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cardboard box detection with kinect

 

this shows a glitch with the current tracker where the blobs get combined

upcoming examples from openFrameworks 0071

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

I hooked this up a while back to test controlling the servos and a fan at the same time from different power sources, at the moment you click to select which virtual servo it should mimic.

 

The next step is to build a mount for the new motor I have and attach it to the servo.

 

Once that's done and I'm relatively sure I have the components locked down it's time to order more servos and motors.

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

This is how I see Machine To Keep A Feather In The Air working (if it works at all). The simulation is not that accurate of course, and there is a lot more code that needs to go into it still, the outer fans should do more to keep the balloon in the middle for instance.

 

The idea is that the "balloon" here will later be replaced by a vision system that tracks the object in real life and passes the information along to the simulation, some of the same rules should apply with tuning that system, such as for instance "don't blow on the object if it is moving upwards" and "ignore the object unless it is below a certain height".

 

Also, I'll be wanting to use as few (pan/tilt servo pairs + fan) as possible, 5 seems like a good number.

 

Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.

Some screen grabs from my latest interactive installation.

 

Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.

 

More info here: www.clearleft.com/does/art

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Fluid-like parametric forms, coded in OpenFrameworks.

Programmed in OpenFrameworks

upcoming examples from openFrameworks 0071

upcoming examples from openFrameworks 0071

Absolut Inn — Absolut Transformer

project 3d points to screen, use points index divided by number of points as HSB color, build voronoi diagram.

Install shots of High Pressure System. Photos by Brandon Webster

got Dan Wilkox's Kinect app working

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Unfortunately there is no documentation on this project. So in a few words ...

 

3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.

 

This is my first collaboration with Yannick Jacquet (Antivj / Legoman).

 

Openframeworks + GLSL Geometry Shaders.

 

www.antivj.com

www.kinesis.be

legoman.crea-composite.net/

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.

Unfortunately there is no documentation on this project. So in a few words ...

 

3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.

 

This is my first collaboration with Yannick Jacquet (Antivj / Legoman).

 

Openframeworks + GLSL Geometry Shaders.

 

www.antivj.com

www.kinesis.be

legoman.crea-composite.net/

Captures of the sofware I'm using in live with Murcof. Most of the content is procedural and/or audio reactive.

 

www.antivj.com/murcof/index.htm

 

www.antivj.com/

www.murcof.com/

www.myspace.com/murcof

Photo by Jasper van Loenen

 

These portraits were made by decoding sound into images. Webcam imagery was sent in the form of sound from another laptop. Glitches and artifacts are the result of the sound being deformed by the space and environmental sounds.

 

Sound images is a collaboration project with Jasper van Loenen, Bart van Haren & Sander Sturing

www.tiemenrapati.com/blog/?p=364

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Every time I click, a 32x32 image is stored away.

Prefalll 135 is an interactive audio-visual installation.

It uses the energy of falling water to make watermils rotate and produce sound and graphics.

By opening and closing the taps, the user is controlling the water circuit and defining the parameters of the audiovisual system

 

Visuals :: Openframeworks+MSAFluids

Sound :: Pure Data

Physical interaction :: photoreflector IR encoder+arduino

 

by:Rodrigo Carvalho, Katerina Antonoupoulou, Javier Chavarri

 

video :: vimeo.com/40450746

 

photos by Paulo Pinto

Fabra i Coats, Barcelona, April 13th 2012

32x32 pixel icons made from my last 256 mouse clicks.

Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.

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