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The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
Very cool image of Jenny's spine and shoulders. I liked the touch screen display and user interface.
I've been looking for the perfect bag interfacing for years, like 8 years, actually. I started out buying the Pellon #30 stuff I could get at my local fabric store, then realized it was expensive enough I should start buying it wholesale. So I did that for a while and my local distributor went out of business. Shortly thereafter I went to New York City and spent some time scouting in the fashion district looking for bag hardware and interfacing and a few other things. I came across a roll of interfacing that was a little thinner than I would have preferred but had the crispness I was interested. And instead of the measly 20" bolts (like Pellon comes in), this new roll was 48" wide. I was in heaven. No more having tons of 2-4" wide strips that were hard to find a use for. However, the company I had ordered my interfacing was went out of business and there was no information on the roll to help me know who the manufacturer was. I remember when I originally purchased it I'd asked where it was made and the older gentleman writing up my order shrugged his shoulders and asked "Why?" I replied that I was trying to only source materials that I could be sure were sweatshop free. He laughed and wished me good luck and continued writing up my order.
So while I used all 250 yards of that bolt, and it took me about 2 years to do, I never felt comfortable about not knowing where it came from. So when I ran out of my thin interfacing I decided to contact the company I get my thick interfacing from. I'd heard from a different distributor of their products that they'd stopped making lightweight, but I figured it was worth a shot.
I was thrilled to find out that not only did they sell it, but they sent me a very large sample. I got to cutting it out and fell in love with it. It's 60" wide, so it is kinda bulky to work with. But it was the perfect texture, drape, thickness, etc.
And purchasing this roll reminded me why it is so important to purchase wholesale materials. This entire 60-inch wide, 250-yard roll cost me $267, including shipping. I paid less than $1.07 per yard for this interfacing. The most similar product you can find at fabric or craft stores is the Pellon I used to purchase. That is 20" wide and costs around $2 a yard. So, 1 yard of my new stuff = $1.07. 1 yard of equivalent square footage of Pellon = $6+ per yard. I save $5 per yard by purchasing wholesale.
Kamadeva Interface.
Interfaccia di frontend del progetto Genesi of Mantra.
Tecnologia utilizzata: php, javascript, json
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The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
Example of Interface Design.
To see even more pictures of the table and our team, check out our Flickr page:
A Interface Celular ITC 4000 é um equipamento que integra telefonia móvel à fixa, desenvolvido para facilitar o uso compartilhado da linha celular, conectando-a a centrais telefônicas (PABX).
Através dela é possível utilizar as vantagens dos planos de tarifas diferenciadas oferecidos pelas prestadoras de telefonia celular com o mesmo conforto e comodidade de uma ligação de telefonia fixa.
Este equipamento possui módulo GSM (Quad-Band) e conector de cartão SIM para inserção do chip habilitado
Compre na CDmidia.com: www.cdmidia.com/comprar/interface-intelbras-celular-itc-4...
Cena en un restorán turco antes de la inauguración de la muestra Interface and Society en Oslo, en la que participé con 'Intimidad'. Concurrencia muy internacional, aunque yo era el único 'latino'.
The flip clock interface was one of the effects I’ve been wanting to try out for the past while because of its simple and sleek style. Though the techniques used were fairly basic, the overall effect is quite nice, with the subtle texture on the surface as a personal favourite.
To see more daily designs like this, please visit designtaneous.com
The children of today are the parents of the future. Growing up in an environment where social networking is vital, thoughts are contributed in motion and walls of privacy are fading these new families lives will be one large system of communication networks. They will hold a great sense of value in this interconnectivity without boundaries and the web of networks will touch each and every area of their lives. Would this not include their babies too?
The Networked Baby / Interconnectivity for the socially developing baby.
In the future it will become increasingly more important for parents to feel that their children are developing socially, making connections and plugging into the world of networking and a very early age. Playdates just will not cut it anymore. How can we allow our toddlers to create and develop connections virtually?
Social time for young children, particularly kids between 1 and 2, is as much a laboratory for experimentation and learning as it is a fun time to push toys around the room with a friend. When your little one has a play date, he learns from what the other child does, observes how he does it, and takes note of how the other child’s actions impact the environment in which they play.
Umie / A Community for Children
This networked community for children will allow them to foster and develop relationships in the digital realm. Umie is a highly networked doll that the child carries with them when they are interacting with other children in the park, on a stroll or on playdates. Information about the other child is transferred to little Umie and the two children are instantly connected in each others networks. When the child goes back to their own playroom they can continue play through the avenue of Umie. The "friends" appear as abstract forms that respond according to that specific child's interaction with their own Umie.
Umie
...connects babies to their friends
...allows them to play together virtually as a portal
...identifies the number of friends in the babie’s network
...morphs and responds based on the interaction of the friend and the number of friends in the network
...grows with the baby
Ironically, a typing command user interface to do set-up stuff and manage the Flavonoid device itself. There were enough unknown variables in the design of the device and enough of my own obsession with preferences and configurations and such all, that I spent some time creating a configurable device. Alas, Nicolas and I are interested in digital devices that are essentially faceless. Just blank, "blind" devices, like Sascha's awesome "Blind Camera" project. They are intriguing because of the way they run counter to intuition and thereby raise questions and immediately make their expression curious and unknown, hopefully opening the possibility for accepting new kinds of interaction rituals besides just pressing little plastic squares and such sorts of interactions that we've come to expect.
Icons, widgets and user interface design and styling for Pebble Beach Systems, Broadcast Automation.
MMBEEB in its box.
Please check out my website retrocomputers.wordpress.com. You will find loads more stuff relating to old computers like the one above.