View allAll Photos Tagged interface
Yes, I needed to look that word up...I think my router fits the definition: "the place or area at which different things meet and communicate with or affect each other"
01/04/2014 for
Monthly Scavenger Hunt
January 2014
#5 Interface
Ironically, a typing command user interface to do set-up stuff and manage the Flavonoid device itself. There were enough unknown variables in the design of the device and enough of my own obsession with preferences and configurations and such all, that I spent some time creating a configurable device. Alas, Nicolas and I are interested in digital devices that are essentially faceless. Just blank, "blind" devices, like Sascha's awesome "Blind Camera" project. They are intriguing because of the way they run counter to intuition and thereby raise questions and immediately make their expression curious and unknown, hopefully opening the possibility for accepting new kinds of interaction rituals besides just pressing little plastic squares and such sorts of interactions that we've come to expect.
Icons, widgets and user interface design and styling for Pebble Beach Systems, Broadcast Automation.
Plex Interface for music, local video files, and steaming content like Hulu and Netflix Watch Instantly.
MMBEEB in its box.
Please check out my website retrocomputers.wordpress.com. You will find loads more stuff relating to old computers like the one above.
Normalement une fois que tu clique sur executer la barre de chargement (en bas de la fenetre) se remplira au fur et a mesure ke l'image ce calcule et un preview de l'image se fera dans les première seconde de création de l'image. pour voir si c'est bien l'image que l'on désirait.
ps: le preview serait a droite de l'image a coter de l'écriture et ferait 400x400
Essa será a tela básica do administrador público.
Informações Pessoais + Lista de Pendências
Calendário (a partir de onde se darão as interações do sistema)
A idéia é que todo item ou ação tenha:
* um agente (Pessoa ou Entidade)
* uma data (a ser definida no momento da criação do item)
* um local (referencia geográfica)
* uma justificativa (curta explicação)
(dá-lhe daniel peidua, minha musa.)
Aí que se você quer fazer uma viajem, vai no calendário, seleciona a data e partir dali começa o processo de compra das passagens, escolha do hotel, processo de recebimento de diárias e outros.
A mesma coisa com a compra de um equipamento ou contratação de um serviço.
Can you imagine our bodies being the engines of innovation, of our own health? Your brain, your heart, your internal organs, your skin, your gestures, your emotions, your DNA, your speaking patterns, your thoughts…all can change the way you eat, sleep, work, and play.
Fascinating stuff! We invite you to come to Vancouver – one of the world’s most creative and healthiest cities – and the Vancouver Convention Centre – a spectacular feat of green architecture right on the Pacific Ocean, next to Stanley Park and across from the North Shore mountains. Come to meet some remarkable people, share your ideas and discuss THE FUTURE OF HEALTH!
(c) Kris Krüg - If you'd like to use any of the photos for anything pls contact Kris first - 778. 898. 3076, kk@kriskrug.com)
Diseño de Interfase para juegos de salon, en este caso un tragamonedas programado en SilverLigth. Trabajo realizado junto con Division Ip un grupo de desarrolladores argentinos.
Art and utility—not necessarily a harmonious pairing. An essential element of artistic freedom is the right to think up and make things that are at first glance totally useless. Designers and technologists are the ones who helpfully intervene in human-machine coexistence. But only artistic confrontations that break out of the confines of practical considerations produce what is truly unexpected and really new. The eminently useful useless is thus the driving force behind the development of the works featured in this exhibition by Linz Art University’s Interface Cultures program.
Instructors: Christa Sommerer (AT), Laurent Mignonneau (FR), Martin Kaltenbrunner (AT), Marlene Hochrieser (AT), Michaela Ortner (AT)
picture showing QmusiQ, a project by Irmgard Falkinger-Reiter (AT).
credit: rubra
NYU student, Jeff Han (above, in black shirt), gave a demonstration at the 2006 TED conference in Monterey.
He showed a multi-touch interface that ran on a 36 inch rear projection screen. It included the two-finger, swell and shrink technology that later became associated with the iPhone. His demo at TED can be seen here:
www.youtube.com/watch?v=QKh1Rv0PlOQ
The dynamic section on the 3-D map starts at counter, 6:35.
The YouTube video is about 10 minutes. There is a shorter and better version of this demo in the film on the 2006 TED conference:
www.netflix.com/Movie/The_Future_We_Will_Create_Inside_th...
Source for the above photo:
International festival of contemporary dance, IIC, Delhi; Groups from Australia, Israel, India and Taiwan
Game On by Theatre of Rhythm and Dance, Australia
Concept & Direction: Annalouise Paul Choreography: Annalouise Paul and Miranda Wheen
Classical Indian Tabla: Bobby Singh Contemporary Dance Miranda Wheen
Art and utility—not necessarily a harmonious pairing. An essential element of artistic freedom is the right to think up and make things that are at first glance totally useless. Designers and technologists are the ones who helpfully intervene in human-machine coexistence. But only artistic confrontations that break out of the confines of practical considerations produce what is truly unexpected and really new. The eminently useful useless is thus the driving force behind the development of the works featured in this exhibition by Linz Art University’s Interface Cultures program.
Instructors: Christa Sommerer (AT), Laurent Mignonneau (FR), Martin Kaltenbrunner (AT), Marlene Hochrieser (AT), Michaela Ortner (AT)
picture showing iWilson, a project by Veronika Pauser (AT).
credit: rubra
Typical of the weather this time of year - a colourful mix of rain, wind
and sunny spells. Makes for some nice and interesting skies sometimes.
Art and utility—not necessarily a harmonious pairing. An essential element of artistic freedom is the right to think up and make things that are at first glance totally useless. Designers and technologists are the ones who helpfully intervene in human-machine coexistence. But only artistic confrontations that break out of the confines of practical considerations produce what is truly unexpected and really new. The eminently useful useless is thus the driving force behind the development of the works featured in this exhibition by Linz Art University’s Interface Cultures program.
Instructors: Christa Sommerer (AT), Laurent Mignonneau (FR), Martin Kaltenbrunner (AT), Marlene Hochrieser (AT), Michaela Ortner (AT)
picture showing iWilson, a project by Veronika Pauser (AT).
credit: rubra
The client want something different from their competitor, so i try to be a 'bad boy' here.
I use grunge style and blend it with simple & clean layout to make it easy for user to browse the site.
INTERFACE 2014 Digital Health International Summit is Sanotron’s third annual summit. It is a two-day event designed to engage, inform, inspire and connect digital health innovators and other health stakeholders from Canada and from around the world.
DanSync is an interactive artwork that allows audience to manipulate real time human body movements with a custom-built table controller. DanSync was created for two collaborative performance installations entitled “Memory Station” and “Interface”, at Lasalle College of the Arts Singapore.
The intention of DanSync is to explore the human body movements by giving the audience control over the dancer’s movement. Vibrations will be activated where the lights are lit on the dancer’s body so as to notify her of the audience’s interaction
Interface is a collaborative project that explores the relationship of interactive media with dance performance. Based on extensive research of specific sites, custom-made technology is designed to respond to body movements or specific spaces and are translated to audio-visual expressions.
In each dance work by Level 2 BA(Hons) Dance student-choreographers, interactive technology serves as a choreographic tool and expressive media for this performance-installation.
Dancers - Anita Anton, Eva Tey, Samantha Lau, Lim Ming Zhi, Zhou Yiru
Media artists - Mui Rui YI, Benjamin Low, Mithru Vigneshwara, Adam Aw, Zac Ong
Mentor - Melissa Quek and Andreas Schlegel