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The interactive artwork I made for the iMal mediafacade. The project will be presented tomorrow at Todays Art/Nuit Blance in Brussels. More info about the project: todaysart.org/be/events/media-facade-reloaded/

 

Smile detection is done with openFrameworks, Processing + colorLib was used to manage the colors and send the smile to the building over DMX.

Some screen grabs from my latest interactive installation.

 

Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.

 

More info here: www.clearleft.com/does/art

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

Prefalll 135 is an interactive audio-visual installation.

It uses the energy of falling water to make watermils rotate and produce sound and graphics.

By opening and closing the taps, the user is controlling the water circuit and defining the parameters of the audiovisual system

 

Visuals :: Openframeworks+MSAFluids

Sound :: Pure Data

Physical interaction :: photoreflector IR encoder+arduino

 

by:Rodrigo Carvalho, Katerina Antonoupoulou, Javier Chavarri

 

video :: vimeo.com/40450746

photos by Paulo Pinto

Fabra i Coats, Barcelona, April 13th 2012

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

Final photo set for the DepthEditorDebug project:

 

jamesgeorge.org/works/deptheditordebug.html

 

Exhibited at Festival Enter in Prague April 14-17 2011

Finally managed to control a skinned model with OpenNI via Blender >> DAE >> ofxAssimpModelLoader >> ofxNiTE2.

I will post all source files soon!

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

programmed in openFrameworks, 2013

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

programmed in OpenFrameworks

Made some progress during #res13 on my application aimed to generate 3D visuals in realtime according to guitar solos.

 

Now with clouds, birds and stars!

The playback is quite slow because of the recording, the real app runs smoothly fullscreen at 60hz.

Also the colors are quite dull because of the encoding :/

 

For the birds animation, the flocking system was heavily inspired by this cinder tutorial : libcinder.org/docs/v0.8.4/flocking_chapter2.html

and the birds wing animation was borrowed from a clever trick by mr.doob using a simple sin wave mapped to the velocity along z axis : mrdoob.github.com/three.js/examples/canvas_geometry_birds...

 

Made in C++ / openFrameworks

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Basically I want to use shaders with Openframeworks on iOS, which you can't do if you are rendering using OpenGL ES 1.1 as we are now.

 

So far this was relatively low hanging fruit thanks to code.google.com/p/gles2-bc/ and the awesome swappable renderer system in OF 0.07.

 

For now I'm just focusing on getting the standard OF drawing stuff working.

 

Lives here for now: github.com/andreasmuller/openFrameworks/tree/develop-open...

 

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

programmed in openFrameworks, 2013

some discarded explorations for what eventually became the cover of this book. garethwrice.com/DUST-LOGIC

 

I set up a particle system with the contours of the letters as attractors and then played with transparency, accumulation, blending modes and other parameters.

Fluid-like parametric forms, coded in OpenFrameworks.

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

project 3d points to screen, use points index divided by number of points as HSB color, build voronoi diagram.

Some screen grabs from my latest interactive installation.

 

Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.

 

More info here: www.clearleft.com/does/art

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

using openCV and ocr to read movie subtitles.

 

getting there...

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard.

upcoming examples from openFrameworks 0071

Prefalll 135 is an interactive audio-visual installation.

It uses the energy of falling water to make watermils rotate and produce sound and graphics.

By opening and closing the taps, the user is controlling the water circuit and defining the parameters of the audiovisual system

 

Visuals :: Openframeworks+MSAFluids

Sound :: Pure Data

Physical interaction :: photoreflector IR encoder+arduino

 

by:Rodrigo Carvalho, Katerina Antonoupoulou, Javier Chavarri

 

video :: vimeo.com/40450746

photos by Paulo Pinto

Fabra i Coats, Barcelona, April 13th 2012

Tests controlling a 504 OLED panels BlackBody iRain luster with a Kinect through 126 DMX controllers.

Developped with openFrameworks (C++)

upcoming examples from openFrameworks 0071

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

upcoming examples from openFrameworks 0071

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