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#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

combining multiple scans into a single point cloud using a chessboard to determine the kinect's position.

 

exactly 500 thousand points.

An interactive installation by Kyle McDonald and Ranjit Bhatnagar, co-produced by STRP Festival and Cinekid.

 

This image is straight from a GoPro Hero 4 with 180 degree fisheye lens.

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

Worked with O Cubo in creating an interactive floor for GNR (the portuguese national guard) as part of the celebrations for the centenary of the portuguese republic.

It allowed the visitors to look through several historical archive images.

 

The exhibition ran for 3 weeks during April at GNR's headquarters in Largo do Carmo, Lisbon.

 

It was created in C++ using OpenFrameworks with OpenCV and OpenGL

 

O Cubo: www.ocubo.com

just because.

 

using a b&w video might not be the best idea, but couldn't resist dithering over an op art exhibition

ubu.com/film/depalma_responsive.html

 

flickr video compression kills the dithering.

screenshots have better quality

www.flickr.com/photos/jesusgollonet/6199302468/in/photost...

www.flickr.com/photos/jesusgollonet/6198785969/in/photost...

 

(more info www.jesusgollonet.com/blog/2011/10/02/dithered-screengrab...)

project 3d points to screen, use points index divided by number of points as HSB color, build voronoi diagram.

 

there's some vsync offset in the screencapture.

today i wrote an addon that allows you to interface with the novation launchpad in OF github.com/kylemcdonald/ofxLaunchpad

 

this demo shows how to draw to the device using the standard OF commands line ofCircle(). the camera and the screen are slightly out of sync so the radii of the circles look different.

Final photo set for the DepthEditorDebug project:

 

jamesgeorge.org/works/deptheditordebug.html

 

Exhibited at Festival Enter in Prague April 14-17 2011

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

Starfield is an installation where a swing is used to create a large interactive starry sky.

 

With a Kinect installed behind the swing and a video projector, the software creates a galaxy of stars in which the user wanders with the rhythm of his swing.

 

Created with openFrameworks, the application allows to configure almost any type of swing.

 

With anaglyph glasses, a 3D mode gives an even more immerse experience.

 

Check out the video : vimeo.com/36892768

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

Fluid-like parametric forms, coded in OpenFrameworks.

Nothing spectacular. Just testing OpenFrameworks.

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

Install shots of High Pressure System. Photos by Brandon Webster

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

test renders of about one day's worth of mouse movement, clicks, and drags.

 

preliminary source is available here:

 

github.com/robotconscience/ofxMouseTracker

Trying to sort some normal mapping issues that are happening with the walls. Hurting my brain ;)

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

Programmed in OpenFrameworks

made in openFrameworks

 

installation collecting a set of strokes from chinese characters, attempt to reconstruct an chinese article based on the samples

 

video : vimeo.com/30651334

Using a kinect camera and the ofxOpenNI addon for openframeworks, this app lets you control someone else' body.

 

This is an early test, now I have to :

- draw a mesh instead of a pointcloud

- add weights to the skinning (let 1 vertice be influenced by multiple bones)

- progressively add vertices to the mesh where they are missing to have a full mesh

project 3d points to screen, use points index divided by number of points as HSB color, build voronoi diagram.

Bipolar installed at the BIMA awards 2012

The shipment of Mr. Gordy and Dr. Woohoo's custom designed mini-bots have arrived. the prototype is alive!

 

Their performance will be seen publicly for the first time at Flash on the Beach. Click here for more info on FOTB.

Generative typography for COLLINS.

Created in openFrameworks

An interactive installation by Kyle McDonald and Ranjit Bhatnagar, co-produced by STRP Festival and Cinekid.

 

This image is straight from a GoPro Hero 4 with 180 degree fisheye lens.

Body Paint by Mehmet Akten.

 

C++ and openFrameworks based interactive installation, 2009.

 

Code:Craft Exhibition

Featuring: C E B Reas, Golan Levin, William Ngan, Mehmet Akten, Daniel Brown, David Dessens and Daniel Widrig.

27 Jan - 16 Jun (see venue for opening times)

Millennium Gallery, Arundel Gate, Sheffield. S1 2PP

Free Admission

 

We often think of 'craft' as strictly hand-made, but what about the craft of writing, or even writing computer code? How do you define craft in a digital age?

 

The works in this exciting exhibition, specially curated by Lovebytes in collaboration with Museums Sheffield, show how artists are exploring and exploiting computer coding to produce stunning visual art using the latest digital technologies.

 

Far from breaking with the past, Code:Craft shows that the leading lights of the digital art world are often inspired by artistic traditions, such as Chinese watercolour painting or Abstract Expressionism. Several draw parallels between natural forms and patterns, like those which influence many craftspeople, and the new digital aesthetics emerging from code.

 

Artists working in this area often use 'open source' software which is freely available to anyone with a computer. These tools for digital art are designed to make creative interactions with technology more accessible to those who aren't computer programmers themselves. Visitors to Code:Craft can even participate in the exhibition themselves by helping to create new large-scale digital artworks with a specially-designed programme, using their whole body to paint with splashes of digital colour.

 

Code:Craft features work by: C E B Reas, Golan Levin, William Ngan, Mehmet Akten, Daniel Brown, David Dessens, Daniel Widrig.

 

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

At the first international OpenFrameworks DevCon. January 10-17, 2011 at the STUDIO for Creative Inquiry, CMU.

 

In attendance: Zachary Lieberman, Theodore Watson, Arturo Castro, Anton Marini, Memo Akten, Damian Stewart, Zach Gage, Jonathan Brodsky, Kyle McDonald, Daito Manabe, Todd Vanderlin, Keith Pasko, Diederick Huijbers, Dan Wilcox, Golan Levin.

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