View allAll Photos Tagged Interactive

Bal Vidya Mandir , Sri Krishna Nagar, Nagpur.

Model by Claes Appelquist, architect at SOM.

 

Interactive Parametrics Workshop w/ Studio Mode and MakerBot, Feb 19-21, 2011. Processing, MakerBots and people who know about making objects...

Great interactive window display C2 Imaging helped produce for Bloomingdale's NYC.

Images of some of the original Robotic, Science and Interactive Art Exhibits that MRISAR’s R&D Team has designed and fabricated.

 

In 2010 MRISAR, (a business that has Designed, Fabricated & Marketed the Earth’s Largest Selection of “Internationally Renowned & Awarded, World-Class Robotics Exhibits & Devices”; and “Hands On” Scientific, Technological & Interactive Art Exhibits), purchased a disused school on the plains of North Dakota and relocated to it. Profit from their International Exhibit Sales helps fund their Humanitarian R&D and the transformation of the 36,000 sq. ft. complex, surrounded by 10 acres in North Dakota, into a World-Class “Interactive, Robotics, Technology, Invention, Art & Nature Center”.

 

Description of MRISAR’s “Interactive; Robotics, Technology, Invention, Art & Nature Center”.

1- Our 7,000 sq. ft. Exhibit Hall will feature; our standard line of interactive robotic & technology exhibits that we sell to Centers world-wide and our exclusive collection of robotic exhibits & devices that we will not sell to anyone else. Our talking Rail Robot Guide will lead visitors through the exhibit hall. Interact with our innovative, lifelike, futuristic, Robotic creations. Examples; Play with & feed Artificial Life forms in a Robot Zoo! Challenge robots with your human intelligence! Interact with otherworldly artistic, interactive, robotic sculptures! It will also feature Responsible Technologies.

2- Our Art Galleries will display the hundreds of pieces of family friendly, original 2D, 3D and Interactive Art that our team has already created, plus have revolving Family Oriented Local Artists Exhibitions.

3- The surrounding 10 acres is slowly being transformed into an Outdoor Interactive Art & Nature Area that will be filled with paths, trees, gardens and kinetic & interactive, solar & wind, technological art sculptures. The emphasis is edible, medicinal & organic landscapes that promote sustainability & health. As of 2015 over 3,000 edible and medicinal trees and shrubs have been planted.

4- We will provide “Special Tours” of behind the scenes areas. Examples are; (a) our Humanitarian & Environmental Research & Development Think Tank Invention labs that feature our R & D Projects. (b) the actual workshops where the attractions are created (similar to visiting the workshops & creations of Jim Henson’s creature shop). (c) a behind the scenes view of the production studio for the web series we are creating called the “Mysterious Lab of Robotics” (our robotic version of “Bill Nye the Science Guy” or “Beakman’s World”). (d) a chance to meet MRISAR’s internationally renowned robotics R & D team. A four member family team who since 2000 has designed, fabricated & marketed the earth’s largest selection of world-class robotic exhibits. The 2 youngest members joined the team as preschoolers.

5- “Public Enrichment Events”. Examples are; (a) special overnight events called “A Night with the Robots” (available no-where else in the world). Families can make reservations to spend the night on the center floor in sleeping bags or cots and experience special robotic demonstrations in a futuristic atmosphere. In recent years “A Night at the Museum” events have become very popular and highly accepted. (b) special classes on robotics for the general public. (c) Robotics Competitions. We are already providing technical assistance to teachers and academic establishments (both in the state and outside of the country), that are trying to enter robotic competitions, but lack the knowledge to fully instruct and inspire their students. A natural progression for this, once we are open for tourism, would be to offer to hold regional, national and international competitions at our location. (d) International conferences regarding Robotics and Beneficial R & D Conferences. (e) Collaborations, enrichment classes and internships in enhanced technologies with higher academic establishments; combining elements such as Cybernetics, Bionics, Mechatronics, Autonomics, Animatronics & Teleoperation.

6- Admission will be free to the underprivileged. We hope to inspire the upcoming generation to create careers in responsible technologies that improve the quality of life.

7- The proceeds from the Center will help fund our R & D and further our creation of a “Prototype Environment, low cost, low impact, self-sustaining, alternative energy powered, Humanitarian & Environmental Research & Development institute with Think Tank Invention labs”. Our purpose is to invent and present responsible, low cost and easy to implement, beneficial humanitarian and environmental based technologies and methods that assist with social, ecological, sustainable and economic solutions. Accomplishing the prototype environment alone requires research & development of new technologies & improvement of existing technologies.

