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Setting up Glass Shaders

In the process of adjusting materials for set of kitchen/cafe accessories. Each material was created individually ,this is quite comfortable if you use an optimized #VRayGPU. The workflow starts with the references and standard approximate settings, but after a few minutes the shaders are filled with dozens of textures and procedural maps. Main attention is for reflections, the Falloff card and Complex Falloff (free plug-in from SigerShaders that is great for metals) with a little distortion are very suitable for them. For imperfection maps real photos (of course, after postpro - tiling, colorcorrected etc) work well. To say truth, the process took me a little more time than I expected. But it was very exciting but it was a nice time spent. #3dsmax #vray #vrayrender #wine #scanned #glass #shading #photoshop #flickr #colorcorrection #gpu #geforce #postpro #photorealistic #modeling #rendering #art #3d #visualization #project #job #freelance #work #kitchen #rnd #rostov #rostovondon #concept #architecture #design #modeling

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Soft: 3ds Max, V-Ray, Adobe Photoshop, Magic Bullet PhotoLooks, Nik Color Efex Pro.

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PC: Core i7-6700, 32 Gb RAM, NVIDIA GTX 1080

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Uploaded on April 4, 2017