View allAll Photos Tagged unrealengine4

ADR1FT

~33MP via SRWE | CE Table and 3DMigoto HUD Toggle (pause camera, FOV, Pause Menu HUD) | Reshade (SMAA, Levels, Monochrone) | Lanczos2

PLANET ALPHA

-3240x4320 (SRWE hotsampling)

-CE Table by IDK31

-ReShade

-Nvidia DSR (10320x4320)

-Cropped

-Replay Editor

"Hellblade: Senua's Sacrifice"

-6000x8000 (SRWE Hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

"Blair Witch"

-10240x4320 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Nvidia Ansel

-ReShade

Hellblade: Senua's Sacrifice

~20MP

Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode

Resolution: SRWE hotsampling

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

-Nvidia DSR (10320x4320)

-Replay Editor

Abzû

~33MP via SRWE | Dead End Thrills CE Table (pause camera, FOV, Hide HUD) | Reshade (SMAA, Levels) | Lanczos3

Abzû

~33MP via SRWE | Dead End Thrills CE Table (pause camera, FOV, Hide HUD) | Reshade (SMAA) | Lanczos3

"Hellblade: Senua's Sacrifice"

-6000x8000 (SRWE Hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade

 

Marvel Vs. Capcom: Infinite

~30MP

Camera Tools: own camera table and HUD toggle

 

Resolution: SRWE hotsampling

HUD Toggle: 3DMigoto

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

-Nvidia DSR (10320x4320)

-Cropped

-Replay Editor

"ABZÛ"

-8640x3600 (SRWE Hotsampling)

-Duncan Harris' CE Table (timestop, free camera, FOV)

-ReShade Framework (deband)

The Awesome Adventures of Captain Spirit

-4500x6000 (SRWE hotsampling)

-CE Table by IDK31

-ReShade

Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade with 2B3's custom shaders; Grain applied in Lightroom

"ECHO"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Duncan Harris' CE Table (AR correction)

-HUD Toggle by Pino44io

-ReShade

"Paragon"

-5250x7000 (SRWE Hotsampling)

-Paragon Replay Editor

-ReShade Framework

Ruiner

~33MP | CE table free camera by IDK31 (Camera, FOV, Timestop, HUD toggle, AR fix), Hotsample resolution via SRWE, ini file edit to remove outlines, Reshade | Lanczos2

"ECHO"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Duncan Harris' CE Table (AR correction)

-HUD Toggle by Pino44io

-ReShade

"Chorus"

-9600x4050 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-ReShade

"Hellblade: Senua's Sacrifice"

-6000x8000 (SRWE Hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

"ABZÛ"

-5250x7000 (SRWE Hotsampling)

-Duncan Harris' CE Table (timestop, free camera, FOV)

-ReShade Framework (deband)

"Paragon"

-8000x3333 (Windowed Borderless Gaming Hotsampling)

-Paragon Replay Editor (free camera, timestop, FOV)

ABZÛ

-3000x4000 (SRWE hotsampling)

-Duncan Harris' CE Table (Thanks Rakkhive for give me the link)

-ReShade Framework

"Moons of Madness"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-ReShade (deband, filmgrain)

"Hellblade: Senua's Sacrifice"

-6000x8000 (SRWE Hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

Everspace - Lanczos dowsampled 25MP shot • Pino44io's Hud toggleSRWE • ReShade.

 

More of the same, I guess.

Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade

 

"ABZÛ"

-5250x7000 (SRWE Hotsampling)

-Duncan Harris' CE Table (timestop, free camera, FOV)

-ReShade Framework (deband, levels)

"Hellblade: Senua's Sacrifice"

-12800x5400 (SRWE Hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; Photoshop

 

Ruiner

~33MP | CE table free camera by IDK31 (Camera, FOV, Timestop, HUD toggle, AR fix), Hotsample resolution via SRWE | Lanczos2

"ABZÛ"

-5250x7000 (SRWE Hotsampling)

-Duncan Harris' CE Table (timestop, free camera, FOV)

-ReShade Framework (deband, levels)

"Vampyr"

-7500x10000 (SRWE hotsampling)

-CE Table (camera, FOV, HUD toggle) by IDK31

"ABZÛ"

-5250x7000 (SRWE Hotsampling)

-Duncan Harris' CE Table (timestop, free camera, FOV)

-ReShade Framework (deband)

"ADR1FT"

-7500x10000 (SRWE Hotsampling)

-CE Table and 3DMigoto HUD Toggle (pause camera, FOV, Pause Menu HUD) by One3rd

-ReShade Framework + 2B3`s custom shaders

 

Liquom - Firesphere (AT/ Spheres EP)

 

Burning Daylight

~20MP

Camera Tools: Inengine debug camera

Resolution: SRWE hotsampling

HUD Toggle: Inengine debug camera

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

"Hellblade: Senua's Sacrifice"

-6000x8000 (SRWE Hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

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