View allAll Photos Tagged unrealengine4
"PLANET ALPHA"
-6000x8000 (SRWE hotsampling)
-CE Table (camera, time control, FOV, AR, HUD toggle) by IDK31
"Vampyr"
-6000x8000 (SRWE hotsampling)
-CE Table (camera, FOV, timestop, postprocessing, HUD toggle) by IDK31
Dreamscaper (Alpha Build)
~33MP
Camera Tools: Console Unlocker by Otis_Inf
Resolution: SRWE hotsampling
HUD Toggle: Console Unlocker
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
Little Nightmares
~15MP
Camera Tools: Own pause camera table, HUD Toggle by Pino44io
Resolution: DSR resolutions (16:9 only)
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. You can disable Chromatic Aberration by editing the ..\Steam\steamapps\common\Little Nightmares\Atlas\Saved\Config\WindowsNoEditor\Scalability.ini file and adding the following two lines.
[PostProcessQuality@3]
r.SceneColorFringeQuality=0
"Vampyr"
-12800x5400 (SRWE hotsampling)
-CE Table (camera, FOV, timestop, postprocessing, HUD toggle) by IDK31
Closed. Got great pleasure from shooting and playing. As always, it is a pity to part with the history and heroes.
Burning Daylight
~20MP
Camera Tools: Inengine debug camera
Resolution: SRWE hotsampling
HUD Toggle: Inengine debug camera
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
"Moons of Madness"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-ReShade (deband, filmgrain)
HELLBLADE: SENUA'S SACRIFICE
- In-game photo mode (freecam, FoV, in-engine DoF and color grading)
- SRWE (hotsampling)
- Reshade 3.0.8 (SMAA)
- Faststone (downsampled from ~24MP/4200x5600; Lanczos 3)
---------------------
Looks like I did major flaw previously: I didn't set Scalability.ini to read-only after editing. Game overrides it again and again :p
"Vampyr"
-6000x8000 (SRWE hotsampling)
-CE Table (camera, FOV, timestop, postprocessing, HUD toggle) by IDK31
Call of Cthulhu
-ReShade 4.5 + Custom Shaders
Little Nightmares
~15MP
Camera Tools: Own pause camera table, HUD Toggle by Pino44io
Resolution: DSR resolutions (16:9 only)
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. You can disable Chromatic Aberration by editing the ..\Steam\steamapps\common\Little Nightmares\Atlas\Saved\Config\WindowsNoEditor\Scalability.ini file and adding the following two lines.
[PostProcessQuality@3]
r.SceneColorFringeQuality=0
Ruiner
~33MP | CE table free camera by IDK31 (Camera, FOV, Timestop, HUD toggle, AR fix), Hotsample resolution via SRWE | Lanczos2
"Vampyr"
-5250x7000 (SRWE hotsampling)
-CE Table (camera, FOV, timestop, postprocessing, HUD toggle) by IDK31
Hellblade: Senua's Sacrifice
~20MP
Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode
Resolution: SRWE hotsampling
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Configuration file edits to disable some post-process settings. Added the following lines to %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\Scalability.ini.
[PostProcessQuality@3]
r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.DepthOfFieldQuality=0
"Blair Witch"
-10240x4320 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Nvidia Ansel
"Vampyr"
-12800x5400 (SRWE hotsampling)
-CE Table (camera, FOV, timestop, postprocessing, HUD toggle) by IDK31
Actually there is no banding - www.flickr.com/photos/pulsezet/27836080587/sizes/o/
Burning Daylight
~20MP
Camera Tools: Inengine debug camera
Resolution: SRWE hotsampling
HUD Toggle: Inengine debug camera
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
"Vampyr"
-8000x3375 (SRWE hotsampling)
-CE Table (camera, FOV, timestop, postprocessing, HUD toggle) by IDK31
Chernobylite
-5500x2320 (SRWE hotsampling)
-Universal Unreal Engine 4 Console Unlocker by Frans Bouma and Sunbeam