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At INTERACTIVE Pavilion we showcased a variety of the newest IT/technology related products from hardware and software to digital arts and sciences. People enjoyed experiencing and seeing the cutting-edge technology coming straight from Japan.
Photo by Shuntaro Ogata
At INTERACTIVE Pavilion we showcased a variety of the newest IT/technology related products from hardware and software to digital arts and sciences. People enjoyed experiencing and seeing the cutting-edge technology coming straight from Japan.
Photo by Shuntaro Ogata
Study online from home & earn a Certificate III in Fitness! Our nationally recognised qualifications also include Certificate IV & Diploma of Fitness.
Interactive Consultations - Gender. Global Landscapes Forum Accra 2019.
Photo by Musah/GLF
news.globallandscapesforum.org
If you use one of our photos, please credit it accordingly and let us know. You can reach us through our Flickr account or at: cifor-mediainfo@cgiar.org and m.edliadi@cgiar.org
Ya'll this lifehud is EVERYTHING you wanted, and NOTHING like you've seen before. Here is simple meal I prepared, I PROMISE the pictures aren't even the tip of the iceberg, there is grocery shopping, food, prep, and MORE. I just showed you snippets of certain results. Tutorial vlog coming soon......
Catch me #inworld ((Chelle Genira)) 🌼🌻💋 And #subscribe to my #youtube channel
Allows passers by to easy access to information about their local council and the services available 24 hours a day.
To learn more about the varieties of different ways the touchfoil™ can be used, visit our website at www.visualplanet.biz
Call: 44 (0) 1223 202949
email: sales@visualplanet.biz
web: www.visualplanet.biz
Enfants s’amusant sur une borne interactive lors de l’inauguration des Archives Historiques du Département de Seine-Maritime
Deadpool vs. Gamescom
Ein Tag mit Kpool und anderen Deadpools auf der Gamescom
Gamescom Köln - celebrate the games 2013
das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.
A day with Kpoo and other Deadpools on the Gamescom
gamescom 2013 in Cologne.
The world's largest trade fair and event highlight for interactive games and entertainment
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I created a spinner card for Lawnscaping featuring Lovable Legends from Lawn Fawn and some pretty LF patterned papers! lawnscaping.blogspot.com/2016/03/interactive-legends.html
Euler diagrams with these bubble-like shapes traditionally have been used to represent sets of information. Included in the TechFest 2011 project Interactive Information Visualizations are a couple of techniques to enable the simplification of such diagrams. (Courtesy Microsoft Corporation)
Ashton Kutcher interview by Facebook Live at the IFC Crossroads House
Copyright Trish Badger Photography
How to create dialog boxes in an interactive shell script
If you would like to use this photo, be sure to place a proper attribution linking to xmodulo.com
Navigating dangers to enter refugee camps- land blocks, borders, barricades, people demanding ID, bribes, military, Refugee Camp in the Heart of the City
A free, interactive, awareness-raising event
The set contains 2010 photos of the Toronto MSF display- Refugee Camp in the Heart of the City.
Photos © Linda Dawn Hammond / IndyFoto.com 2010, with usage granted to Médecins Sans Frontières / Doctors Without Borders (MSF)
Médecins Sans Frontières / Doctors Without Borders (MSF) Donor Enquiries
Call MSF at 1 800 982 7903 and ask to speak with one of their Donor Relations team members, or email them at donorrelations@msf.ca
2011
Join Médecins Sans Frontières / Doctors Without Borders (MSF) at
Refugee Camp in the Heart of the City, a free, interactive, awareness-raising exhibit. You'll be personally guided through the camp by an experienced MSF field worker and gain insight into the daily realities of 43 million people uprooted by war and conflict.
The exhibit is an outdoor reconstruction of an actual refugee camp, where experienced MSF staff (doctors, nurses, logisticians) guide visitors through a 40 to 60 minute interactive tour explaining the crucial elements for survival in a refugee crisis.
DATES & LOCATIONS
St. John’s: Bannerman Park, September 8-11, 2011
Halifax: Garrison Grounds, September 15-18, 2011
Moncton: Riverfront Park, September 22-25, 2011
Québec: Place d’Youville, September 29-October 3, 2011
We encourage you forward this invitation to anyone you know who may have the opportunity to visit the exhibit.
Thank you!
In Spring 2010, Médecins Sans Frontières / Doctors Without Borders (MSF) brought The Refugee Camp in the Heart of the City exhibit to Ontario and Québec on a four-city tour.
Ottawa: Confederation Park, May 13-16, 2010
Montréal: Parc Jeanne-Mance, May 20-23, 2010
Toronto: Christie Pits, May 27-30, 2010
Waterloo: Waterloo Public Square, June 3-6, 2010
The goal of the exhibit is to raise awareness about the plight of the world’s 42 million refugees and internally displaced people (IDPs) uprooted by war and conflict.
