View allAll Photos Tagged processor
It all started when we were cleaning out the photo club's locker. We found an old, expired disposable camera inside and nobody knew where it came from. Instead of throwing it out, I took it home and shot the roll in one weekend, eventually cross-processing it in some leftover E6 chemicals I had from my slide film processing. Since this is C41 (Color Negative) film, processed in E6 (Color Slide) chemicals, I expected some wild colors and strange effects. The result is actually strangely accurate to real life...
Part of the stream coming off of Decew Falls by the Morningstar Grist Mill.
White Sands Missile Range Museum, New Mexico, USA
Submitted by Shane Thomas @ Vicious Bytes
An original warning sign that was displayed in numerous areas around the base during the cold war.
Jordan River bank. Oct. 2006
we were babysitting her for a month and i just fell in love within seconds.
- cross processing
I am using the cyanotype as one layer in a three color, CMY gum print. The other layers will be on their way soon enough.
Heavily processed image off Assam on the floor in the kitchen of our house in Yubari, Hokkaido. Original picture taken in the late spring or early summer of 2016.
Today I tried to re-process Pillars of creation by using the raw data that I found on MAST. I've processed the RAW data using 5 different softwares:
First one was FITS Liberator which I used to stretch the image and make faint dust visible.
Second one was SiriL which I used to compose RGB channels and calibrate the colors on the image.
Third one was GIMP which I used to change the value of the image.
Fourth one was Topaz Studio 2 which I used to clear, denoise and sharpen the image.
Last one was Snapseed which I used to clear big artifacts on the image by using healing tool.
Edited (and heavily processed) ISS043 image of Hokkaido and northern Tohoku at night with lots of bright cities.
Concept sketch for exhibition poster using a recursive branch structure, interpreted as a quad strip. Built with Processing.
during the 14+ years of working under the name elbow, i usually just stumble into something for my own identity.
spent some time this week working out something new.
Running a user experience workshop for a client helps us understand the touch points that customers and staff experience. It's low tech - postitnotes, markers, sweets - and it's the conversation that counts
Alsaad showroom
MUA : peachy momo / Jhoe Lina
photo by: eyelight23 / Richard N. Santos
copyright 2010
Experimental program done with processing.
All screenshots have been captured live in real time.
More info and videos here: blog.goodthink.biz/particles-typography-3d/
Video: vimeo.com/51206202
This is a rather ugly tree to most but it is a favorite for me. Looks like it has had some struggles in it's lifetime, like most of us. I believe it lost it's top in a lightning strike. I just played with some Elements tools until I got something that pleased me.
the original image, and the dots generated by processing which get cut on the laser
source code is here: pelletron.org/shared/halftone_generator.pde
File name: 08_06_003810
Title: Parade
Creator/Contributor: Jones, Leslie, 1886-1967 (photographer)
Date created: 1917 - 1934 (approximate)
Physical description: 1 negative : glass, black & white ; 4 x 5 in.
Genre: Glass negatives
Subjects: Parades & processions
Notes: Title from information provided by Leslie Jones or the Boston Public Library on the negative or negative sleeve.; Date supplied by cataloger.
Collection: Leslie Jones Collection
Location: Boston Public Library, Print Department
Rights: Copyright © Leslie Jones.
Preferred citation: Courtesy of the Boston Public Library, Leslie Jones Collection.
that one was loooooong to export.
also, i like to share code. so here it is:
import hipstersinc.sunflow.*;
import hipstersinc.sunflow.shader.*;
import hipstersinc.*;
void setup() {
size(800, 600, "hipstersinc.P5Sunflow");
noLoop();
colorMode(HSB,100,100,100,100);
}
void draw() {
background(255);
int hf=int(random(100)); // colors for fill
int sf=int(random(100));
int bf=int(random(100));
int af=int(random(50)); // alpha :)
noStroke();
int numSpheres = 50;
float yStep = width/20;
float y = 40;
for(int i=0; i<numSpheres; i++) {
pushMatrix();
translate(10, -height/8,-100);
rotate(PI/6);
//fill( i*(255/numSpheres), random(100, 200), random(0, 100) );
fill(i*random(hf),sf,bf,af/(i+1));
beginShape(QUADS);
vertex(random(width/2),random(200),-random(300));
vertex(random(width),random(200),random(-300));
vertex(random(width),random(height),random(-600));
vertex(random(width),random(200),random(-300));
vertex(random(width),random(200),random(-300));
vertex(random(width),random(height/2),random(-300));
vertex(random(width),random(height/2),random(-300));
vertex(random(width),random(height/2),random(-300));
endShape();
popMatrix();
y += yStep;
}
translate(0,0,-100);
}