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Look at me, I was able to run the Kinect debug example with OF! Lame of me to put this on here, I know. I however did a writeup on my blog about resources (Processing, OF, Cinder) for hacking with Kinect sensors. Check it out here: papoirier.org/thesis/making/kinect-links
Controlling an OpenFrameworks App on my laptop via my FiddlyBits interface on my iPad.
On the laptop, you actually see the output from VDMX, which is getting its image from the OF application via Syphon
working on making contours/polylines audio reactive.
video => vimeo.com/26801065
created using openframeworks 007 & ofxBox2d
+ extending the new and awesome ofPolyline class
Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme
calculating the distance from streets around pittsburgh to the studio for creative inquiry, then drawing the distance isolines. using github.com/kylemcdonald/ofxPathfinder/
I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.
as you try to re-align the ir projector after removing it, this is the kind of image that you get. the center, or a corner, might be coherent -- but the rest will be noisy.
the main thing i discovered was that the reason for the near cutoff on the kinect has nothing to do with brightness or camera/projector geometry. it's all about focus. i should have noticed sooner, but anything closer than 45-50 cm becomes irrecoverably out of focus.
To commemorate its 100th anniversary, IBM commissioned a unique public exhibition called THINK. The exhibition is an examination and a celebration of the human approach to understanding and improving the world through science and technology.
Upon entering the exhibition, visitors pass an LED wall showing live data feeds in vivid color. Once inside, visitors encounter a glowing forest of screens. A breathtaking film charts man’s patterns of progress and understanding. Sosolimited programmed the five interactives that appear on the screens at the end of the film. These interactives explore the history of our progress through Seeing, Mapping, Understanding, Believing, and Acting.
The interactives are visually striking and intuitive, providing visitors with an expansive collection of images, stories, and interviews. These multitouch software applications were designed to seamlessly display large collections of data at high frame rates. We developed the software with OpenFrameworks libraries.
The project was a collaboration between SYPartners, Ralph Applebaum & Associates, George P Johnson, Mirada, and Sosolimited. Photos and video shot by Chris Teague.
Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme
VIDEO:
exploring some generative techniques. each of these forms is produced using the same algorithm by tweaking the parameters slightly
We took our 'Flutter' workshop to the Action Factory in Blackburn for their Community Open Day, 16th February 2011. Special thanks to Lucy Ann Jones for inviting us, it was a fantastic day!
Flutter is a participatory art project created by Tom Betts (nullpointer) which allows children from a very early age to take part in creating a digital art installation. Each child makes a butterfly, using everyday craft materials, which is then brought to life in a video projected 3D world.
Flutter uses real-time computer graphics software developed in openFrameworks.
Photos by Lucy Ann Jones.