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Android & Openframeworks & ofxUI

Personal Project. Poster (18x24") using assets created in Processing and OpenFrameworks.

 

Composited and finished in Photoshop

working on making contours/polylines audio reactive.

 

video => vimeo.com/26801065

 

created using openframeworks 007 & ofxBox2d

+ extending the new and awesome ofPolyline class

tidying things up

 

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Naturally I like to touch screens.

Simple test with OpenFrameworks, using a simple algorithm to remove immobile objects.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

Tweaking the final parameters for the particle portrait painting portion of my installation at Dallas Aurora 2013

working on making contours/polylines audio reactive.

 

video => vimeo.com/26801065

 

created using openframeworks 007 & ofxBox2d

+ extending the new and awesome ofPolyline class

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

Simple test with OpenFrameworks, using a simple algorithm to remove immobile objects.

openFrameworks workshop at iMAL, Brussels, May 2009.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

usando openFrameworks y openNI

openFrameworks workshop at iMAL, Brussels, May 2009.

Zach teaching...

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Enigmatik live performance on 05-10-2023 @ Le Centre (Vierzon, FR).

More info: daandelange.com/

lecentre.io/le-centre

 

Made with OpenFrameworks and PureData.

Dpt. x Laurent Craste

Chromatic Festival 2014

working on making contours/polylines audio reactive.

 

video => vimeo.com/26801065

 

created using openframeworks 007 & ofxBox2d

+ extending the new and awesome ofPolyline class

Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme

julie.meitz.free.fr/

sites.google.com/site/jeannedarcartproject/

openFrameworks

 

Color pixels from Van Goh - self - portrait

www.flickr.com/photos/39833920@N07/3662151247/

3d print of hand gestures over time. work in progress with inmi lee.

This is what you get when you use the shuffle described in the previous image rather than the positional bitwise-reverse.

 

Maybe binary counting works better than chords? Or draft up another swap scheme where distance between two points is something like "wormhole distance"... how many swaps + steps it takes to get from one bit to another.

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