The Refugee Camp in the Heart of the City exhibit is an outdoor reconstruction of an actual refugee camp, where experienced MSF staff (doctors, nurses, logisticians) guide visitors through a 40 to 60 minute interactive tour explaining the crucial elements for survival in a refugee or IDP crisis.
During the tour, each visitor will learn some of the challenges a refugee or IDP faces in trying to access food, shelter, water and medical care. The 740 m2 (8,000 square feet) exhibit is designed to accommodate approximately 800 to 1,200 visitors per day, and consists of the following areas:
•Shelter area
•Food distribution area
•Latrine area
•Water supply
•Health clinic
•Nutrition treatment centre
•Cholera treatment centre
•Vaccination tent
About the Refugee Camp exhibit
Guided by MSF aid workers, visitors are asked to imagine that they are among the millions of people fleeing violence and persecution in, for example, Somalia, Colombia, the Democratic Republic of Congo, or Sudan.
The exhibit is made up of materials used by MSF in its emergency medical work around the world, including emergency refugee housing, a food distribution tent, water pump, health clinic, vaccination tent, therapeutic feeding center, and a cholera treatment center. It addresses questions such as:
•Will I be safe?
•What will I eat?
•How do I find water?
•Can I get medical care?
•Where will I live?
Learn more about the issues refugees and internally displaced persons (IDPs) face with this interactive guide.
The exhibit is free and open to the public. If you are planning to come with a group of 15 or more please schedule a group visit for your city. Individuals are welcome without reservations.
The Refugee Camp in the Heart of the City was first launched in France in 1995, and has toured in countries in Asia, Europe, the Middle East and North America. In 2008, the exhibit attracted close to 30,000 visitors during a 4 city tour of Western Canada and 4 city tour of California.
Donor Enquiries
Call MSF at 1 800 982 7903 and ask to speak with one of their Donor Relations team members, or email them at donorrelations@msf.ca
Participants interacting during the Session "Are You Ready for the Next Pandemic?" at the Annual Meeting 2018 of the World Economic Forum in Davos, January 23, 2018.
Copyright by World Economic Forum / Boris Baldinger
Panel at the World Economic Forum on Africa in Abuja, Nigeria 2014. Copyright by World Economic Forum / Benedikt von Loebell
Day 01 - 22.08.2013
Gamescom Köln - celebrate the games 2013
das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.
gamescom 2013 in Cologne.
The world's largest trade fair and event highlight for interactive games and entertainment
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The powerful and fast V-Sense 10 point touch recognition allows up to 10 users to simultaneously perform pen and mouse functions, erase ink and manipulate and move objects on the interactive display surface. The system recognizes individual multitouch gestures for each user, whether by finger, stylus or any other object of choice.
Interactive mapped projection at the mlove confestival 2010. Participants were able to use their mobile devices as magic "brushes" to interact with the installation. They could choose between three colors, green, blue and red. Green for growing the plant, blue for feeding the blossoms and red to burn it down.
ROMAN BERANEK - creative direction
JONAS STAUB - projectmanagement
MARTIN FRÖHLICH - interaction design & creation
SIMON BROGGI - interaction design & creation
ANDREAS AHLM - coding
MARC SCHÖRGER - mobile interface - cross-mobile.de
ROLF NÄPFER - music
many thanks to
HARALD NEIDHARDT
PETER GIBLIN
DIANA BEATA KRÜGER
and many more from the mlove team
Feedback Festival in S.Casciano
Feedback Festival in S.Casciano in Val di Pesa, 25/28 June 2009
Feedback Festival in S.Casciano in Val di Pesa, 25/28 June 2009
Interactive art, new media art, interactivity, curated by: Cristina Trivellin, Martina Coletti, Neri Torcello, artists: Marco Brianza, Armando Cornin, Max Coppeta, Ale Guzzetti, Salvatore Iaconesi, Gruppo Làbun, Shadi Lahham, Kirsten Julia Lockie, Molleindustria, Francesco Monico, Le Maleerbe, Tommaso Tozzi,Accademia Belle Arti di Carrara
Feedback Festival in S.Casciano in Val di Pesa, 25/28 June 2009
Interactive art, new media art, interactivity, curated by: Cristina Trivellin, Martina Coletti, Neri Torcello,
artists: Marco Brianza, Armando Cornin, Max Coppeta, Ale Guzzetti, Salvatore Iaconesi, Gruppo Làbun, Shadi Lahham, Kirsten Julia Lockie, Molleindustria, Francesco Monico, Le Maleerbe, Tommaso Tozzi,Accademia Belle Arti di Carrara
Feedback Festival in S.Casciano in Val di Pesa, 25/28 June 2009
Interactive art, new media art, interactivity, curated by: Cristina Trivellin, Martina Coletti, Neri Torcello,
artists: Marco Brianza, Armando Cornin, Max Coppeta, Ale Guzzetti, Salvatore Iaconesi, Gruppo Làbun, Shadi Lahham, Kirsten Julia Lockie, Molleindustria, Francesco Monico, Le Maleerbe, Tommaso Tozzi,Accademia Belle Arti di Carrara
This photograph is from the Hospital archives held by the University Archives in Cultural Collections, Auchmuty Library, the University of Newcastle, Australia.
