View allAll Photos Tagged unrealengine4

Ruiner

~33MP | CE table free camera by IDK31 (Camera, FOV, Timestop, HUD toggle, AR fix), Hotsample resolution via SRWE, ini file edit to remove outlines , Reshade | Lanczos2

Echo

~15MP

Camera Tools: DET camera table (camera, timestop)

Resolution: SRWE hotsampling

HUD Toggle: 3DMigoto

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

 

Star Wars: Jedi Fallen Order - Downsampled from ~20 MP, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; Camera tools by Frans Bouma with help from SkallEdit; ReShade

 

Everspace - Lanczos dowsampled 50MP photostitch • Pino44io's Hud toggleSRWE.

"Paragon"

-8700x3670 (SRWE Hotsampling)

-Paragon Replay Editor

-ReShade Framework

Star Wars: Jedi Fallen Order - Downsampled from ~20 MP, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; Camera tools by Frans Bouma with help from SkallEdit; ReShade

 

PLANET ALPHA

-4500x6000 (SRWE hotsampling)

-CE Table by IDK31

-ReShade

"Hellblade: Senua's Sacrifice"

-6000x8000 (SRWE Hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

Atomic Heart

 

ReShade 6 - Universal Unreal Engine 4 Unlocker

Marvel Vs. Capcom: Infinite

~15MP

Camera Tools: own camera table and HUD toggle

Resolution: SRWE hotsampling

HUD Toggle: 3DMigoto

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

 

"Blair Witch"

-10240x4320 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Nvidia Ansel

-ReShade

"ABZÛ"

-5250x7000 (SRWE Hotsampling)

-Duncan Harris' CE Table (timestop, free camera, FOV)

-ReShade Framework (deband, levels)

Observer

~20MP

Camera Tools: camera table and HUD toggle by IDK31

Resolution: SRWE hotsampling

HUD Toggle: CE table

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

Abzû

~33MP via SRWE | Dead End Thrills CE Table (pause camera, FOV, Hide HUD) | Reshade (SMAA) | Lanczos3

"Moons of Madness"

-8000x3375 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-ReShade (deband, filmgrain)

"Moons of Madness"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-ReShade (deband, filmgrain, DPX, CinematicDOF)

Paragon - Lanczos3 dowsampled 27MP shot • ReShade • hotsampled via SRWE • Paragon Replay Editor.

Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade

 

Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade

 

Dreamscaper (Alpha Build)

~33MP

Camera Tools: Console Unlocker by Otis_Inf

Resolution: SRWE hotsampling

HUD Toggle: Console Unlocker

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

"ABZÛ"

-5250x7000 (SRWE Hotsampling)

-Duncan Harris' CE Table (timestop, free camera, FOV)

-ReShade Framework (deband, levels)

Marvel Vs. Capcom: Infinite

~15MP

Camera Tools: own camera table and HUD toggle

 

Resolution: SRWE hotsampling

HUD Toggle: 3DMigoto

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

MVCI Game Guide

Star Wars: Jedi Fallen Order - Downsampled from ~20 MP, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; Camera tools by Frans Bouma with help from SkallEdit; ReShade

 

"Vampyr"

-7500x10000 (SRWE hotsampling)

-CE Table (camera, FOV, HUD toggle) by IDK31

ABZÛ

-5500x2320 (SRWE hotsampling)

-Duncan Harris' CE Table (Thanks Rakkhive for give me the link)

-ReShade Framework

"The Sinking City"

-9000x5060 (SRWE Hotsampling; cropped)

-Universal UE4 Console Unlocker by Otis_Inf and SunBeam

-UE4 console commands (ToggleDebugCamera, Pause, Slomo, FOV, etc.)

-.ini Tweaks for removal CA, film grain, lens dirt

Star Wars: Jedi Fallen Order - Downsampled from ~20 MP, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; Camera tools by Frans Bouma with help from SkallEdit; ReShade

 

Hellblade: Senua's Sacrifice

-4000x5333 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Hellblade: Senua's Sacrifice

~20MP

Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode

Resolution: SRWE hotsampling

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Configuration file edits to disabled some post-process settings. Added the following lines to %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\Scalability.ini.

 

[PostProcessQuality@3]

r.MotionBlurQuality=0

r.SceneColorFringeQuality=0

r.Tonemapper.GrainQuantization=0

r.Tonemapper.Quality=0

r.DepthOfFieldQuality=0

"ABZÛ"

-5250x7000 (SRWE Hotsampling)

-Duncan Harris' CE Table (timestop, free camera, FOV)

-ReShade Framework (deband)

The Awesome Adventures of Captain Spirit

-6400x2700 (SRWE hotsampling)

-CE Table by IDK31

-ReShade

Spyro Reignited Trilogy

~15MP

Camera Tools: Console Unlocker by Otis_Inf

Resolution: NVidia DSR

HUD Toggle: Console Unlocker

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

"Blair Witch"

-4500x6000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Nvidia Ansel

-ReShade

The Vanishing of Ethan Carter Redux

~23MP | Tools Used: UE4 Console Commands | Lanczos2

 

Downloaded the redux version to finish off the stories and to see if the camera structure was same as UE3. Seems to be, only took 5 minutes to setup a pause camera CE script. Game doesn't really need it due to console being so accessible though.

PLANET ALPHA

-4500x6000 (SRWE hotsampling)

-CE Table by IDK31

-ReShade

Observer

~20MP

Camera Tools: camera table and HUD toggle by IDK31

Resolution: SRWE hotsampling

HUD Toggle: CE table

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

"ADR1FT"

-7500x10000 (SRWE Hotsampling)

-CE Table and 3DMigoto HUD Toggle (pause camera, FOV, Pause Menu HUD) by One3rd

-ReShade Framework + 2B3`s custom shaders

ADR1FT

 

- Freecam CE table and 3DMigoto HUD Toggle by One3rd

- Reshade 3.0.6 (SMAA)

- SRWE for 1:1 AR & hotsampling

- MSI Afterburner

- Faststone (Lanczos 2)

- Poetic mood :v

 

More like a test shot. No chance to go fancy with shaders for this one, since all my favorite shaders are depth-based and can't seem to get depth buffer here, except if I play it on 1080p fullscreen.

Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode

"Chorus"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-ReShade

"Paragon"

-9600x4050 (Windowed Borderless Gaming Hotsampling)

-Paragon Replay Editor (free camera, timestop, FOV)

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