View allAll Photos Tagged openframeworks
Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.
Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.
Captures of the sofware I'm using in live with Murcof. Most of the content is procedural and/or audio reactive.
This body of work is centered around bombshells from the 50s 60s 70s and is heavily influenced by modern graffiti, marbleized paper patterns and Chicago artist Ed Paschke. The work is created using software particle painting engine in c++ and openGL that is very similar to spray painting graffiti except I can use fingers on my tablet instead.
Limited prints are available, contact me if interested.
More at www.donrelyea.com
some tests using a much better AAM algorithm. Just generating some particles based on fast movement of face features. Gets pretty fun towards the end of the video with some large rotations of the head.
This project was inspired by the work of an incredibly talented community of artists and designers that are using video mapping as a medium to reinterpret and transform banal, expected environments. The work of Pablo Valbuena was a strong influence over our explorations, and we sought to introduce dynamic interactivity to augmented sculpture as our novel addition to this community.
Developed in C++, Openframeworks, and OpenNI, we are using the depth mapping capabilities of the kinect to evaluate the viewer(participant's) hand, and position it as the light source of the physical model. In effect, their hand becomes the sun, lighting or dimming our abstracted cityscape.
Some screen grabs from my latest interactive installation.
Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.
More info here: www.clearleft.com/does/art
Workshop with Daito Manabe at FITC 2013, tracking hand movements with basic computer vision in openFrameworks and using them to actuate hand gestures with a custom electrostim box.
Some screen grabs from my latest interactive installation.
Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.
More info here: www.clearleft.com/does/art
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
Some screen grabs from my latest interactive installation.
Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.
More info here: www.clearleft.com/does/art
Captures of the sofware I'm using in live with Murcof. Most of the content is procedural and/or audio reactive.
Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.
inspired by photos like this one from a lot of sports publications and old school edgerton multiflash.
www.flickr.com/photos/joseph_gurney/3504398524/in/pool-se...
some sort of video effect that does in real time? or after the fact on a shot? this is available already and i'm wasting my time?
trying out a couple simple filters for with open frameworks video grabber. hoping to transfer to movies to avoid the problems with the isight camera autobalancing itself quite frequently.
Final tweaks on software piece for CLOUDS documentary by James George and Jonathan Minard. Random output, not post-processed.
project 3d points to screen, use points index divided by number of points as HSB color, build voronoi diagram.
there's some vsync offset in the screencapture.
playing with contour maps.
using multiple thresholds over a perlin noise image, a la julapy
www.julapy.com/blog/2011/02/24/powerhouse-ecologic-exhibi...
Realtime video distortion openFrameworks App for Champagne Valentine. It was projected on the wall of an old sauna for a fashion event