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Returning to an old idea (so old it got bumped off my non-pro flickr account) of pushing around drawing material manually. Now it's a more interesting drawing process, with some potential for animations.
Photographed while visiting Columbia State Historic Park (California) in 2016. Several shots along the same lines didn't catch my eye when I reviewed images afterward. But, with time on my hands, some post-processing in Topaz Studio this morning was fun. Still not a strong image but definitely more interesting after running it through some filters.
This guy is new. He’s from New York. He’s the best hustler I’ve seen at the carnival in several years. He speaks quickly but eloquently, and is very convincing. As with all games, the trick is to get the player to invest time and money so he or she keeps playing. Simply get two balls into the bucket. The first throw the ball always stays in, but the second one always goes out – that’s because after the first throw, he quietly and secretively removes all the other balls which, when inside the bucket, nearly guarantee a successful throw (they act to “cushion” the bouncing of the player’s ball). The player here has invested well over $20 trying to win his daughter a $5 toy. He’s starting to get upset.
Some pictures out of a series I did with processing. I'm a kind of newby, I know pro55esing since a long time, used it only here and there. These are some of my first "real" experiments.
Process images from Problem 001 through 004. A mixed selection of experiments and process from my introductory typography class at MCAD, Fall 2010.
First Output of a very simple Processing-Sketch, based on the Example Alphamask, that imports data from a specified folder, and masks the incoming pictures randomly.