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Physics based audio reactive visualizer for OSX. Free download: yellquietly.com/bass-shapes/

Photo by Jasper van Loenen

 

These portraits were made by decoding sound into images. Webcam imagery was sent in the form of sound from another laptop. Glitches and artifacts are the result of the sound being deformed by the space and environmental sounds.

 

Sound images is a collaboration project with Jasper van Loenen, Bart van Haren & Sander Sturing

www.tiemenrapati.com/blog/?p=364

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Every time I click, a 32x32 image is stored away.

32x32 pixel icons made from my last 256 mouse clicks.

Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.

A picture in the background is covered by black paint. The tracked spermatozoa remove the paint thus revealing the hidden picture.

openFrameworks Lab

Digital Design Weekend part of the London Design Festival 2010 programme.

 

Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend

 

Project 1: energyhive (http://www.energyhive.co.uk/)

Joshua Cooper with Sebastien Jouhans

 

Project 2: Pedestrian Visualisation (http://www.flightphase.com/?page_id=380)

James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou

 

Project 3: Wall of Sound

Esteban Martín Giménez, Laura Fontanet Gómez & Marta Fontanet Gómez with Ireti Olowe, William Hooke, Marc Bonet, Marek Bereza, Alastair Dant & Robin Beitra

 

Project 4: Natural Writing

Reza Ali with Roger Palà

 

www.vam.ac.uk/activ_events/events/London_Design_Festival/...

project 3d points to screen, use points index divided by number of points as HSB color, build voronoi diagram.

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

Quick realtime depth of field test. Each sphere is a weak deferred point light source with a random colour (high attenuation) - this causes all the different colours. A simple HDR tone mapping equation is used to adjust the exposure - without it, all the lights bunched in the center tend to turn a bright white.

 

vimeo.com/67750174

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

English words organized by alphabetical similarity (edit distance).

 

Only words with 6 letters or less are considered. Large red nodes have more similar words than small blue nodes.

 

These words have no other words in the English language that can be constructed by a single modification (substitution, addition, removal, rearrangement).

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

working with some handwriting synthesis ideas

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Digital gestures navigating an endless 3D space

Debug output of the result from the OpenCL tile frustum culling kernel.

 

The kernel divides the screen up into 32x32 pixel tiles. For each tile, the kernel then finds the minimum and maximum Z depth of the pixels in that tile through a reduction.

 

With this information, a bounding frustum is created for each tile and each point light's position + attenuation (affected area) in view space is then culled against this frustum.

 

The idea is that you can then get a list of all the lights that are affecting each tile, cutting down on the number of fragments you need to process for shading.

 

I'm currently using 2 separate kernels for min/max reduction and light culling - need to combine these as a next step for speed.

Programmed in OpenFrameworks

Collaboration of Charles Martin and Chi-Hsia (Lisa) Lai. We're producing a new percussion / computer duet using computer vision technology, Supercollider and Open Frameworks. Sounds like fun right?

 

More info:

strikeonstage.posterous.com

 

Full performance and more on Vimeo:

www.vimeo.com/13543935

 

Recorded: 5th June 2010, Belconnen Arts Centre, Canberra. Video Recordist: Peter Butz.

Quick realtime depth of field test. Each sphere is a weak deferred point light source with a random colour (high attenuation) - this causes all the different colours. A simple HDR tone mapping equation is used to adjust the exposure - without it, all the lights bunched in the center tend to turn a bright white.

 

vimeo.com/67750174

openFrameworks Lab

Digital Design Weekend part of the London Design Festival 2010 programme.

 

Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend

 

Project 1: energyhive (http://www.energyhive.co.uk/)

Joshua Cooper with Sebastien Jouhans

 

Project 2: Pedestrian Visualisation (http://www.flightphase.com/?page_id=380)

James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou

 

Project 3: Wall of Sound

Esteban Martín Giménez, Laura Fontanet Gómez & Marta Fontanet Gómez with Ireti Olowe, William Hooke, Marc Bonet, Marek Bereza, Alastair Dant & Robin Beitra

 

Project 4: Natural Writing

Reza Ali with Roger Palà

 

www.vam.ac.uk/activ_events/events/London_Design_Festival/...

Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

Unfortunately there is no documentation on this project. So in a few words ...

 

3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.

 

This is my first collaboration with Yannick Jacquet (Antivj / Legoman).

 

Openframeworks + GLSL Geometry Shaders.

 

www.antivj.com

www.kinesis.be

legoman.crea-composite.net/

upcoming examples from openFrameworks 0071

3d print of hand gestures over time. work in progress with inmi lee.

kinect point cloud with depth of field. because we always need more dof.

 

www.openframeworks.cc/forum/viewtopic.php?f=14&t=4947...

openFrameworks Lab

Digital Design Weekend part of the London Design Festival 2010 programme.

 

Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend

 

Project 1: energyhive (www.energyhive.co.uk/)

Joshua Cooper with Sebastien Jouhans

 

Project 2: Pedestrian Visualisation (www.flightphase.com/?page_id=380)

James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou

 

Project 3: Wall of Sound

Esteban Martín Giménez, Laura Fontanet Gómez & Marta Fontanet Gómez with Ireti Olowe, William Hooke, Marc Bonet, Marek Bereza, Alastair Dant & Robin Beitra

 

Project 4: Natural Writing

Reza Ali with Roger Palà

 

www.vam.ac.uk/activ_events/events/London_Design_Festival/...

From a series of top ten explosions. This video was made with custom software that uses the colors and forms from explosions in action films to create 'abstract expressionist' paintings. The source for this composition was Speed.

Porting some old Processing code to OpenFrameworks, using the MSA physics library.

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