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Never seen an electronic display for a juice container before. While the size of cups is nice, not sure what the asterisk or pound key do (escape? quit?)

Design for iPhone & iPad apps: User Interface at ramotion.com

Right next to the entrance

Southwest Airlines Boarding Lines

(Las Vegas Airport)

 

The problem: Limited space

The (attempted) solution: Provide 2 lines, but make each modal

 

Two main poles in the front of the line have 3-faced rotating signs with letters indicating the group (A,B,C), and numbers indicating which half of the line travelers are in (1-30, 31-60). The poles in the middle have the subsection numbers (1-5, 6-10, 11-15, 16-20, 21-25, 26-30).

 

So in theory this idea works great because you can potentially always have one line queuing up while the other is boarding, but in practice this design has it's problems. Since the 3-faced group signs have to be spun manually by the gate attendant, problems emerge when the gate attendant turns the sign to the wrong group letter, somewhere in between, or forgets to turn the sign entirely. Resulting in people shuffling back and forth in confusion.

 

Another problem is that each number block is supposed to provide room for 5 people, but there is only room for 4. So the 5th person always spills into the adjoining block. This spilling renders the marking of every block past the second useless. To make matters worse, people tend to stand with their luggage in front or behind them. This just adds to uselessness of the number blocks.

 

SWA... a few suggestions for improving your design:

 

- Display the subsections (number blocks) on the floor as well as above.

 

- Have some visual indicators on the floor to suggest travelers stand with their carry-ons to one side of them, allowing travelers to stand closer together.

 

- Use large low power digital displays for the group signs, and provide gate attendants an interface for controlling them from any of their stations.

  

Having a smoother process will not only speed up boarding times, but also reduce traveler anxiousness. Resulting in happier flight attendants. Creating a positive feedback loop.

 

i don't know what's worst: the fact that some front-end developer screwed up the search button, or the "0 hits" result i got by searching for "photoshop." on adobe's own website

Might future web interfaces look something like the data displays from World of Warcraft? Joi Ito thinks they might...

www.goalfinder.com

These are screenshots of the Goalfinder's animation on math on the site, the animations cover the concept using real life examples

Completed during saturday morning. Design by n4txi. Work well with Ic-R10 and Ic-756pro2 from HamRadioDeluxe. Looking forward for ok rtty dx contest this weekend , finally I will enjoy comfort of dx cluster :))

Essa será a tela básica do administrador público.

Informações Pessoais + Lista de Pendências

Calendário (a partir de onde se darão as interações do sistema)

 

A idéia é que todo item ou ação tenha:

* um agente (Pessoa ou Entidade)

* uma data (a ser definida no momento da criação do item)

* um local (referencia geográfica)

* uma justificativa (curta explicação)

 

(dá-lhe daniel peidua, minha musa.)

 

Aí que se você quer fazer uma viajem, vai no calendário, seleciona a data e partir dali começa o processo de compra das passagens, escolha do hotel, processo de recebimento de diárias e outros.

A mesma coisa com a compra de um equipamento ou contratação de um serviço.

I took this picture of a pillar from the Donora-Webster Bridge last week. Upon my return to the site today, barely any evidence of this pillar exists, save for a small piece of concrete here or there.

Expanded Interfaces

Mediencampus der Hochschule Darmstadt und School of Art & Design am Cork Institute of Technology

 

This year‘s presentation by students in the Interface Cultures program showcases newly emerging artistic skill profiles at the nexus of interactive media technology and interface technology.

 

credit: rubra

Trabalho de conclusão do curso de Pós Graduação em Desenvolvimento de Jogos Digitais (PUCRS). Foi desenvolvido em grupo (Henry Braun e André Trombetta na programação e eu, Silvair Frazão e Marcelo Alencar no design) um jogo para o filme As Aventuras do Avião Vermelho.

Solo imprímelo y arma

Close-up view of a control interface featuring various tactile buttons and a fader, likely for audio mixing.

Art and utility—not necessarily a harmonious pairing. An essential element of artistic freedom is the right to think up and make things that are at first glance totally useless. Designers and technologists are the ones who helpfully intervene in human-machine coexistence. But only artistic confrontations that break out of the confines of practical considerations produce what is truly unexpected and really new. The eminently useful useless is thus the driving force behind the development of the works featured in this exhibition by Linz Art University’s Interface Cultures program.

 

Instructors: Christa Sommerer (AT), Laurent Mignonneau (FR), Martin Kaltenbrunner (AT), Marlene Hochrieser (AT), Michaela Ortner (AT)

 

picture showing iWilson, a project by Veronika Pauser (AT).

 

credit: rubra

Art and utility—not necessarily a harmonious pairing. An essential element of artistic freedom is the right to think up and make things that are at first glance totally useless. Designers and technologists are the ones who helpfully intervene in human-machine coexistence. But only artistic confrontations that break out of the confines of practical considerations produce what is truly unexpected and really new. The eminently useful useless is thus the driving force behind the development of the works featured in this exhibition by Linz Art University’s Interface Cultures program.

 

Instructors: Christa Sommerer (AT), Laurent Mignonneau (FR), Martin Kaltenbrunner (AT), Marlene Hochrieser (AT), Michaela Ortner (AT)

 

picture showing iWilson, a project by Veronika Pauser (AT).

 

credit: rubra

Art and utility—not necessarily a harmonious pairing. An essential element of artistic freedom is the right to think up and make things that are at first glance totally useless. Designers and technologists are the ones who helpfully intervene in human-machine coexistence. But only artistic confrontations that break out of the confines of practical considerations produce what is truly unexpected and really new. The eminently useful useless is thus the driving force behind the development of the works featured in this exhibition by Linz Art University’s Interface Cultures program.

 

Instructors: Christa Sommerer (AT), Laurent Mignonneau (FR), Martin Kaltenbrunner (AT), Marlene Hochrieser (AT), Michaela Ortner (AT)

 

picture showing FMR1, a project by Fabrizio Lamoncha (ES), Ioan Ovidiu Cernei (RO), Maša Jazbec (SI).

 

credit: rubra

L'HUD di gioco, prima beta con quasi tutto. Il contagiri è ancora in preliminare, aspetta di essere provato e montato..

Art and utility—not necessarily a harmonious pairing. An essential element of artistic freedom is the right to think up and make things that are at first glance totally useless. Designers and technologists are the ones who helpfully intervene in human-machine coexistence. But only artistic confrontations that break out of the confines of practical considerations produce what is truly unexpected and really new. The eminently useful useless is thus the driving force behind the development of the works featured in this exhibition by Linz Art University’s Interface Cultures program.

 

Instructors: Christa Sommerer (AT), Laurent Mignonneau (FR), Martin Kaltenbrunner (AT), Marlene Hochrieser (AT), Michaela Ortner (AT)

 

picture showing FMR1, a project by Fabrizio Lamoncha (ES), Ioan Ovidiu Cernei (RO), Maša Jazbec (SI).

 

credit: rubra

Protoss interface screenshots

Kon het niet laten om te gaan spelen met deze hotelschakeling op armafstand in het hotel.

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