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Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.
Ciopprine is an exploration of color in virtual space. As algorithmically generated forms slowly float through space, they reveal the colors of the world they inhabit. Adapted from the names of multiple colors, the title of the work reflects the dynamic and complex gradients produced through this compositional approach. This work was made using openFrameworks and is presented as an 8 minute long seamless looping video.
Ciopprine is available on the FRAMED* device:
MPU (mobile projection unit)
first projection tests for snake-the-planet!
using building architecture for level creation. currently using box2d for physics when the snake shatters apart.
Implementation of the "Efficient Graph-Based Image Segmentation" algorithms by Pedro F. Felzenszwalb ( people.cs.uchicago.edu/~pff/segment/ ) in openframeworks using kinect depthmap
cardboard box detection with kinect
this shows a glitch with the current tracker where the blobs get combined
Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.
Prefalll 135 is an interactive audio-visual installation.
It uses the energy of falling water to make watermils rotate and produce sound and graphics.
By opening and closing the taps, the user is controlling the water circuit and defining the parameters of the audiovisual system
Visuals :: Openframeworks+MSAFluids
Sound :: Pure Data
Physical interaction :: photoreflector IR encoder+arduino
by:Rodrigo Carvalho, Katerina Antonoupoulou, Javier Chavarri
video :: vimeo.com/40450746
photos by Paulo Pinto
Fabra i Coats, Barcelona, April 13th 2012
Captures of the sofware I'm using in live with Murcof. Most of the content is procedural and/or audio reactive.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
This is how I see Machine To Keep A Feather In The Air working (if it works at all). The simulation is not that accurate of course, and there is a lot more code that needs to go into it still, the outer fans should do more to keep the balloon in the middle for instance.
The idea is that the "balloon" here will later be replaced by a vision system that tracks the object in real life and passes the information along to the simulation, some of the same rules should apply with tuning that system, such as for instance "don't blow on the object if it is moving upwards" and "ignore the object unless it is below a certain height".
Also, I'll be wanting to use as few (pan/tilt servo pairs + fan) as possible, 5 seems like a good number.
Some screen grabs from my latest interactive installation.
Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.
More info here: www.clearleft.com/does/art
project 3d points to screen, use points index divided by number of points as HSB color, build voronoi diagram.