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cardboard box detection with kinect
this shows a glitch with the current tracker where the blobs get combined
I hooked this up a while back to test controlling the servos and a fan at the same time from different power sources, at the moment you click to select which virtual servo it should mimic.
The next step is to build a mount for the new motor I have and attach it to the servo.
Once that's done and I'm relatively sure I have the components locked down it's time to order more servos and motors.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
This is how I see Machine To Keep A Feather In The Air working (if it works at all). The simulation is not that accurate of course, and there is a lot more code that needs to go into it still, the outer fans should do more to keep the balloon in the middle for instance.
The idea is that the "balloon" here will later be replaced by a vision system that tracks the object in real life and passes the information along to the simulation, some of the same rules should apply with tuning that system, such as for instance "don't blow on the object if it is moving upwards" and "ignore the object unless it is below a certain height".
Also, I'll be wanting to use as few (pan/tilt servo pairs + fan) as possible, 5 seems like a good number.
Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.
Some screen grabs from my latest interactive installation.
Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.
More info here: www.clearleft.com/does/art
project 3d points to screen, use points index divided by number of points as HSB color, build voronoi diagram.
Unfortunately there is no documentation on this project. So in a few words ...
3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.
This is my first collaboration with Yannick Jacquet (Antivj / Legoman).
Openframeworks + GLSL Geometry Shaders.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.
Unfortunately there is no documentation on this project. So in a few words ...
3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.
This is my first collaboration with Yannick Jacquet (Antivj / Legoman).
Openframeworks + GLSL Geometry Shaders.
Captures of the sofware I'm using in live with Murcof. Most of the content is procedural and/or audio reactive.
Photo by Jasper van Loenen
These portraits were made by decoding sound into images. Webcam imagery was sent in the form of sound from another laptop. Glitches and artifacts are the result of the sound being deformed by the space and environmental sounds.
Sound images is a collaboration project with Jasper van Loenen, Bart van Haren & Sander Sturing
Prefalll 135 is an interactive audio-visual installation.
It uses the energy of falling water to make watermils rotate and produce sound and graphics.
By opening and closing the taps, the user is controlling the water circuit and defining the parameters of the audiovisual system
Visuals :: Openframeworks+MSAFluids
Sound :: Pure Data
Physical interaction :: photoreflector IR encoder+arduino
by:Rodrigo Carvalho, Katerina Antonoupoulou, Javier Chavarri
video :: vimeo.com/40450746
photos by Paulo Pinto
Fabra i Coats, Barcelona, April 13th 2012