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Unfortunately there is no documentation on this project. So in a few words ...
3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.
This is my first collaboration with Yannick Jacquet (Antivj / Legoman).
Openframeworks + GLSL Geometry Shaders.
openFrameworks Lab
Digital Design Weekend part of the London Design Festival 2010 programme.
Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend
Project 1: energyhive (www.energyhive.co.uk/)
Joshua Cooper with Sebastien Jouhans
Project 2: Pedestrian Visualisation (www.flightphase.com/?page_id=380)
James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou
Project 3: Wall of Sound
Esteban MartÃn Giménez, Laura Fontanet Gómez & Marta Fontanet Gómez with Ireti Olowe, William Hooke, Marc Bonet, Marek Bereza, Alastair Dant & Robin Beitra
Project 4: Natural Writing
Reza Ali with Roger PalÃ
www.vam.ac.uk/activ_events/events/London_Design_Festival/...
From a series of top ten explosions. This video was made with custom software that uses the colors and forms from explosions in action films to create 'abstract expressionist' paintings. The source for this composition was Speed.
Selected frames of a new video art piece submitted to Digital Graffiti 2015 using an updated particle painting engine created in openframeworks.
Not too much has changed visually, but behind the scenes I'm working on the logic for how wind should be applied.
The fan to blow is chosen by distance to the object and a check is made to see that it can reach it, previously a fan could be chosen that was close to the object, but the object could be outside of the range of motion of the servo.
The fans around the edge blow a little bit stronger than the ones inside, with the idea that it will push the object towards the middle.
I might try to make fan blowing strength also dependent on how close to the middle the angle is, so that if a fan on the edge blows on the object it won't blow it out of the fan matrix, which still happens from time to time (not shown!)
Naturally any real progress will be done by completing more hardware and doing real life tests, but I didn't have access that right now and I wanted to work a bit on this.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
WIDE/SIDE (2015, João Martinho Moura) Interactive Artwork. More info: jmartinho.net/wide-side-gnration-exhibition/
combining the far infrared image from a handheld FLIR camera with the depth image from a kinect... brainstorming about multicamera alignment... really nice for tracking people in 3d.
openFrameworks Lab
Digital Design Weekend part of the London Design Festival 2010 programme.
Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend
Project 1: energyhive (http://www.energyhive.co.uk/)
Joshua Cooper with Sebastien Jouhans
Project 2: Pedestrian Visualisation (http://www.flightphase.com/?page_id=380)
James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou
Project 3: Wall of Sound
Esteban MartÃn Giménez, Laura Fontanet Gómez & Marta Fontanet Gómez with Ireti Olowe, William Hooke, Marc Bonet, Marek Bereza, Alastair Dant & Robin Beitra
Project 4: Natural Writing
Reza Ali with Roger PalÃ
www.vam.ac.uk/activ_events/events/London_Design_Festival/...
Some screen grabs from my latest interactive installation.
Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.
More info here: www.clearleft.com/does/art
byob helsingor, last minute contribution: projection mapping with mapamok and konstantin grcic chair.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...
Captures of the sofware I'm using in live with Murcof. Most of the content is procedural and/or audio reactive.
brainstorming about multicamera alignment... combining the far infrared image from a handheld FLIR camera with the depth image from a kinect... really nice for tracking people in 3d.
Installing "Light Leaks" at La Gaîté Lyrique for the Capitaine Futur show. gaite-lyrique.net/en/exposition/capitaine-futur-and-the-e...