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Paragon - Lanczos3 dowsampled 27MP shot • ReShade • hotsampled via SRWE • Paragon Replay Editor.

"ABZÛ"

-5250x7000 (SRWE Hotsampling)

-Duncan Harris' CE Table (timestop, free camera, FOV)

-ReShade Framework (deband)

"Hellblade: Senua's Sacrifice"

-10240x4320 (SRWE Hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

"ABZÛ"

-8640x3600 (SRWE Hotsampling)

-Duncan Harris' CE Table (timestop, free camera, FOV)

-ReShade Framework (deband, levels)

Mortal Shell - Universal Unreal Unlocker • downsampled 38MP shot.

"ECHO"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Duncan Harris' CE Table (AR correction)

-HUD Toggle by Pino44io

-ReShade

Abzû

~33MP via SRWE | Dead End Thrills CE Table (pause camera, FOV, Hide HUD) | Reshade (SMAA) | Lanczos3

 

Thanks to Skyline for pointing out how to use SRWE with this. (Hint: just don't click on the game window so it doesn't resize)

 

Paragon - Lanczos3 dowsampled 27MP shot • ReShade • SRWE • Paragon Replay Editor.

Paragon - Lanczos3 dowsampled 27MP shot • ReShade • SRWE • Paragon Replay Editor.

Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade with 2B3's custom shaders; Grain applied in Lightroom

"ECHO"

-10240x4320 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Duncan Harris' CE Table (AR correction)

-HUD Toggle by Pino44io

-ReShade

"Moons of Madness"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-ReShade (deband, filmgrain)

"Moons of Madness"

-8000x3375 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-ReShade (deband, filmgrain, tonemap)

"Moons of Madness"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-ReShade (deband, filmgrain, tonemap)

Hellblade: Senua's Sacrifice

-3240x4320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

"PLANET ALPHA"

-6000x8000 (SRWE hotsampling)

-CE Table (camera, time control, FOV, AR, HUD toggle) by IDK31

-ReShade

 

...goodbye, see you again, planet Alpha...

-Nvidia DSR (6880x2880)

-UE4 console command (Free cam)

-Stitch/Crop

"ECHO"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Duncan Harris' CE Table (AR correction)

-HUD Toggle by Pino44io

-ReShade

"Hellblade: Senua's Sacrifice"

-6000x8000 (SRWE Hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

"Hellblade: Senua's Sacrifice"

-6000x8000 (SRWE Hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

Observer

~15MP

Camera Tools: camera table and HUD toggle by IDK31

Resolution: SRWE hotsampling

HUD Toggle: CE table

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

 

Star Wars: Jedi - Fallen Order (2019)

PC, in game photo mode, Darktable.

Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade

 

Star Wars: Jedi Fallen Order - Downsampled from ~20 MP, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; Camera tools by Frans Bouma with help from SkallEdit; ReShade

 

Paragon - Lanczos3 dowsampled 27MP shot • ReShade • SRWE • Paragon Replay Editor.

Star Wars: Jedi - Fallen Order (2019)

PC, in game photo mode, Darktable.

"Blair Witch"

-10240x4320 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Nvidia Ansel

Little Nightmares

~15MP

Camera Tools: Own pause camera table, HUD Toggle by Pino44io

Resolution: DSR resolutions (16:9 only)

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. You can disable Chromatic Aberration by editing the ..\Steam\steamapps\common\Little Nightmares\Atlas\Saved\Config\WindowsNoEditor\Scalability.ini file and adding the following two lines.

[PostProcessQuality@3]

r.SceneColorFringeQuality=0

"Hellblade: Senua's Sacrifice"

-4500x6000 (SRWE Hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

"ABZÛ"

-5250x7000 (SRWE Hotsampling)

-Duncan Harris' CE Table (timestop, free camera, FOV)

-ReShade Framework (deband)

Paragon - Lanczos3 dowsampled 27MP shot • ReShade • SRWE • Paragon Replay Editor.

 

Glitched the lighting to get her model lit in the dark starting area.

"Blair Witch"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Nvidia Ansel

-ReShade

Paragon - Lanczos3 dowsampled 27MP shot • ReShade • SRWE • Paragon Replay Editor.

-Nvidia DSR (6880x2880)

-UE4 console command (Free cam)

Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools

 

-Nvidia DSR (6880x2880)

-UE4 console command (Free cam)

-Stitch/Crop

"Chorus"

-9600x4050 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-ReShade

"ADR1FT"

-7500x10000 (SRWE Hotsampling)

-CE Table and 3DMigoto HUD Toggle (pause camera, FOV, Pause Menu HUD) by One3rd

-ReShade Framework

Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade

 

"ECHO"

-10240x4320 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Duncan Harris' CE Table (AR correction)

-HUD Toggle by Pino44io

-ReShade

"KHOLAT"

-7680x3240 (Windowed Borderless Gaming Hotsampling)

-ReShade Framework + 2B3`s custom shaders (levels, monochrome)

"Hellblade: Senua's Sacrifice"

-5250x7000 (SRWE Hotsampling)

-In-game Photomode

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