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Friendly Floatees
# Laurent Lévesque
# installation interactive, photographies 360°.
Ce projet bénéficie d’une aide à la résidence de la Région Languedoc-Roussillon et s’intègre dans le programme initié par Incident.net : « Géographies Variables »
Laurent Lévesque vit et travaille à Montréal. Ses travaux ont été exposés dans plusieurs régions du Québec et de l’Ontario (Canada), dans des centres d’artistes, des maisons de la culture ainsi que des musées régionaux. Tout au long de l’année 2014, il présentera un projet d’envergure chez Verticale, centre d’artistes (Laval, Québec). D’ici là, il présentera en décembre, les fruits de sa résidence à l’occasion d’une exposition individuelle dans le cadre des Rencontres des arts numériques, électroniques et médiatiques, événement annuel organisé par Oudeis. Il s’agira d’ailleurs de la première présentation de son travail en Europe.
La pratique de Laurent Lévesque aborde notre rapport aux objets et leur représentation dans un contexte de crise écologique, dans ce cadre particulier où leur incidence devient mesurable. Ses projets opposent le caractère tangible d’objets reproduits identiquement par milliers à celui, imprévisible, de l’environnement. Il façonne des paysages habités d’objets du quotidien au coeur desquels se jouent des instants de tension. L’accumulation et la conjonction de ces instants distord les perceptions temporelles et spatiales, faisant basculer la représentation dans le domaine de l’invraisemblable et des géographies interchangeables où des propositions rhizomatiques se déploient pièce par pièce au rythme de diffusions et/ou de dispersions.
Menant cette démarche, Laurent Lévesque s’intéresse au potentiel de l’objet à générer de nouvelles dynamiques au sein du paysage, des paysages dont les qualités intrinsèques sont contestées par un morcellement radical. Ainsi, les objets viennent se substituer aux composantes naturelles et construites comme points de repère qui permettent d’appréhender l’espace.
L’installation numérique, construite par l’artiste dans le cadre de la résidence, sera un vaste paysage interactif constitué de plusieurs photomontages panoramiques reliés entre eux par des hyperliens. Présentée en projection, elle deviendra un environnement immersif dans lequel le visiteur pourra mouvoir son champ de vision comme s’il était lui-même dans l’espace. À travers la sélection d’hyperliens, le visiteur se déplacera d’un photomontage à l’autre. C’est de cette interaction que se dégagera une narrativité se renouvelant au contact de chaque utilisateur.
Friendly Floatees se veut une construction chimérique s’interrogeant sur la relativité géographique et temporelle de l’environnement. En naviguant dans l’oeuvre, il se déplacera virtuellement vers une vaste structure faite de représentations totalement décalées du ciel. Cette structure sera constituée d’une multitude de photomontages, tous des ciels factices, sans astres, sans nuages et sans horizon, au coeur desquels seront figés plusieurs milliers de sacs de plastique. La gravité, le vent et la lumière y modifieront l’aspect de chaque objet, leur insufflant une position, une forme et une luminosité différente. Une fois à l’intérieur, le visiteur errera dans les dédales de cet univers dystopique sans autre repère que ces sacs de plastique figés en plein vol.
Les récits générés seront également ancrés dans la réalité. Ils s’ouvriront sur des lieux anonymes, de différentes régions; ces points d’ancrage permettront ainsi d’établir la structure multiforme, labyrinthique et invraisemblable du projet sur des assises géographiques authentiques.
Este sprint consiste na montagem uma instalação interactiva que poderá ser controlada local e remotamente, através de um sistema mecânico e através de um serviço web. O objectivo deste projecto é aproximar o público em geral da actividade do laboratório, criando um interface com o mundo exterior.
Os sprints são sessões de trabalho intensivas em que os membros dos laboratórios, assim como visitantes e convidados se juntam em equipas para trabalhar em projectos concretos durante um fim-de-semana.
Blast from the past ... I discussed Pub interaction model at slashdot journal and jos social interface design forums way back in 2004SEP09.
Summary
Pub interaction model aids scanning of topic information. Is it good enough to copy existing models?
