View allAll Photos Tagged unrealengine4

The Awesome Adventures of Captain Spirit

-6400x2700 (SRWE hotsampling)

-CE Table by IDK31

-ReShade

Spyro Reignited Trilogy

~15MP

Camera Tools: Console Unlocker by Otis_Inf

Resolution: NVidia DSR

HUD Toggle: Console Unlocker

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

"Blair Witch"

-4500x6000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Nvidia Ansel

-ReShade

The Vanishing of Ethan Carter Redux

~23MP | Tools Used: UE4 Console Commands | Lanczos2

 

Downloaded the redux version to finish off the stories and to see if the camera structure was same as UE3. Seems to be, only took 5 minutes to setup a pause camera CE script. Game doesn't really need it due to console being so accessible though.

Everspace - Lanczos dowsampled 25MP shot • Pino44io's Hud toggleSRWE • ReShade.

 

More of the same, I guess.

Observer

~20MP

Camera Tools: camera table and HUD toggle by IDK31

Resolution: SRWE hotsampling

HUD Toggle: CE table

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

ADR1FT

 

- Freecam CE table and 3DMigoto HUD Toggle by One3rd

- Reshade 3.0.6 (SMAA)

- SRWE for 1:1 AR & hotsampling

- MSI Afterburner

- Faststone (Lanczos 2)

- Poetic mood :v

 

More like a test shot. No chance to go fancy with shaders for this one, since all my favorite shaders are depth-based and can't seem to get depth buffer here, except if I play it on 1080p fullscreen.

"Chorus"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-ReShade

"Hellblade: Senua's Sacrifice"

-6000x8000 (SRWE Hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

"Blair Witch"

-10240x4320 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Nvidia Ansel

"ADR1FT"

-12800x5400 (SRWE Hotsampling)

-CE Table and 3DMigoto HUD Toggle (pause camera, FOV, Pause Menu HUD) by One3rd

-ReShade Framework + 2B3`s custom shaders

"Paragon"

-8000x3333 (SRWE Hotsampling)

-Paragon Replay Editor + Nvidia Ansel

 

It's a shame that such a beautiful game has annoying and stupid problem with blur.

Hellblade: Senua's Sacrifice

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

"Paragon"

-8700x3670 (SRWE Hotsampling)

-Paragon Replay Editor + Nvidia Ansel

Hellblade: Senua's Sacrifice

~20MP

Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode

Resolution: SRWE hotsampling

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Configuration file edits to disable some post-process settings. Added the following lines to %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\Scalability.ini.

 

[PostProcessQuality@3]

r.MotionBlurQuality=0

r.SceneColorFringeQuality=0

r.Tonemapper.GrainQuantization=0

r.Tonemapper.Quality=0

r.DepthOfFieldQuality=0

If anyone gets this pun, they have been reading way too much French postmodern philosophy.

 

Star Wars: Jedi Fallen Order - Downsampled from ~20 MP, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; Camera tools by Frans Bouma with help from SkallEdit; ReShade

 

Remnant: From the Ashes

Camera Tools: Otis_inf's Camera Tools

Resolution: Camera Tools or SRWE

HUD Toggle: Otis_inf's Camera Tools

Post-processing: Reshade

Borderlands 3

In-Game photomode & Tools by Frans & Jim2point0 www.patreon.com/Otis_Inf

NVIDIA Custom Resolution

Marvel Vs. Capcom: Infinite

~30MP

Camera Tools: own camera table and HUD toggle

 

Resolution: SRWE hotsampling

HUD Toggle: 3DMigoto

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

"ECHO"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Duncan Harris' CE Table (AR correction)

-HUD Toggle by Pino44io

-ReShade

"Blair Witch"

-5250x7000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Nvidia Ansel

-ReShade

Chernobylite

-3240x4320 (SRWE hotsampling)

-Universal Unreal Engine 4 Console Unlocker by Frans Bouma and Sunbeam

-ReShade

"KHOLAT"

-5120x2160 (Nvidia custom resolutions)

-Vanilla

"KHOLAT"

-7680x3240 (Windowed Borderless Gaming Hotsampling)

-ReShade Framework + 2B3`s custom shaders (levels)

ADR1FT

~33MP via SRWE | CE Table and 3DMigoto HUD Toggle (pause camera, FOV, Pause Menu HUD) | Reshade (SMAA, Levels, Monochrone) | Lanczos2

PLANET ALPHA

-3240x4320 (SRWE hotsampling)

-CE Table by IDK31

-ReShade

-Nvidia DSR (10320x4320)

-Cropped

-Replay Editor

"Hellblade: Senua's Sacrifice"

-6000x8000 (SRWE Hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

"Blair Witch"

-10240x4320 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Nvidia Ansel

-ReShade

Hellblade: Senua's Sacrifice

~20MP

Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode

Resolution: SRWE hotsampling

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

-Nvidia DSR (10320x4320)

-Replay Editor

Abzû

~33MP via SRWE | Dead End Thrills CE Table (pause camera, FOV, Hide HUD) | Reshade (SMAA, Levels) | Lanczos3

Abzû

~33MP via SRWE | Dead End Thrills CE Table (pause camera, FOV, Hide HUD) | Reshade (SMAA) | Lanczos3

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