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Photo by Jasper van Loenen
These portraits were made by decoding sound into images. Webcam imagery was sent in the form of sound from another laptop. Glitches and artifacts are the result of the sound being deformed by the space and environmental sounds.
Sound images is a collaboration project with Jasper van Loenen, Bart van Haren & Sander Sturing
Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.
A picture in the background is covered by black paint. The tracked spermatozoa remove the paint thus revealing the hidden picture.
openFrameworks Lab
Digital Design Weekend part of the London Design Festival 2010 programme.
Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend
Project 1: energyhive (http://www.energyhive.co.uk/)
Joshua Cooper with Sebastien Jouhans
Project 2: Pedestrian Visualisation (http://www.flightphase.com/?page_id=380)
James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou
Project 3: Wall of Sound
Esteban MartÃn Giménez, Laura Fontanet Gómez & Marta Fontanet Gómez with Ireti Olowe, William Hooke, Marc Bonet, Marek Bereza, Alastair Dant & Robin Beitra
Project 4: Natural Writing
Reza Ali with Roger PalÃ
www.vam.ac.uk/activ_events/events/London_Design_Festival/...
project 3d points to screen, use points index divided by number of points as HSB color, build voronoi diagram.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
Quick realtime depth of field test. Each sphere is a weak deferred point light source with a random colour (high attenuation) - this causes all the different colours. A simple HDR tone mapping equation is used to adjust the exposure - without it, all the lights bunched in the center tend to turn a bright white.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
English words organized by alphabetical similarity (edit distance).
Only words with 6 letters or less are considered. Large red nodes have more similar words than small blue nodes.
These words have no other words in the English language that can be constructed by a single modification (substitution, addition, removal, rearrangement).
Debug output of the result from the OpenCL tile frustum culling kernel.
The kernel divides the screen up into 32x32 pixel tiles. For each tile, the kernel then finds the minimum and maximum Z depth of the pixels in that tile through a reduction.
With this information, a bounding frustum is created for each tile and each point light's position + attenuation (affected area) in view space is then culled against this frustum.
The idea is that you can then get a list of all the lights that are affecting each tile, cutting down on the number of fragments you need to process for shading.
I'm currently using 2 separate kernels for min/max reduction and light culling - need to combine these as a next step for speed.
Collaboration of Charles Martin and Chi-Hsia (Lisa) Lai. We're producing a new percussion / computer duet using computer vision technology, Supercollider and Open Frameworks. Sounds like fun right?
More info:
Full performance and more on Vimeo:
Recorded: 5th June 2010, Belconnen Arts Centre, Canberra. Video Recordist: Peter Butz.
Quick realtime depth of field test. Each sphere is a weak deferred point light source with a random colour (high attenuation) - this causes all the different colours. A simple HDR tone mapping equation is used to adjust the exposure - without it, all the lights bunched in the center tend to turn a bright white.
openFrameworks Lab
Digital Design Weekend part of the London Design Festival 2010 programme.
Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend
Project 1: energyhive (http://www.energyhive.co.uk/)
Joshua Cooper with Sebastien Jouhans
Project 2: Pedestrian Visualisation (http://www.flightphase.com/?page_id=380)
James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou
Project 3: Wall of Sound
Esteban MartÃn Giménez, Laura Fontanet Gómez & Marta Fontanet Gómez with Ireti Olowe, William Hooke, Marc Bonet, Marek Bereza, Alastair Dant & Robin Beitra
Project 4: Natural Writing
Reza Ali with Roger PalÃ
www.vam.ac.uk/activ_events/events/London_Design_Festival/...
Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
Unfortunately there is no documentation on this project. So in a few words ...
3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.
This is my first collaboration with Yannick Jacquet (Antivj / Legoman).
Openframeworks + GLSL Geometry Shaders.
openFrameworks Lab
Digital Design Weekend part of the London Design Festival 2010 programme.
Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend
Project 1: energyhive (www.energyhive.co.uk/)
Joshua Cooper with Sebastien Jouhans
Project 2: Pedestrian Visualisation (www.flightphase.com/?page_id=380)
James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou
Project 3: Wall of Sound
Esteban MartÃn Giménez, Laura Fontanet Gómez & Marta Fontanet Gómez with Ireti Olowe, William Hooke, Marc Bonet, Marek Bereza, Alastair Dant & Robin Beitra
Project 4: Natural Writing
Reza Ali with Roger PalÃ
www.vam.ac.uk/activ_events/events/London_Design_Festival/...