 

We have Designed, Fabricated & Marketed the Earth’s Largest Selection of "Internationally Renowned & Awarded" World-Class Robotics Exhibits & Devices; and “Hands On” Scientific, Technological & Interactive Art Exhibits. Our innovative, interactive, inexpensive, durable & easy to maintain creations incorporate interactive technologies & designs for people with disabilities and other special needs. We also provide our own Educational Kits & Materials for K thru 12/College & University level curriculums.

Our Exhibit Sales Customers include World-Class Science Centers, Museums, Universities, NASA, Royalty, Foreign & Domestic Governments, the Film Industries for inclusion in media productions, etc. We specialize in Cybernetics, Bionics, Mechatronics, Autonomics, Animatronics & Teleoperated devices.

Our Humanitarian & Environmental Research & Development has been presented before and/or published and awarded by: the United Nations, NASA-Emhart, Stanford, Cambridge, ICORR, ROMAN, IEEE, Discover Awards, International Federation of Robotics (IFR), etc. Our 1990's circa, original innovative R & D in "Facial Feature Controlled Technology" and "Artificial Sense of Touch Technology" (Adaptive Technology prototypes for the disabled), has helped pioneer those fields! We were the only company in the world to be awarded an entire chapter regarding our work in the International Federation of Robotics (IFR) “World Robotics; Service Robotics, 2011”.

Interactive activation for the new HP touch computer.

Meet the Dreamer, my new interactive art project, which I have just started to prototype. This illuminated sculpture aims to make us more aware of the characters who live inside our heads, and how our emotions influence the way we perceive the world around us.

 

The Dreamer’s head lights up with rear-projected videos of some of the characters who influence us, along with memories and feelings that fill in our minds, day and night. To show what the Dreamer is thinking, our first prototypes display images of people and nature, sparking different moods, each represented by a different colored light, such as: red for anger, orange for fear, yellow for happiness, green for surprise, blue for sadness, purple for love, for example.

 

You will be able to change the Dreamer’s worldview by pressing buttons that make him/her more happy or sad, angry or kind, fearful or curious (like social media emoticons). In response, the Dreamer’s head will light up with different colors and facial expressions, as these emotions are activated in his/her mind.

 

This kinetic sculpture can give us a glimpse at what goes on inside our heads, as images of our lives pass by, fleeting like clouds in the sky, colored by our moods. The Dreamer’s quiet face keeps transforming, responding to new images and emotions with images and sounds of its own.

 

As times goes by, we see the interplay of the forces that drive us: anger can turn into love, sadness into joy, fear into curiosity. And changing our emotions can transform how we view the world. We hope this experience can help us replace our destructive emotions with a more positive outlook.

 

The Dreamer is being developed at Tam Makers, our makerspace in Mill Valley, where we are building our first prototypes. This interactive art project will be presented in different ways:

• as part of the Time Machine we’re building at Pataphysical Studios

• as a stand-alone exhibit in art shows and galleries

• in large street performances during public events

• in short videos on the web

 

We’re still experimenting with different ways to create The Dreamer. The current plan is to vacuum form a mannequin head (for the prototype), then a clay sculpture of the preferred shape (for the final product), using translucent white plastic, flattened a bit at the mouth, eyes and forehead, so that we can rear-project a variety of faces onto the heads from inside.

 

See more photos of our first prototypes in this Dreamer album: www.flickr.com/photos/fabola/albums/72157674887503188

 

Learn more on our project page: fabriceflorin.com/2018/10/25/dreamer

for Minivegas. All event photos by Minivegas

Compared to traditional interactive whiteboards,the i3BOARD includes several unique features. Other than stylus and finger touch recognition, the precise and reliable V-Sense touch technology design allows multiuser interaction up to 10 simultaneous touches. The ultra-narrow aluminum frame gives the i3BOARD a sleek appearance and makes maintenance easy, lowering the long term total cost of ownership.

Interactive painting n#36.

This painting can be displayed in four positions by turning around. One of words painted - WAR GOD SEX ART - will dominate in each of the positions.

Could be used for religious or political purposes. Also good for bedroom decoration.

Tempera and enamel on canvas,

size - 40x40cm 15.7x15.7inch

 

For more interactive paintings or other types of artworks:

www.ro-Man.info

Knox College students in Interactive Design presenting interactive games developed by each team.

Images of some of the original Robotic, Science and Interactive Art Exhibits that MRISAR’s R&D Team has designed and fabricated.

 

In 2010 MRISAR, (a business that has Designed, Fabricated & Marketed the Earth’s Largest Selection of “Internationally Renowned & Awarded, World-Class Robotics Exhibits & Devices”; and “Hands On” Scientific, Technological & Interactive Art Exhibits), purchased a disused school on the plains of North Dakota and relocated to it. Profit from their International Exhibit Sales helps fund their Humanitarian R&D and the transformation of the 36,000 sq. ft. complex, surrounded by 10 acres in North Dakota, into a World-Class “Interactive, Robotics, Technology, Invention, Art & Nature Center”.

