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programmed in openFrameworks, 2013

Watching You Watching Me:

 

In the new surveillance age we live in, everywhere you go you are being watched and your actions are being recorded. Using the same facial recognition technology agencies use to track people in surveillance footage, this interactive art installation will track its patrons and sketch them on the side of a building live. This interactive installation will use cameras and facial detection to sketch/paint the viewers of the installation while they are standing in front of it watching it paint. No actual footage of the patrons will be recorded, retained or sent over the internet. Only the sketches will be saved.

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

Basically I want to use shaders with Openframeworks on iOS, which you can't do if you are rendering using OpenGL ES 1.1 as we are now.

 

So far this was relatively low hanging fruit thanks to code.google.com/p/gles2-bc/ and the awesome swappable renderer system in OF 0.07.

 

For now I'm just focusing on getting the standard OF drawing stuff working.

 

Lives here for now: github.com/andreasmuller/openFrameworks/tree/develop-open...

 

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

programmed in openFrameworks, 2013

got Dan Wilkox's Kinect app working

Tests controlling a 504 OLED panels BlackBody iRain luster with a Kinect through 126 DMX controllers.

Developped with openFrameworks (C++)

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Finally managed to control a skinned model with OpenNI via Blender >> DAE >> ofxAssimpModelLoader >> ofxNiTE2.

I will post all source files soon!

upcoming examples from openFrameworks 0071

Unfortunately there is no documentation on this project. So in a few words ...

 

3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.

 

This is my first collaboration with Yannick Jacquet (Antivj / Legoman).

 

Openframeworks + GLSL Geometry Shaders.

 

www.antivj.com

www.kinesis.be

legoman.crea-composite.net/

By Nicholas Hellyer

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard.

The interactive artwork I made for the iMal mediafacade. The project will be presented tomorrow at Todays Art/Nuit Blance in Brussels. More info about the project: todaysart.org/be/events/media-facade-reloaded/

 

Smile detection is done with openFrameworks, Processing + colorLib was used to manage the colors and send the smile to the building over DMX.

Some screen grabs from my latest interactive installation.

 

Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.

 

More info here: www.clearleft.com/does/art

upcoming examples from openFrameworks 0071

upcoming examples from openFrameworks 0071

Some screen grabs from my latest interactive installation.

 

Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.

 

More info here: www.clearleft.com/does/art

Final photo set for the DepthEditorDebug project:

 

jamesgeorge.org/works/deptheditordebug.html

 

Exhibited at Festival Enter in Prague April 14-17 2011

Running through some different types of music with the software, only guitar based stuff here in this snippet, Flickr only allows 90 secs.

It's going to need most tweaking to work well with the "messier" types of music anyways, anything electronic usually works better as the spectrum is much cleaner.

programmed in OpenFrameworks

Made some progress during #res13 on my application aimed to generate 3D visuals in realtime according to guitar solos.

 

Now with clouds, birds and stars!

The playback is quite slow because of the recording, the real app runs smoothly fullscreen at 60hz.

Also the colors are quite dull because of the encoding :/

 

For the birds animation, the flocking system was heavily inspired by this cinder tutorial : libcinder.org/docs/v0.8.4/flocking_chapter2.html

and the birds wing animation was borrowed from a clever trick by mr.doob using a simple sin wave mapped to the velocity along z axis : mrdoob.github.com/three.js/examples/canvas_geometry_birds...

 

Made in C++ / openFrameworks

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard.

upcoming examples from openFrameworks 0071

some discarded explorations for what eventually became the cover of this book. garethwrice.com/DUST-LOGIC

 

I set up a particle system with the contours of the letters as attractors and then played with transparency, accumulation, blending modes and other parameters.

Fluid-like parametric forms, coded in OpenFrameworks.

upcoming examples from openFrameworks 0071

byob helsingor, last minute contribution: projection mapping with mapamok and konstantin grcic chair.

upcoming examples from openFrameworks 0071

Finally have some time to spend on this, I'm currently putting everything together into a master control program, so I've regressed on features a little bit for the time being while I connect all the pieces of the puzzle into one program.

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

upcoming examples from openFrameworks 0071

Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.

Prefalll 135 is an interactive audio-visual installation.

It uses the energy of falling water to make watermils rotate and produce sound and graphics.

By opening and closing the taps, the user is controlling the water circuit and defining the parameters of the audiovisual system

 

Visuals :: Openframeworks+MSAFluids

Sound :: Pure Data

Physical interaction :: photoreflector IR encoder+arduino

 

by:Rodrigo Carvalho, Katerina Antonoupoulou, Javier Chavarri

 

video :: vimeo.com/40450746

photos by Paulo Pinto

Fabra i Coats, Barcelona, April 13th 2012

upcoming examples from openFrameworks 0071

Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.

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