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Another fun experiment made by Oriol.

uri.cat

 

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too much randomization

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

Trying out the Bullet 3D physics engine on the iPhone for a project, it's suprisingly fast.

An excerpt of a piece for my upcoming show. Will be a two-channel projection at 3960x1080 resolution, therefore some details are lost in this. The sound's not quite done yet. HD+fullscreen is best.

working on properly decoding gif files. shown are global palettes for each gif.

images courtesy of iamnotanartist.org/index.php

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

calculating the distance from streets around pittsburgh to the studio for creative inquiry, then drawing the distance isolines. using github.com/kylemcdonald/ofxPathfinder/

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

This is how I see "Machine to keep a feather in the air" working now, I think the robotic arm idea will be more expensive as I would need a couple of them to cover the area properly.

 

A bunch of pan-tilt servos will have a fan attached and track the feather, with some careful programming and tuning it should be possible to create a gentle stream of air upwards under the feather.

 

I'm obviously lying, I have no idea if it will actually work, I'm 80% sure it won't actually.

 

A feather would be the nicest object conceptually, but I think it'll move far too unpredictably to have much of a chance of working.

 

It'll be fun to try though and I should end up with some handy code if nothing else.

 

I'm going to try and do a simulation of a feather like object in this 3D environment to see if the idea at least doesn't fall down at that early stage. It's no substitute for trying it in real life I know.

 

I've got a rough setup here of the capabilities of the servos (movement range, etc), running the Inverse Kinematics code I wrote previously to follow the target/feather automatically as best as they can. Right now their bases are all facing the same way, which of course they won't later, they'll be pointing inward, or whatever makes the most sense when taking their rotational limitations into account.

 

I'd love to get down to some hardware hacking as I am pretty damn rusty there, but someone seems to have taken my company debit card out for a spin, so I have to wait a few days until the bank clears that up to buy the gear..

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

OpenFrameworks Workshop poster created by Bárbara Teixeira

Work in progress : playing around with the Holler logo with some boids algorithms.

The goal is to gather different interactive sketches based on Holler logo in one application.

made with openFrameworks.

openframeworks iOS camera experiment

Worked with O Cubo in creating an interactive floor for GNR (the portuguese national guard) as part of the celebrations for the centenary of the portuguese republic.

It allowed the visitors to look through several historical archive images.

 

The exhibition ran for 3 weeks during April at GNR's headquarters in Largo do Carmo, Lisbon.

 

It was created in C++ using OpenFrameworks with OpenCV and OpenGL

 

O Cubo: www.ocubo.com

Animo is a little piece that makes extremely intuitive and quick the process of making stop-motion animation. It consists of two elements, A software program and a custom hardware device

 

The hw is a funny cardboard box with the minimum buttons needed: capture, delete frame, and play animation.

 

Built while working at utani

scanning the YCAM library. this is my first attempt at 3d scanning a very large space, and i haven't correctly accounted for the extrinsics yet -- i just guessed approximately.

 

i tried accounting for the distortion coefficients, but somehow that introduced more distortion, so i have to fix that too.

 

this is all part of my research at the YCAM interlab: github.com/YCAMInterlab/ProCamToolkit

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

If you're an artist designer or coder of anything visual, i highly recommend www.openframeworks.cc/

a easy to start c++ style graphics library setup with easy access to things like openGL and opencv(open computer vision library).

photo by cj.

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

My first attempt at a circle packing algorithm, not perfect, but the end result is pretty. There are a total of 964 circles used to generate this image.

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

source vid by Javier Morales and John Michael Boling www.goooooooooooooooooooooooooooooooooooooooooooooooooooo...

 

flickr video compression kills the dithering. full screen is slightly better.

screenshots have better quality

www.flickr.com/photos/jesusgollonet/6199302468/in/photost...

www.flickr.com/photos/jesusgollonet/6198785969/in/photost...

  

(more info www.jesusgollonet.com/blog/2011/10/02/dithered-screengrab...)

 

Looking at the ambient reflections off adjacent surfaces

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

photo credit: Kyle McDonald

 

In association with the first international OpenFrameworks World-Wide Developers Meeting, some of the world’s leading computational artist/developers will discuss their pioneering work at the intersection of arts and computer science.

 

During the week, the OpenFrameworks core development team is encamped at the STUDIO for Creative Inquiry to advance the next version of OpenFrameworks, a toolkit for new media education and creative coding. Each evening at 5pm, we will feature three or four short presentations by members of this team.

 

Presenters/Participants Include:

Zachary Lieberman / Theodore Watson / Arturo Castro / Mehmet Akten / Todd Vanderlin / Anton Marini / Damian Stewart / Kyle McDonald / Keith Pasko / Diederick Huijbers / Daito Manabe / Dan Wilcox / Jonathan Brodsky / Zach Gage

 

OpenFrameworks(OF) is a powerful, open-source toolkit for creative coding in C++.

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