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Made for the "An ATC a Day #5" swap on Swap Bot

Interactive PufferSphere XL

 

www.pufferfishdisplays.co.uk

 

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I don't actually know what goes in here.

Unstable Empathy is an intimate environment mediated by the mind activity of two players who are constantly

forced to negotiate their empathic state, it's a collaborative experience in which the meanings of cooperation and entangment

are directly perceived on the physiological level.

The installation consists of a sculptural object functioning as an intimate interface between two players equipped

with EEG (electroencephalographic) headsets who, by means of their own brain activities, are forced to negotiate their emotions

in order to unveil their facial details. With the only prompt being to “feel," the two players develop their own methodology

of interaction to discover their own physiognomy, and ultimately experience their separate selves as a whole entity.

 

Unstable Empathy is a project by Mattia Casalegno and Enzo Varriale (LanVidesource), produced by iMAL.

 

Curators and coordinators: Marie-Laure Delaby and Yves Bernard

Funding Partner: European Commission Culture Programme, French Speaking Community of Belgium (digital art commission)

EEG technology provided by Emotiv inc.

mnhn cetaces exhibition

 

In our fast and digital times of computers, networking and interactive mobile devices, there is only little room left, for different paces, concentration on quiet things. By utilizing old handcraft techniques such as Macrame – a knotted net using red ribbon wire –, this installation not only aims to preserve the knowledge of traditional artwork, but also the creation processes with time for talk and information exchange. By taking this individual work out of the context of private homes and placing it into public space, this project becomes a beautiful and poetical call for preserving old handwork techniques – also as an inspiring and creative resource for new structures and designs. We definitely enjoyed it !!!

Winning Letter from 2nd annual New Media Slam for the Best Interactivity. Awarded to BCIT New Media Crew For Scotty and Doyle in Escape from the glue factory

An interactive installation project.

 

Quick summary; This project explores one of the more significant but controversal relationships between the waking world and the dream, the collective unconscious.

 

These illustrations are seperated into tetris like blocks. The blocks can be re-arranged and inter-connected to form alternative narratives. In this case, three dreams are split into two blocks per dream.

 

The blocks have a hollowed-out foamboard structure. Inside is a simple optoelectronic circuit that illuminates the sides of the blocks in a very tron-like fashion. These not only look pretty, but help you to piece the blocks together to form the original narrative (they are colour coded for identity). Read full project description here

 

5 апреля 2017 года в Scenario Cafe прошли две встречи с Interactive Brokers: бизнес-завтрак для фондов, банков, финансовых советников и брокеров и семинар по личному кабинету IB, терминалу TWS и другим вопросам трейдинга. Ведущий – Максим Ланин, менеджер по развитию бизнеса Interactive Brokers LLC в России и странах Восточной Европы. Видео доступно на Youtube-канале Алины Ананьевой, LowRisk.ru: www.youtube.com/channel/UCHMjbvItcYaU0czo5N1WtmA

5 апреля 2017 года в Scenario Cafe прошли две встречи с Interactive Brokers: бизнес-завтрак для фондов, банков, финансовых советников и брокеров и семинар по личному кабинету IB, терминалу TWS и другим вопросам трейдинга. Ведущий – Максим Ланин, менеджер по развитию бизнеса Interactive Brokers LLC в России и странах Восточной Европы. Видео доступно на Youtube-канале Алины Ананьевой, LowRisk.ru: www.youtube.com/channel/UCHMjbvItcYaU0czo5N1WtmA

Example of an interactive at the Science Museum, London

In our fast and digital times of computers, networking and interactive mobile devices, there is only little room left, for different paces, concentration on quiet things. By utilizing old handcraft techniques such as Macrame – a knotted net using red ribbon wire –, this installation not only aims to preserve the knowledge of traditional artwork, but also the creation processes with time for talk and information exchange. By taking this individual work out of the context of private homes and placing it into public space, this project becomes a beautiful and poetical call for preserving old handwork techniques – also as an inspiring and creative resource for new structures and designs. We definitely enjoyed it !!!

