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Interface para aplicativo mobile de leitura e envio de e.mails.
Cliente: nTime Mobile Solutions *2006
This is the interface I built for my upcoming installation at the Toca Me conference 2009 in Munich.
The children of today are the parents of the future. Growing up in an environment where social networking is vital, thoughts are contributed in motion and walls of privacy are fading these new families lives will be one large system of communication networks. They will hold a great sense of value in this interconnectivity without boundaries and the web of networks will touch each and every area of their lives. Would this not include their babies too?
The Networked Baby / Interconnectivity for the socially developing baby.
In the future it will become increasingly more important for parents to feel that their children are developing socially, making connections and plugging into the world of networking and a very early age. Playdates just will not cut it anymore. How can we allow our toddlers to create and develop connections virtually?
Social time for young children, particularly kids between 1 and 2, is as much a laboratory for experimentation and learning as it is a fun time to push toys around the room with a friend. When your little one has a play date, he learns from what the other child does, observes how he does it, and takes note of how the other child’s actions impact the environment in which they play.
Umie / A Community for Children
This networked community for children will allow them to foster and develop relationships in the digital realm. Umie is a highly networked doll that the child carries with them when they are interacting with other children in the park, on a stroll or on playdates. Information about the other child is transferred to little Umie and the two children are instantly connected in each others networks. When the child goes back to their own playroom they can continue play through the avenue of Umie. The "friends" appear as abstract forms that respond according to that specific child's interaction with their own Umie.
Umie
...connects babies to their friends
...allows them to play together virtually as a portal
...identifies the number of friends in the babie’s network
...morphs and responds based on the interaction of the friend and the number of friends in the network
...grows with the baby
Trabalho de conclusão do curso de Pós Graduação em Desenvolvimento de Jogos Digitais (PUCRS). Foi desenvolvido em grupo (Henry Braun e André Trombetta na programação e eu, Silvair Frazão e Marcelo Alencar no design) um jogo para o filme As Aventuras do Avião Vermelho.
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
This humidifier is one of the bestsellers in Korean appliance market. Whenever I wash this humidifier, I get really angry.
Look at that. It's a picthure of its divided one.
Before washing the humidifier, as you can see above, it has to be divided into 5 things.
- Two caps
- filter
- water tank
- motor unit
Kamadeva Interface.
Interfaccia di frontend del progetto Genesi of Mantra.
Tecnologia utilizzata: php, javascript, json
dettagli su:
Trabalho de conclusão do curso de Pós Graduação em Desenvolvimento de Jogos Digitais (PUCRS). Foi desenvolvido em grupo (Henry Braun e André Trombetta na programação e eu, Silvair Frazão e Marcelo Alencar no design) um jogo para o filme As Aventuras do Avião Vermelho.
A Interface Celular ITC 4000 é um equipamento que integra telefonia móvel à fixa, desenvolvido para facilitar o uso compartilhado da linha celular, conectando-a a centrais telefônicas (PABX).
Através dela é possÃvel utilizar as vantagens dos planos de tarifas diferenciadas oferecidos pelas prestadoras de telefonia celular com o mesmo conforto e comodidade de uma ligação de telefonia fixa.
Este equipamento possui módulo GSM (Quad-Band) e conector de cartão SIM para inserção do chip habilitado
Compre na CDmidia.com: www.cdmidia.com/comprar/interface-intelbras-celular-itc-4...
The PoE version of the magnetometer features a USB interface for debugging and direct firmware upgrades. In normal use firmware upgrades are performed remotely with the image sent within the normal communications protocol.
Might future web interfaces look something like the data displays from World of Warcraft? Joi Ito thinks they might...
Total user interface fail in almost every respect.
It repeatedly barks "Please place your item on the scale", where the scale is a metre to your right and only obvious when you stand back this far to take a photo. The scanner has a dual purpose in supermarkets, where it can weigh too. But not here. Ok, so B&Q has bigger items than a supermarket, but the scale looks like a packing area. It needs a big sticker saying "SCALE".
When it had finished I inserted my card (off to the left after some more looking around, after moving the basket so I could get the card into the slot at the bottom). Eventually some little timeout timer went off and the screen silently changed to "payment method" on the lo-contrast [tm] screen. I'd already put my card in, but this wasn't enough for it to figure out I wanted to use a card.
A woman with worse people-interface skills than the orange machine was hovering between the four retardo-tills trying help people out by going "press that one, innit".
But wait, where are the bags? What do you mean they cost 10p and I'll have to queue again to buy one?
The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?
On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.
To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/
Nice flash timeline. I love the motion blur on the numbers. There is some nice animation here. I think the clickable area of the years could be larger, and there could be more emphasis on the text that describes what happened in that year, but overall this is nuts.
Dazzled by the hyperreality of digital journalism we may find ourselves questioning the possibility of truth among contradictory narratives and sensations. British MP Jo Cox’s death in June 2016 has represented such a scenario most archetypally with an extraordinary display of media bias provided by the so-called left and right, from national newspapers to independent media.
In this work, the artists aim to create a user-experience of robotic journalism. Audiences can map out and generate news using artificial intelligence and data mined from a range of UK media online by using a mixer interface. The result will be displayed in an installation composed of data visualization, a ticker and research material.
credit: Florian Voggeneder
Luke Patrick Brennan, Biomedical Engineering MSE Undergraduate and Priyan Weerappuli, Biomedical Engineering Graduate Student and Founder/Executive Director of The Open Source Science Project, in a join project with Dr. James Moon's lab is studying the structural and functional properties of neutrophil extracellular traps. These immune structures are produced by neutrophils in response to contact with various pathogens (e.g. bacteria). The devices will be used to simulate the flow environment within a blood vessel to better understand how these structures behave when released into the vasculature.
Photo by Robert Coelius
Multimedia Producer, Communications & Marketing, Michigan Engineering | @UMengineering