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project 3d points to screen, use points index divided by number of points as HSB color, build voronoi diagram.
Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.
Watching You Watching Me:
In the new surveillance age we live in, everywhere you go you are being watched and your actions are being recorded. Using the same facial recognition technology agencies use to track people in surveillance footage, this interactive art installation will track its patrons and sketch them on the side of a building live. This interactive installation will use cameras and facial detection to sketch/paint the viewers of the installation while they are standing in front of it watching it paint. No actual footage of the patrons will be recorded, retained or sent over the internet. Only the sketches will be saved.
Unfortunately there is no documentation on this project. So in a few words ...
3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.
This is my first collaboration with Yannick Jacquet (Antivj / Legoman).
Openframeworks + GLSL Geometry Shaders.
Not too much has changed visually, but behind the scenes I'm working on the logic for how wind should be applied.
The fan to blow is chosen by distance to the object and a check is made to see that it can reach it, previously a fan could be chosen that was close to the object, but the object could be outside of the range of motion of the servo.
The fans around the edge blow a little bit stronger than the ones inside, with the idea that it will push the object towards the middle.
I might try to make fan blowing strength also dependent on how close to the middle the angle is, so that if a fan on the edge blows on the object it won't blow it out of the fan matrix, which still happens from time to time (not shown!)
Naturally any real progress will be done by completing more hardware and doing real life tests, but I didn't have access that right now and I wanted to work a bit on this.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
Photo by Jasper van Loenen
These portraits were made by decoding sound into images. Webcam imagery was sent in the form of sound from another laptop. Glitches and artifacts are the result of the sound being deformed by the space and environmental sounds.
Sound images is a collaboration project with Jasper van Loenen, Bart van Haren & Sander Sturing
Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.
A picture in the background is covered by black paint. The tracked spermatozoa remove the paint thus revealing the hidden picture.
openFrameworks Lab
Digital Design Weekend part of the London Design Festival 2010 programme.
Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend
Project 1: energyhive (http://www.energyhive.co.uk/)
Joshua Cooper with Sebastien Jouhans
Project 2: Pedestrian Visualisation (http://www.flightphase.com/?page_id=380)
James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou
Project 3: Wall of Sound
Esteban MartÃn Giménez, Laura Fontanet Gómez & Marta Fontanet Gómez with Ireti Olowe, William Hooke, Marc Bonet, Marek Bereza, Alastair Dant & Robin Beitra
Project 4: Natural Writing
Reza Ali with Roger PalÃ
www.vam.ac.uk/activ_events/events/London_Design_Festival/...
project 3d points to screen, use points index divided by number of points as HSB color, build voronoi diagram.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
Quick realtime depth of field test. Each sphere is a weak deferred point light source with a random colour (high attenuation) - this causes all the different colours. A simple HDR tone mapping equation is used to adjust the exposure - without it, all the lights bunched in the center tend to turn a bright white.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
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