Message
In my many travels into SIC (Social interactive community) sites that I have noticed a re-occuring interaction model that takes advantage of everyday interaction models most would be familiar with. I call it the 'Pub interaction model'. It probably has some fancy technical name [0]. But for the sake of argument, Pub [1] will do.
What was the last time you went to a Pub (party, class or lunchroom are equally good alternatives)? Imagine walking into the Pub for the first time. Think of the questions you ask yourself as you enter the room?
- How do you choose which group you want to join?
- How do you strike up a conversation with complete newcomers?
- How do you splice a question into the discussion?
The list goes on. Can you see the similiarity between entering a Pub, finding a suitable group, topic and engauging in conversation AND choosing what group, topic to reply in a JOSSID forum? [2]
But how does this relate to software design and SID? [3] Well I actively look for 'Pub' like interaction models as a way to quickly choose what forum I might be able to interact. I can quickly scan the room visually (whos in the room, what topic groups are operating) and aurally (who is saying what) then dive in.
In terms of software lets look at some examples.
Applications
Email clients are a common example. In Thunderbird [4] and Outlook Express for example you can filter your inboxes (walk into the pub and label social groups), then scan the number of topics (listen to the conversation) to see number of emails. FogBUGZ [5] also uses the Pub model when showing a customer problem. Allowing the person(s) responsible to see the whole discussion at a glance (though in the past) to resolve a customer support issue.
Websites
Social interaction sites such as Slashdot or Perlmonks the Pub model I look for here is the slashdot front page [6] or Perlmonk Monastery gates [7]. Both mechanisms allow me to see what groups are discussing what threads and allowing me to make decisions.
Another example where this model is used is blogs (soap box sites). The example here is Monologue [8]. I can quickly scan the site with the Pub model to see if theres a worthy topic to read. There is no feedback on this site (hence the term soap box) but I can see the person talking, scan the topics and skip the noise [9].
But is copying existing models good enough?
'... a particular state of the neurones in the brain is more likely to be followed by another specific state than by a random state ...' [10].
Edward de Bono argues in his book, 'New thinking for the new millennium' [10], that patterns or paths that are built you are less likely to change.
Conclusion
'... the downside of patterns is that once we have set them up we are trapped by them ... we also need the ability to challenge these patterns from time to time in order to set up better patterns ...' [11]
This may be a new field of software development so avoid the trap of simply replacing existing social models, roles or modes of interaction. While you have the chance, don't be constrained by 'old' patterns or paths we observe. Experiment and develop better group interaction models instead. While I find the Pub model advantageous to use and software developer continue to implement them, are we are missing out on designing better social interactions instead of accepting some possibly inferior alternative(s)?
References
[0] Aggregator (eg: news aggregator)
en.wikipedia.org/wiki/News_aggregator
[1] Public house or Pub.
[2] 'Joel On Software Social Interface Design' forum.
[3] Social Interface design
[4] Mozilla Thunderbird email client
www.mozilla.org/products/thunderbird/
[5] FogBugz customer screencap
www.fogcreek.com/FogBUGZ/KB/images/customerCase-large.gif
[6] Slashdot front page
[7] Current monastic discussions on Perl
www.perlmonks.org/index.pl?node_id=131
[8] Mono blog is Monologue
[9] For example, Todd Berman: Responding to a Response
codeblogs.ximian.com/blogs/tberman/archives/000330.html
[10] New Thinking for the New Millennium, Edward de Bono, P14 Viking Press, 1999.
[11] New Thinking for the New Millennium, et.,al. PP14-16.
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The Touchless Add-On is a device that allows zero-touch interaction with an Ideum Drafting touch table. In this example, an individual is interacting with the Brain Odyssey, an interactive deep dive into the human brain developed by Ideum and Intervoke. You can learn more about this exhibit and the associated hardware.
At INTERACTIVE Pavilion we showcased a variety of the newest IT/technology related products from hardware and software to digital arts and sciences. People enjoyed experiencing and seeing the cutting-edge technology coming straight from Japan.
Photo by Shuntaro Ogata
UNAMID peacekeepers interact with members of the local population during a patrol at Zam Zam camp for internally displaced persons, near El Fasher, North Darfur. As part of its protection of civilians mandate, the Mission operates daily patrols – numbering in the hundreds each week – that cover camps and villages across Darfur. Photo by Mohamad Almahady, UNAMID.
Breheimsenteret is now in full action again after it was totally destroyed in fire in 2011. The centre was reconstructed with the original architecture, but some interior changes were made to meet new needs.
The exhibition space was enlarged and Gagarin was hired to supply new interactive solutions. We delivered three unique installations where we among other things had to cross new boundaries in terms of interaction and technique.