 

Description of MRISAR’s “Interactive; Robotics, Technology, Invention, Art & Nature Center”.

1- Our 7,000 sq. ft. Exhibit Hall will feature; our standard line of interactive robotic & technology exhibits that we sell to Centers world-wide and our exclusive collection of robotic exhibits & devices that we will not sell to anyone else. Our talking Rail Robot Guide will lead visitors through the exhibit hall. Interact with our innovative, lifelike, futuristic, Robotic creations. Examples; Play with & feed Artificial Life forms in a Robot Zoo! Challenge robots with your human intelligence! Interact with otherworldly artistic, interactive, robotic sculptures! It will also feature Responsible Technologies.

2- Our Art Galleries will display the hundreds of pieces of family friendly, original 2D, 3D and Interactive Art that our team has already created, plus have revolving Family Oriented Local Artists Exhibitions.

3- The surrounding 10 acres is slowly being transformed into an Outdoor Interactive Art & Nature Area that will be filled with paths, trees, gardens and kinetic & interactive, solar & wind, technological art sculptures. The emphasis is edible, medicinal & organic landscapes that promote sustainability & health. As of 2015 over 3,000 edible and medicinal trees and shrubs have been planted.

4- We will provide “Special Tours” of behind the scenes areas. Examples are; (a) our Humanitarian & Environmental Research & Development Think Tank Invention labs that feature our R & D Projects. (b) the actual workshops where the attractions are created (similar to visiting the workshops & creations of Jim Henson’s creature shop). (c) a behind the scenes view of the production studio for the web series we are creating called the “Mysterious Lab of Robotics” (our robotic version of “Bill Nye the Science Guy” or “Beakman’s World”). (d) a chance to meet MRISAR’s internationally renowned robotics R & D team. A four member family team who since 2000 has designed, fabricated & marketed the earth’s largest selection of world-class robotic exhibits. The 2 youngest members joined the team as preschoolers.

5- “Public Enrichment Events”. Examples are; (a) special overnight events called “A Night with the Robots” (available no-where else in the world). Families can make reservations to spend the night on the center floor in sleeping bags or cots and experience special robotic demonstrations in a futuristic atmosphere. In recent years “A Night at the Museum” events have become very popular and highly accepted. (b) special classes on robotics for the general public. (c) Robotics Competitions. We are already providing technical assistance to teachers and academic establishments (both in the state and outside of the country), that are trying to enter robotic competitions, but lack the knowledge to fully instruct and inspire their students. A natural progression for this, once we are open for tourism, would be to offer to hold regional, national and international competitions at our location. (d) International conferences regarding Robotics and Beneficial R & D Conferences. (e) Collaborations, enrichment classes and internships in enhanced technologies with higher academic establishments; combining elements such as Cybernetics, Bionics, Mechatronics, Autonomics, Animatronics & Teleoperation.

6- Admission will be free to the underprivileged. We hope to inspire the upcoming generation to create careers in responsible technologies that improve the quality of life.

7- The proceeds from the Center will help fund our R & D and further our creation of a “Prototype Environment, low cost, low impact, self-sustaining, alternative energy powered, Humanitarian & Environmental Research & Development institute with Think Tank Invention labs”. Our purpose is to invent and present responsible, low cost and easy to implement, beneficial humanitarian and environmental based technologies and methods that assist with social, ecological, sustainable and economic solutions. Accomplishing the prototype environment alone requires research & development of new technologies & improvement of existing technologies.

 

We have Designed, Fabricated & Marketed the Earth’s Largest Selection of "Internationally Renowned & Awarded" World-Class Robotics Exhibits & Devices; and “Hands On” Scientific, Technological & Interactive Art Exhibits. Our innovative, interactive, inexpensive, durable & easy to maintain creations incorporate interactive technologies & designs for people with disabilities and other special needs. We also provide our own Educational Kits & Materials for K thru 12/College & University level curriculums.

Our Exhibit Sales Customers include World-Class Science Centers, Museums, Universities, NASA, Royalty, Foreign & Domestic Governments, the Film Industries for inclusion in media productions, etc. We specialize in Cybernetics, Bionics, Mechatronics, Autonomics, Animatronics & Teleoperated devices.

Our Humanitarian & Environmental Research & Development has been presented before and/or published and awarded by: the United Nations, NASA-Emhart, Stanford, Cambridge, ICORR, ROMAN, IEEE, Discover Awards, International Federation of Robotics (IFR), etc. Our 1990's circa, original innovative R & D in "Facial Feature Controlled Technology" and "Artificial Sense of Touch Technology" (Adaptive Technology prototypes for the disabled), has helped pioneer those fields! We were the only company in the world to be awarded an entire chapter regarding our work in the International Federation of Robotics (IFR) “World Robotics; Service Robotics, 2011”.

