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A little Arduino project that I have built for the closing show at the Web Flash Festival Paris in the Centre Pompidou. It is a joystick + paddle interface for the Atari 2600. I used it to have the whole audience play Space Invaders and Super Breakout via motion tracking.

Trabalho de conclusão do curso de Pós Graduação em Desenvolvimento de Jogos Digitais (PUCRS). Foi desenvolvido em grupo (Henry Braun e André Trombetta na programação e eu, Silvair Frazão e Marcelo Alencar no design) um jogo para o filme As Aventuras do Avião Vermelho.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Design for iPhone & iPad apps: User Interface at ramotion.com

Another WP admin screenshot. SVN HEAD this time.

This humidifier is one of the bestsellers in Korean appliance market. Whenever I wash this humidifier, I get really angry.

 

Look at that. It's a picthure of its divided one.

 

Before washing the humidifier, as you can see above, it has to be divided into 5 things.

 

- Two caps

- filter

- water tank

- motor unit

Kamadeva Interface.

Interfaccia di frontend del progetto Genesi of Mantra.

Tecnologia utilizzata: php, javascript, json

 

dettagli su:

www.plasm.it

YouTube

Vimeo

RS232 Interface für Casio FX-850P/FX-880P

 

Mehr Infos dazu in meinem Block:

manib.bplaced.net/blog/?page_id=236

I can carry my entire CD collection in my pocket. I can record 80-hours of television for on-demand playback. I can share annotated pictures with the entire planet in an instant. So why does the standard gas pump still have such a poor user interface? With input and peripherals located in different areas and limited on-screen interactivity, you'd figure somebody would be able to build a better mouse trap. Nevermind that it merrily took $55.00 from me to fill my "gas-guzzling SUV", but that's another story for another day.

Interface Electronics mod-8x2 ser# 0112...

Voile and chiffon are not fabrics normally associated with corsetry for it's fragile properties but, firmly backed onto the interfacing, it can be done- and with striking results. Here finished with contrasting sating boning cases and matching binding.

A Interface Celular ITC 4000 é um equipamento que integra telefonia móvel à fixa, desenvolvido para facilitar o uso compartilhado da linha celular, conectando-a a centrais telefônicas (PABX).

Através dela é possível utilizar as vantagens dos planos de tarifas diferenciadas oferecidos pelas prestadoras de telefonia celular com o mesmo conforto e comodidade de uma ligação de telefonia fixa.

Este equipamento possui módulo GSM (Quad-Band) e conector de cartão SIM para inserção do chip habilitado

 

Compre na CDmidia.com: www.cdmidia.com/comprar/interface-intelbras-celular-itc-4...

Break on through to the other side.

Solo imprímelo y arma

Jack Schulze, Matt Cottam and Timo Arnall

I took this picture of a pillar from the Donora-Webster Bridge last week. Upon my return to the site today, barely any evidence of this pillar exists, save for a small piece of concrete here or there.

Just playing around with the system configuration a few weeks ago.

Testing projections on interactive surface.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

MMBEEB in its box.

 

Please check out my website retrocomputers.wordpress.com. You will find loads more stuff relating to old computers like the one above.

From left, Daniel Schulman and Nishant Jalgaonkar, both PhD students in mechanical engineering, making adjustments to the active seat in the vehicle they use for researching motion sickness mitigation solutions for passengers of autonomous vehicles, outside the George G. Brown Laboratories on the North Campus of the University of Michigan in Ann Arbor on Wednesday afternoon, June 12, 2022.

 

Autonomous vehicles create the opportunity for passengers to perform productive tasks during their commutes. However, it is estimated that motion sickness afflicts one in three adults in the United States traveling in passenger vehicles. The aim of their project is to design, build, and test a motion sickness mitigation system such as an active seat, active restraint, active passenger stimuli, and active productivity interface.

 

Photo: Brenda Ahearn/University of Michigan, College of Engineering, Communications and Marketing

BodyControlled #4 - Bio Interfacing presents three performances using data collected from inside the human body: the EEG waves-based audio-visual performance INsideOUT by Claudia Robles Angel, Seas of Tranquility by Peter Kirn and Marco Donnarumma’s Music for Flesh II, where sounds are produced - and controlled - by his muscles.

 

A keynote presented by Hasso-Plattner-Institute’s investigator Pedro Lopes discusses ‘’Human-Computer Interaction: Artistic and Scientific perspectives on augmenting our bodies’’. In conjunction with the events of the performance night, anyone can learn more about the artists’ methods by taking part in the workshops presented by Claudia Robles Angel and Marco Donnarumma.

International festival of contemporary dance, IIC, Delhi; Groups from Australia, Israel, India and Taiwan

 

International Co-production between Idan Cohen and Sapphire Creations Dance

Company Dancers Musician and Composer: Mayookh Bhaumik. Israeli

 

choreographer: Idan

Cohen Dancers: Ran Ben Dror, Noa Shiloh, Koushik Das, Ankita Duttagupta Collab: Idan

Cohen and Sapphire Creations Dance Company

Ars Electronica Festival 2016

A few words about construction: Blogged.

Design for iPhone & iPad apps: User Interface at ramotion.com

all interface re-created in AI CS4

Ars Electronica Futurelab Residency 2022:

 

Neuro-wearables and BCIs (Brain-Computer-Interfaces) are already here, and soon they will be everywhere. As innovation is moving faster than the social and ethical frameworks around it, researchers at Columbia University have developed 5 “NeuroRights”: Mental Privacy, Personal Identity, Free Will, Equal Access to Mental Augmentation and Protection Against Algorithmic Biases. Inspired by these NeuroRights, Roel Heremans and his team are designing a series of five interactive installations to make each NeuroRight tangible for participants. They want participants to explore unasked questions about the future of our NeuroRights in a world where BCIs are ubiquitous. Wearing a real-time BCI headphone in front of a custom-made Arcade Machine, participants will be guided through an aesthetic experience where their mental state is transparent and malleable. With this, the team hopes to evoke a visceral reaction, so that participants feel the need for NeuroRights on a personal level. Learn more:

 

ars.electronica.art/aeblog/en/2022/08/09/roel-heremans/

 

Credit:

 

Artist: Roel Heremans

Interaktives Design: Tyrell

BCI-Software: Yuhan Zhang, Thai Duong Truong, Maarten Francq

Neurologische Beratung: Chie Nakatani, Cees van Leeuwen

Künstlerische Beratung: Emanuele Dainotti, Evan Cole

Arcade-Design: Rudi van de Kerkhof

 

This project is funded by the Flemish Ministry of Culture, Youth and Media.

 

Photo: Rachel Gruitjers

 

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