RPT fuses Integrative Therapeutic Massage, Immersive Video Art, and Shared Perspective Virtual Reality to create a technologically mediated healing modality capable of inducing collective out-of-body experience. Transformative healing is possible ...

 

Recursion Projection Therapy integrates healing and visual arts. The practitioner creates, controls, and projects visual information, in the form of dynamic mandalas, directly onto the client during the healing session. A camera and projector are mounted above the massage table. The client is the projection screen. The camera captures the entire scene and sends the live image to helmet-mounted video displays worn by both client and practitioner.

The Hub on Aviation Gallery along the walkway of Orchard Road has four interactive zones by the Civil Aviation Authority of Singapore (CAAS).

lead by kristin neidlinger @UTwente HMI

Jeffrey Shaw and Marnix de Nijs - Panel-Interactivity and Immersion

See the blog post for more info: LED Digg Button Kit by Adafruit Industries

 

This photo is licensed under a Creative Commons license. If you use this photo, please list the photo credit as "Scott Beale / Laughing Squid" and link the credit to laughingsquid.com.

Interactive musical installation made from reclaimed materials by Sarah Kenchington in Trinty Apse. Another Art Festival commission - see www.edinburghartfestival.com/commissions/sarah_kenchington

Grounds for Sculpture, Hamilton, NJ

 

Throughout the Grounds for Sculpture I kept noticing that people had left empty (or almost empty) wine glasses here and there. Sometimes, like here, they seemed to fit in rather well with the surrounding pieces of art.

Resulting image from my interaction with processingjs.org

Desarrollamos dos estaciones interactivas para el evento Motorola Feeders con tecnología inmersiva de vanguardia.

Una estación contenia una aplicación que sacaba fotos en tiempo real y esas mismas fotos podian verse instantáneamente en formato de polaroid en una pantalla interactiva ubicada en otro salón. Realizamos todo con processing.

La pantalla interactiva reaccionaba a los movimientos del cuerpo de los transeúntes y a la vez funcionaba como vidriera, donde se podian ver los asistentes y personajes del evento con la idea de un photobooth abierto a todos.

TECNOLOGIA> processing.org/

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eng.

We developed two interactive stations with inmersive state of the art technology at Feeders Motorola Venue.

The action was taking real time pictures and those pictures appeared on an interactive screen framed like polaroids.

The interactive wall respond to passer by people body movements and at the same time worked as an open photobooth, showing up all venue attendants.

 

At INTERACTIVE Pavilion we showcased a variety of the newest IT/technology related products from hardware and software to digital arts and sciences. People enjoyed experiencing and seeing the cutting-edge technology coming straight from Japan.

 

Photo by Kumi Yamauchi

Motion and sound activated light installation at the semi-secret Lower Bay Station in Toronto (Nuit Blanche 2010).

   

c. 2003

 

This was part of another persons installation.

 

The installation was part of a group of installations for a conference on communication and technology. I was designated a room that I filled with wires and telephone cords. The cords were everywhere, hanging from the ceiling, all about the floor. The viewer (or participant) could not pass through the room with out touching/interacting with the piece. Touching and interacting with an art piece was still an uncommon concept since so many of us have imbedded in our heads that art is meant to be seen and not to be touched. The piece also had several telephone receivers hanging from the ceiling. If the participant would put one up to their ear the would have heard an audio track.

 

I wrote a program in Max MSP to cue specific audio sounds when certain wires were tripped. I haven't touched the program since, but would not be opposed to revisiting this concept. I find that as we are all becoming more wireless and the traditional phone is becoming obsolete many of us are becoming better and more connected.

The Qomo QIT30 Interactive Tablet is the white on one the right, and the Interwrite Pad is on the left. I've been test-driving both of these for classroom use.

At INTERACTIVE Pavilion we showcased a variety of the newest IT/technology related products from hardware and software to digital arts and sciences. People enjoyed experiencing and seeing the cutting-edge technology coming straight from Japan.

 

Photo by Dave Golden

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