Magnetic wall containing over 400 paw prints. Grade school children colored in the paw prints and each was given the paw they colored at the end of the event. ©Bombshell Productions

'Interactive' moment with my youngest son in the train, resulting in a central composition and with the main object out of focus.

 

52 weeks of 2017 - Week 15: Breaking the composition rules

Ooooh an interactive map! Let me just tap this touchscreen randomly.

It's that time again! Every March the geeks gather in Austin, Texas for the annual SXSW Festival. Split into three sections, Interactive, Film and Music, this festival has something for everyone. Whether it's an up and coming band, an innovative piece of technology or an inspiring film, SXSW has it all. :)

 

As a haven away from the madness, Samsung created a intimate blogger lounge in the Austin Convention Center. Whether it was kicking back and charging some electronics or just watching an awesome band play an acoustic set, Samsung had the right idea with their blogger lounge. ABC = Always Be Charging!

Interactive presentations empower your Sales Reps. to personalize their pitch and focus on every possible key benefit that the audience may be interested in. Interactive presentations provide you with a powerful new development and coaching tool for your sales team. Visit for more @ www.graphaize.com/ourservices/

 

At INTERACTIVE Pavilion we showcased a variety of the newest IT/technology related products from hardware and software to digital arts and sciences. People enjoyed experiencing and seeing the cutting-edge technology coming straight from Japan.

 

Photo by Shuntaro Ogata

At INTERACTIVE Pavilion we showcased a variety of the newest IT/technology related products from hardware and software to digital arts and sciences. People enjoyed experiencing and seeing the cutting-edge technology coming straight from Japan.

 

Photo by Shuntaro Ogata

My third attempt at an interactive card this week... this is the one I am going to submit to heroarts!

 

HA CL155 Playful Animals

HA CL138 Bird Branch Alphabet

Interactive Consultations - Gender. Global Landscapes Forum Accra 2019.

 

Photo by Musah/GLF

 

globallandscapesforum.org

 

news.globallandscapesforum.org

 

If you use one of our photos, please credit it accordingly and let us know. You can reach us through our Flickr account or at: cifor-mediainfo@cgiar.org and m.edliadi@cgiar.org

Jinjer at the Oakland museum

Ya'll this lifehud is EVERYTHING you wanted, and NOTHING like you've seen before. Here is simple meal I prepared, I PROMISE the pictures aren't even the tip of the iceberg, there is grocery shopping, food, prep, and MORE. I just showed you snippets of certain results. Tutorial vlog coming soon......

 

Catch me #inworld ((Chelle Genira)) 🌼🌻💋 And #subscribe to my #youtube channel

Enfants s’amusant sur une borne interactive lors de l’inauguration des Archives Historiques du Département de Seine-Maritime

I created a spinner card for Lawnscaping featuring Lovable Legends from Lawn Fawn and some pretty LF patterned papers! lawnscaping.blogspot.com/2016/03/interactive-legends.html

Euler diagrams with these bubble-like shapes traditionally have been used to represent sets of information. Included in the TechFest 2011 project Interactive Information Visualizations are a couple of techniques to enable the simplification of such diagrams. (Courtesy Microsoft Corporation)

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

Bal Vidya Mandir , Sri Krishna Nagar, Nagpur.

A group photo by the side of the Rochdale Canal near Castleton.

This is a "Rochdale Portrait Bench" featuring local celebrities. Left to right: Dame Gracie Fields, singer, film star and all-round Lancastrian; Harriet Ellis, Olympian and world champion windsurfer: my mate Rob: rough stuffer and legend in his own lunch time; Lynne Coxill, local primary school head teacher.

Bal Vidya Mandir , Sri Krishna Nagar, Nagpur.

"The Trail", exhibition by WK Interact at Espeis gallery, Williamsburg.

Interactive Spaces

Interactive mapped projection at the mlove confestival 2010. Participants were able to use their mobile devices as magic "brushes" to interact with the installation. They could choose between three colors, green, blue and red. Green for growing the plant, blue for feeding the blossoms and red to burn it down.

 

www.projektil.ch

 

ROMAN BERANEK - creative direction

JONAS STAUB - projectmanagement

MARTIN FRÖHLICH - interaction design & creation

SIMON BROGGI - interaction design & creation

ANDREAS AHLM - coding

MARC SCHÖRGER - mobile interface - cross-mobile.de

ROLF NÄPFER - music

  

many thanks to

HARALD NEIDHARDT

PETER GIBLIN

DIANA BEATA KRÜGER

and many more from the mlove team

 

www.mlove.com

Interactive Spaces

1 2 ••• 4 5 7 9 10 ••• 79 80