View allAll Photos Tagged unrealengine4
Ruiner
~33MP | CE table free camera by IDK31 (Camera, FOV, Timestop, HUD toggle, AR fix), Hotsample resolution via SRWE, ini file edit to remove outlines , Reshade | Lanczos2
Echo
~15MP
Camera Tools: DET camera table (camera, timestop)
Resolution: SRWE hotsampling
HUD Toggle: 3DMigoto
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
Star Wars: Jedi Fallen Order - Downsampled from ~20 MP, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; Camera tools by Frans Bouma with help from SkallEdit; ReShade
"Vampyr"
-7500x10000 (SRWE hotsampling)
-CE Table (camera, FOV, timestop, postprocessing, HUD toggle) by IDK31
Star Wars: Jedi Fallen Order - Downsampled from ~20 MP, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; Camera tools by Frans Bouma with help from SkallEdit; ReShade
"Hellblade: Senua's Sacrifice"
-6000x8000 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
"PLANET ALPHA"
-6000x8000 (SRWE hotsampling)
-CE Table (camera, time control, FOV, AR, HUD toggle) by IDK31
Marvel Vs. Capcom: Infinite
~15MP
Camera Tools: own camera table and HUD toggle
Resolution: SRWE hotsampling
HUD Toggle: 3DMigoto
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
"Blair Witch"
-10240x4320 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Nvidia Ansel
"ABZÛ"
-5250x7000 (SRWE Hotsampling)
-Duncan Harris' CE Table (timestop, free camera, FOV)
-ReShade Framework (deband, levels)
Observer
~20MP
Camera Tools: camera table and HUD toggle by IDK31
Resolution: SRWE hotsampling
HUD Toggle: CE table
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
Abzû
~33MP via SRWE | Dead End Thrills CE Table (pause camera, FOV, Hide HUD) | Reshade (SMAA) | Lanczos3
"Moons of Madness"
-8000x3375 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-ReShade (deband, filmgrain)
"Moons of Madness"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-ReShade (deband, filmgrain, DPX, CinematicDOF)
Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade
"Vampyr"
-6000x8000 (SRWE hotsampling)
-CE Table (camera, FOV, timestop, postprocessing, HUD toggle) by IDK31
Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade
Dreamscaper (Alpha Build)
~33MP
Camera Tools: Console Unlocker by Otis_Inf
Resolution: SRWE hotsampling
HUD Toggle: Console Unlocker
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
"ABZÛ"
-5250x7000 (SRWE Hotsampling)
-Duncan Harris' CE Table (timestop, free camera, FOV)
-ReShade Framework (deband, levels)
Marvel Vs. Capcom: Infinite
~15MP
Camera Tools: own camera table and HUD toggle
Resolution: SRWE hotsampling
HUD Toggle: 3DMigoto
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
Star Wars: Jedi Fallen Order - Downsampled from ~20 MP, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; Camera tools by Frans Bouma with help from SkallEdit; ReShade
"The Sinking City"
-9000x5060 (SRWE Hotsampling; cropped)
-Universal UE4 Console Unlocker by Otis_Inf and SunBeam
-UE4 console commands (ToggleDebugCamera, Pause, Slomo, FOV, etc.)
-.ini Tweaks for removal CA, film grain, lens dirt
Star Wars: Jedi Fallen Order - Downsampled from ~20 MP, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; Camera tools by Frans Bouma with help from SkallEdit; ReShade
Hellblade: Senua's Sacrifice
-4000x5333 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Hellblade: Senua's Sacrifice
~20MP
Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode
Resolution: SRWE hotsampling
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Configuration file edits to disabled some post-process settings. Added the following lines to %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\Scalability.ini.
[PostProcessQuality@3]
r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.DepthOfFieldQuality=0
"ABZÛ"
-5250x7000 (SRWE Hotsampling)
-Duncan Harris' CE Table (timestop, free camera, FOV)
-ReShade Framework (deband)
"PLANET ALPHA"
-6000x8000 (SRWE hotsampling)
-CE Table (camera, time control, FOV, AR, HUD toggle) by IDK31
Spyro Reignited Trilogy
~15MP
Camera Tools: Console Unlocker by Otis_Inf
Resolution: NVidia DSR
HUD Toggle: Console Unlocker
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
"Vampyr"
-6000x8000 (SRWE hotsampling)
-CE Table (camera, FOV, timestop, postprocessing, HUD toggle) by IDK31
"Blair Witch"
-4500x6000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Nvidia Ansel
The Vanishing of Ethan Carter Redux
~23MP | Tools Used: UE4 Console Commands | Lanczos2
Downloaded the redux version to finish off the stories and to see if the camera structure was same as UE3. Seems to be, only took 5 minutes to setup a pause camera CE script. Game doesn't really need it due to console being so accessible though.
"PLANET ALPHA"
-12800x5400 (SRWE hotsampling)
-CE Table (camera, time control, FOV, AR, HUD toggle) by IDK31
Observer
~20MP
Camera Tools: camera table and HUD toggle by IDK31
Resolution: SRWE hotsampling
HUD Toggle: CE table
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
"ADR1FT"
-7500x10000 (SRWE Hotsampling)
-CE Table and 3DMigoto HUD Toggle (pause camera, FOV, Pause Menu HUD) by One3rd
-ReShade Framework + 2B3`s custom shaders
ADR1FT
- Freecam CE table and 3DMigoto HUD Toggle by One3rd
- Reshade 3.0.6 (SMAA)
- SRWE for 1:1 AR & hotsampling
- MSI Afterburner
- Faststone (Lanczos 2)
- Poetic mood :v
More like a test shot. No chance to go fancy with shaders for this one, since all my favorite shaders are depth-based and can't seem to get depth buffer here, except if I play it on 1080p fullscreen.
"Paragon"
-9600x4050 (Windowed Borderless Gaming Hotsampling)
-Paragon Replay Editor (free camera, timestop, FOV)