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combining the far infrared image from a handheld FLIR camera with the depth image from a kinect... brainstorming about multicamera alignment... really nice for tracking people in 3d.

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

Porting some old Processing code to OpenFrameworks, using the MSA physics library.

thinking about faces+heads

Debug output of the result from the OpenCL tile frustum culling kernel.

 

The kernel divides the screen up into 32x32 pixel tiles. For each tile, the kernel then finds the minimum and maximum Z depth of the pixels in that tile through a reduction.

 

With this information, a bounding frustum is created for each tile and each point light's position + attenuation (affected area) in view space is then culled against this frustum.

 

The idea is that you can then get a list of all the lights that are affecting each tile, cutting down on the number of fragments you need to process for shading.

 

I'm currently using 2 separate kernels for min/max reduction and light culling - need to combine these as a next step for speed.

Programmed in OpenFrameworks

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

working with some handwriting synthesis ideas

Quick realtime depth of field test. Each sphere is a weak deferred point light source with a random colour (high attenuation) - this causes all the different colours. A simple HDR tone mapping equation is used to adjust the exposure - without it, all the lights bunched in the center tend to turn a bright white.

 

vimeo.com/67750174

openFrameworks Lab

Digital Design Weekend part of the London Design Festival 2010 programme.

 

Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend

 

Project 1: energyhive (http://www.energyhive.co.uk/)

Joshua Cooper with Sebastien Jouhans

 

Project 2: Pedestrian Visualisation (http://www.flightphase.com/?page_id=380)

James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou

 

Project 3: Wall of Sound

Esteban Martín Giménez, Laura Fontanet Gómez & Marta Fontanet Gómez with Ireti Olowe, William Hooke, Marc Bonet, Marek Bereza, Alastair Dant & Robin Beitra

 

Project 4: Natural Writing

Reza Ali with Roger Palà

 

www.vam.ac.uk/activ_events/events/London_Design_Festival/...

Unfortunately there is no documentation on this project. So in a few words ...

 

3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.

 

This is my first collaboration with Yannick Jacquet (Antivj / Legoman).

 

Openframeworks + GLSL Geometry Shaders.

 

www.antivj.com

www.kinesis.be

legoman.crea-composite.net/

openFrameworks Lab

Digital Design Weekend part of the London Design Festival 2010 programme.

 

Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend

 

Project 1: energyhive (www.energyhive.co.uk/)

Joshua Cooper with Sebastien Jouhans

 

Project 2: Pedestrian Visualisation (www.flightphase.com/?page_id=380)

James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou

 

Project 3: Wall of Sound

Esteban Martín Giménez, Laura Fontanet Gómez & Marta Fontanet Gómez with Ireti Olowe, William Hooke, Marc Bonet, Marek Bereza, Alastair Dant & Robin Beitra

 

Project 4: Natural Writing

Reza Ali with Roger Palà

 

www.vam.ac.uk/activ_events/events/London_Design_Festival/...

From a series of top ten explosions. This video was made with custom software that uses the colors and forms from explosions in action films to create 'abstract expressionist' paintings. The source for this composition was Speed.

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

A journey through a synthetic world filled with algorithmically-generated graphics

Process videos from developing ofxRobotArm

  

See more details here: github.com/danzeeeman/ofxRobotArm

brainstorming about multicamera alignment... combining the far infrared image from a handheld FLIR camera with the depth image from a kinect... really nice for tracking people in 3d.

Images created from movement in car chase sequences.

Had a bunch of rendering experiments and snippets lying around and figured it was about time to assemble them into something a bit more reusable.

 

I've been wanting to create a flexible little OpenGL rendering toolset that can be used in creative frameworks such as OF and Cinder, or with GLFW, but is decoupled and does not have any dependency on them.

 

Here's where I'm at after a few days of mashing the keys:

 

- Deferred rendering (pointlights diffuse + specular)

- Normal mapping + specular maps

- Basic mesh + submeshes

- Materials

- Model loading through Assimp

- Image loading (stb_image.c)

- SSAO

 

Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...

32x32 pixel icons made from my last 256 mouse clicks.

upcoming examples from openFrameworks 0071

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive

openFrameworks Lab

Digital Design Weekend part of the London Design Festival 2010 programme.

 

Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend

 

Project 1: energyhive (http://www.energyhive.co.uk/)

Joshua Cooper with Sebastien Jouhans

 

Project 2: Pedestrian Visualisation (http://www.flightphase.com/?page_id=380)

James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou

 

Project 3: Wall of Sound

Esteban Martín Giménez, Laura Fontanet Gómez & Marta Fontanet Gómez with Ireti Olowe, William Hooke, Marc Bonet, Marek Bereza, Alastair Dant & Robin Beitra

 

Project 4: Natural Writing

Reza Ali with Roger Palà

 

www.vam.ac.uk/activ_events/events/London_Design_Festival/...

8k particles in realtime with mouse interaction. Every particle is repelled from every other, slightly attracted to the center, and repelled from the mouse.

 

The quadtree structure is shown in red.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

Some screen grabs from my latest interactive installation.

 

Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.

 

More info here: www.clearleft.com/does/art

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI #Interactive

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

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