salon, LACDA, Los Angeles

 

www.donrelyea.com/2015/03/580/

lower levels represented by higher order polygons

With an impending deadline, we abandoned our 3D ambitions and switched over to a two-dimensional method of projection mapping.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

New to 007! This example is heavily indebt to Anton Marini.

Feel like trying on a new face? Now you can creep out your video chat buddies with a real-time face substitution system developed by programmer Arturo Castro. The video above shows Castro trying on faces from a diverse cast of characters, from Michael Jackson to Marilyn Monroe. To complete the freaky look, the virtual masks adapt to his ever-changing expressions.

 

The program takes advantage of clever face tracking code developed by computer scientist Jason Saragih from the Commonwealth Scientific and Industrial Research Organisation (CSIRO), which detects faces in photos and overlays them with a triangular mesh. Castro's system can then match this well-defined structure - which stretches and deforms to adapt to changing expressions - to a face in webcam footage. Cartoon faces present more of a challenge, since the tracking library was trained to pick out human faces.

 

Working on an idea with Arturo Castro vimeo.com/29279198 I feel like "good" blending looks almost too natural to be surprising. It doesn't leave any interpolation up to your imagination. It's possible to push this style further, so it's less of a blend and more of a replacement, but then you get unnatural colors and shadows.

 

FaceTracker library from Jason Saragih web.mac.com/jsaragih/FaceTracker/FaceTracker.html

ofxFaceTracker addon github.com/kylemcdonald/ofxFaceTracker

openFrameworks www.openframeworks.cc/

 

Watch this video on Vimeo. Video created by Kyle McDonald.

Work in progress : playing around with the Holler logo and simple square distance based algorithms.

The goal is to gather different interactive sketches based on Holler logo in one application.

made with openFrameworks.

An interactive installation by Kyle McDonald and Ranjit Bhatnagar, co-produced by STRP Festival and Cinekid.

 

This image is straight from a GoPro Hero 4 with 180 degree fisheye lens.

an openframeworks app for warping & undistorting the image from a wide angle lens.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

Lucia our generative light project takes her first steps.

 

Lucia is a project I have had in my head for the last 2 years, and now is finally coming together.

I have always been fascinated with LED matrixes, by both the look of the matrix and by the light they emit. I find myself often staring at horrible signs with bad animations just because I like the device itself.

I think these devices are poorly used and I always wanted to get my hands on one of them to make the whole genre proud.

 

That's how Lucia started.

 

The project is about creating a lighting device we can have at home, a lighting device that will generate an atmosphere, something we would want to stare at, maybe even take the place of the TV (is that taking it too far :)

 

Lucia will be a standing column, about 1.2m by 0.2, with a simple interface controllable through a rotary encoder at the top.

 

There will be a menu system to change setting and load new generative patterns or animations. These animations will change with time but could also be affected by presence, light and sounds.

 

The animations are today designed and programmed in collaboration with Moka and we will hopefully see other talented coders get on board later on.

 

I would love to see Lucia sold at both art galleries and high end lighting stores

  

Technical info

 

24 bit

Custom 20 x 112 pixel LED matrix

P10 LED modules

Real time control by Linsn LED control card (linsn.com/indexen.htm)

 

The Linsn card takes a DVI feed from the computer and maps the first 20x112 pixels on screen to the LED matrix

 

The goal is to write a shell app in Open Frameworks (openframeworks.cc/) capable of loading different generative animations written with Lua (lua.org/)

There will be a user interface and the possibility controlled by buttons on the device plus the ability to control it through an iPhone.

 

Now that we have the LED matrix we are sourcing and designing the rest of the parts needed and designing the enclosure to contain it all.

 

Better videos to come

Frequent updates via twitter: tangibleint

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

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