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Personal Project. Poster (18x24") using assets created in Processing and OpenFrameworks.
Composited and finished in Photoshop
working on making contours/polylines audio reactive.
video => vimeo.com/26801065
created using openframeworks 007 & ofxBox2d
+ extending the new and awesome ofPolyline class
Tweaking the final parameters for the particle portrait painting portion of my installation at Dallas Aurora 2013
working on making contours/polylines audio reactive.
video => vimeo.com/26801065
created using openframeworks 007 & ofxBox2d
+ extending the new and awesome ofPolyline class
Binning lots of particles with mouse interaction in realtime, simulating collisions.
code.google.com/p/kyle/source/browse/#svn/trunk/openframe...
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm
Enigmatik live performance on 05-10-2023 @ Le Centre (Vierzon, FR).
More info: daandelange.com/
Made with OpenFrameworks and PureData.
working on making contours/polylines audio reactive.
video => vimeo.com/26801065
created using openframeworks 007 & ofxBox2d
+ extending the new and awesome ofPolyline class
Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme
This is what you get when you use the shuffle described in the previous image rather than the positional bitwise-reverse.
Maybe binary counting works better than chords? Or draft up another swap scheme where distance between two points is something like "wormhole distance"... how many swaps + steps it takes to get from one bit to another.