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The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

This is the interface that goes into the a580's battery compartment. For obvious reasons, it will not be used in my final project, but I thought some folks would like to see what it looks like inside.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Icons, widgets and user interface design and styling for Pebble Beach Systems, Broadcast Automation.

This is what happens when you re-activate your Twitter account. I guess it's a gentle slap on the wrist, apparently the account returns 100% to normal within 24 hrs.

The multi-mount interface of MSR SuperFly works well with the EasyClic plus mount of the Campingaz canister.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

My existing Nokia carkit interface, which I originally bought to connect my Nokia CK-7W bluetooth carkit to my 2006 Cooper Checkmate. This is just the interface, it does not contain the actual carkit (which is another small black box).

iPhone Home Automation Interface :

Scenes

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Interface Message Processor

 

Developed for the Advanced Research Projects Agency by Bolt Beranek and Newman Inc.

 

The Origins of the Internet

 

“When the Soviet Union launched the Sputnik satellite in 1957, the US government responded with dramatically increased support of technology research and development, much of it funded through the new Advanced Research Projects Agency (ARPA). In 1966 Bob Taylor of ARPA’s computer research division obtained funding for a network called ARPANET to link computers so that resources and results could be shared more easily. He hired Larry Roberts of MIT to manage the project, which was based on newly-invented packet-switching technology. At the end of the 1969 the ARPANET began operating with four nodes: University of California at Los Angeles and Santa Barbara, Stanford Research Institute, and University of Utah. That original ARPANET gradually grew into the Internet, which 30 years later had about 43 million nodes.

 

The early Internet, used primarily by engineers and scientists, was not at all user-friendly. As e-mail and file transfer protocols and programs matured, non-specialists started to use it. In 1989, Tim Berners-Lee of the CERN high-energy physics lab in Europe proposed a protocol for the exchange of online documents which became the basis for the World Wide Web. The development in 1993 of the graphical browser Mosaic by Marc Andreessen and his team at the National Center for Supercomputing Applications (NCSA) made the web accessible to everyone and led to its explosive growth. Marc Andreessen and entrepreneur Jim Clark founded Netscape in 1994 to create a web browser based on the Mosaic project. Netscape Navigator quickly dominated the early browser market.”

 

Computer History Museum

Mountain View, CA

www.computerhistory.org/

 

(7112)

Interface para aplicativo mobile de leitura e envio de e.mails.

 

Cliente: nTime Mobile Solutions *2006

International festival of contemporary dance, IIC, Delhi; Groups from Australia, Israel, India and Taiwan

 

Game On by Theatre of Rhythm and Dance, Australia

Concept & Direction: Annalouise Paul Choreography: Annalouise Paul and Miranda Wheen

Classical Indian Tabla: Bobby Singh Contemporary Dance Miranda Wheen

As computational devices evolve, more tools and interfaces are built between the user and the machine. This allows us to complete increasingly complex tasks without having to focus on understanding the nuances of the machine. While this movement is overall positive, one of the drawbacks is that people no longer learn the fundamental processes which allow the tool to work. In addition, by neglecting history, we forget the alternatives to the technologies that we use today – forgotten alternatives that may once have been the status quo. Understanding them would give us a broader view of what we have now, how they superseded their ancestors and what their pitfalls are – important knowledge for those who design possible futures.

It is with these preoccupations in mind that Linobyte came into existence. It combines the explanation of how bits, bytes, and chars work, with a hands-on experience of creating Core Rope ROMs: memories that were written by weaving a wire through ferrite cores.

 

Credit: Wesley Lee

 

An LED Flashlight App for iPhone 4

 

Interface + UX + Icon design

Plex Interface for music, local video files, and steaming content like Hulu and Netflix Watch Instantly.

Super Bowl interface on NBC.com

I've been looking for the perfect bag interfacing for years, like 8 years, actually. I started out buying the Pellon #30 stuff I could get at my local fabric store, then realized it was expensive enough I should start buying it wholesale. So I did that for a while and my local distributor went out of business. Shortly thereafter I went to New York City and spent some time scouting in the fashion district looking for bag hardware and interfacing and a few other things. I came across a roll of interfacing that was a little thinner than I would have preferred but had the crispness I was interested. And instead of the measly 20" bolts (like Pellon comes in), this new roll was 48" wide. I was in heaven. No more having tons of 2-4" wide strips that were hard to find a use for. However, the company I had ordered my interfacing was went out of business and there was no information on the roll to help me know who the manufacturer was. I remember when I originally purchased it I'd asked where it was made and the older gentleman writing up my order shrugged his shoulders and asked "Why?" I replied that I was trying to only source materials that I could be sure were sweatshop free. He laughed and wished me good luck and continued writing up my order.

 

So while I used all 250 yards of that bolt, and it took me about 2 years to do, I never felt comfortable about not knowing where it came from. So when I ran out of my thin interfacing I decided to contact the company I get my thick interfacing from. I'd heard from a different distributor of their products that they'd stopped making lightweight, but I figured it was worth a shot.

 

I was thrilled to find out that not only did they sell it, but they sent me a very large sample. I got to cutting it out and fell in love with it. It's 60" wide, so it is kinda bulky to work with. But it was the perfect texture, drape, thickness, etc.

 

And purchasing this roll reminded me why it is so important to purchase wholesale materials. This entire 60-inch wide, 250-yard roll cost me $267, including shipping. I paid less than $1.07 per yard for this interfacing. The most similar product you can find at fabric or craft stores is the Pellon I used to purchase. That is 20" wide and costs around $2 a yard. So, 1 yard of my new stuff = $1.07. 1 yard of equivalent square footage of Pellon = $6+ per yard. I save $5 per yard by purchasing wholesale.

iPhone Home Automation Interface :

TV Remote

Icons, widgets and user interface design and styling for Pebble Beach Systems, Broadcast Automation.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Web-app for Newstin

View over Ancient Rome from FAO Building: Circus Maximus

Stretton Taborn.

Text Stretton Taborn 1981

Award of Excellence -Rendering

Icons, widgets and user interface design and styling for Pebble Beach Systems, Broadcast Automation.

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