View allAll Photos Tagged unrealengine4
"Hellblade: Senua's Sacrifice"
-10240x4320 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
"PLANET ALPHA"
-6000x8000 (SRWE hotsampling)
-CE Table (camera, time control, FOV, AR, HUD toggle) by IDK31
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
"PLANET ALPHA"
-12800x5400 (SRWE hotsampling)
-CE Table (camera, time control, FOV, AR, HUD toggle) by IDK31
"The Sinking City"
-9000x5060 (SRWE Hotsampling; cropped)
-Universal UE4 Console Unlocker by Otis_Inf and SunBeam
-UE4 console commands (ToggleDebugCamera, Pause, Slomo, FOV, etc.)
-.ini Tweaks for removal CA, film grain, lens dirt
"Hellblade: Senua's Sacrifice"
-12800x5400 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade
Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade
"ABZÛ"
-8640x3600 (SRWE Hotsampling)
-Duncan Harris' CE Table (timestop, free camera, FOV)
-ReShade Framework (deband, levels)
Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade
Hellblade: Senua's Sacrifice
-3240x4320 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
"Hellblade: Senua's Sacrifice"
-6000x8000 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
"Hellblade: Senua's Sacrifice"
-6000x8000 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Little Nightmares
~15MP
Camera Tools: Own pause camera table, HUD Toggle by Pino44io
Resolution: DSR resolutions (16:9 only)
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. You can disable Chromatic Aberration by editing the ..\Steam\steamapps\common\Little Nightmares\Atlas\Saved\Config\WindowsNoEditor\Scalability.ini file and adding the following two lines.
[PostProcessQuality@3]
r.SceneColorFringeQuality=0
Star Wars: Jedi Fallen Order - Downsampled from ~20 MP, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; Camera tools by Frans Bouma with help from SkallEdit; ReShade
"ABZÛ"
-5250x7000 (SRWE Hotsampling)
-Duncan Harris' CE Table (timestop, free camera, FOV)
-ReShade Framework (deband)
"ADR1FT"
-8000x8000 (SRWE Hotsampling)
-CE Table and 3DMigoto HUD Toggle (pause camera, FOV, Pause Menu HUD) by One3rd
-ReShade Framework + 2B3`s custom shaders
"ABZÛ"
-5250x7000 (SRWE Hotsampling)
-Duncan Harris' CE Table (timestop, free camera, FOV)
-ReShade Framework (deband, levels)
Hellblade: Senua's Sacrifice
~20MP
Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode
Resolution: SRWE hotsampling
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
I spent twenty minutes looking for an "R" shape in tree branches and foliage with Senua no help at all as she hallucinated distracting R's everywhere. As it turned out we'd been walking on top of what I'd been searching for the whole time and a different vantage point was all that was needed for everything to be made clear.
Chernobylite
-3240x4320 (SRWE hotsampling)
-Universal Unreal Engine 4 Console Unlocker by Frans Bouma and Sunbeam
"Hellblade: Senua's Sacrifice"
-6000x8000 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Ruiner
~33MP | CE table free camera by IDK31 (Camera, FOV, Timestop, HUD toggle, AR fix), Hotsample resolution via SRWE | Lanczos2
"ABZÛ"
-5250x7000 (SRWE Hotsampling)
-Duncan Harris' CE Table (timestop, free camera, FOV)
-ReShade Framework (deband, levels)
"Hellblade: Senua's Sacrifice"
-6000x8000 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
"PLANET ALPHA"
-6000x8000 (SRWE hotsampling)
-CE Table (camera, time control, FOV, AR, HUD toggle) by IDK31
ADR1FT
~33MP via SRWE | in-work CE Table | Reshade (Levels, DOF) | Lanczos2
I didn't realise until choosing shots to upload that these all have the same curve. I must really like that curve!
"ABZÛ"
-5250x7000 (SRWE Hotsampling)
-Duncan Harris' CE Table (timestop, free camera, FOV)
-ReShade Framework (deband, levels)
Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; Photoshop
"Hellblade: Senua's Sacrifice"
-6000x8000 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Hellblade: Senua's Sacrifice
-3240x4320 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
"Moons of Madness"
-10240x4320 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-ReShade (deband, filmgrain, tonemap)
"ADR1FT"
-7500x10000 (SRWE Hotsampling)
-CE Table and 3DMigoto HUD Toggle (pause camera, FOV, Pause Menu HUD) by One3rd
-ReShade Framework + 2B3`s custom shaders
Abzû
~33MP via SRWE | Dead End Thrills CE Table (pause camera, FOV, Hide HUD) | Reshade (SMAA) | Lanczos3
"PLANET ALPHA"
-12800x5400 (SRWE hotsampling)
-CE Table (camera, time control, FOV, AR, HUD toggle) by IDK31
"Moons of Madness"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-ReShade (deband, filmgrain)
Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade
The Dark Pictures Anthology: Man of Medan - Downsampled from ~20, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; ReShade
"ABZÛ"
-5250x7000 (SRWE Hotsampling)
-Duncan Harris' CE Table (timestop, free camera, FOV)
-ReShade Framework (deband, levels)