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Some screen grabs from my latest interactive installation.
Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.
More info here: www.clearleft.com/does/art
byob helsingor, last minute contribution: projection mapping with mapamok and konstantin grcic chair.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
Captures of the sofware I'm using in live with Murcof. Most of the content is procedural and/or audio reactive.
brainstorming about multicamera alignment... combining the far infrared image from a handheld FLIR camera with the depth image from a kinect... really nice for tracking people in 3d.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
Unfortunately there is no documentation on this project at the moment. In a few words a model of our 3D mapping is loaded and animated in realtime with different shaders.
Watching You Watching Me:
In the new surveillance age we live in, everywhere you go you are being watched and your actions are being recorded. Using the same facial recognition technology agencies use to track people in surveillance footage, this interactive art installation will track its patrons and sketch them on the side of a building live. This interactive installation will use cameras and facial detection to sketch/paint the viewers of the installation while they are standing in front of it watching it paint. No actual footage of the patrons will be recorded, retained or sent over the internet. Only the sketches will be saved.
my lack of knowledge of math/3D = just scaling and shifting by arbitrary values to get the RGB and depth image to line up
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
openFrameworks Lab
Digital Design Weekend part of the London Design Festival 2010 programme.
Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend
Project 1: energyhive (http://www.energyhive.co.uk/)
Joshua Cooper with Sebastien Jouhans
Project 2: Pedestrian Visualisation (http://www.flightphase.com/?page_id=380)
James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou
Project 3: Wall of Sound
Esteban MartÃn Giménez, Laura Fontanet Gómez & Marta Fontanet Gómez with Ireti Olowe, William Hooke, Marc Bonet, Marek Bereza, Alastair Dant & Robin Beitra
Project 4: Natural Writing
Reza Ali with Roger PalÃ
www.vam.ac.uk/activ_events/events/London_Design_Festival/...
8k particles in realtime with mouse interaction. Every particle is repelled from every other, slightly attracted to the center, and repelled from the mouse.
The quadtree structure is shown in red.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
Just received my Razer Hydra and thought it would be nice to have it work with openFrameworks.
So I've started an addon, that slightly warps their nice c++ sdk : github.com/kikko/ofxRazerHydra
I must say I'm quite impressed with the accuracy and super low latency (even with filtering on!) of this magnetic motion sensing technology.
Can't wait to receive my Occulus Rift now :)
Unfortunately there is no documentation on this project at the moment. In a few words a model of our 3D mapping is loaded and animated in realtime with different shaders.
Captures of the sofware I'm using in live with Murcof. Most of the content is procedural and/or audio reactive.
Midi mapping à la Ableton Live.
Press a key, and pick a controller. That's it.
MPU (mobile projection unit)
first projection tests for snake-the-planet!
using building architecture for level creation. currently using box2d for physics when the snake shatters apart.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
openFrameworks Lab
Digital Design Weekend part of the London Design Festival 2010 programme.
Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend
Project 1: energyhive (http://www.energyhive.co.uk/)
Joshua Cooper with Sebastien Jouhans
Project 2: Pedestrian Visualisation (http://www.flightphase.com/?page_id=380)
James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou
Project 3: Wall of Sound
Esteban MartÃn Giménez, Laura Fontanet Gómez & Marta Fontanet Gómez with Ireti Olowe, William Hooke, Marc Bonet, Marek Bereza, Alastair Dant & Robin Beitra
Project 4: Natural Writing
Reza Ali with Roger PalÃ
www.vam.ac.uk/activ_events/events/London_Design_Festival/...