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L&C's third interactive mural was unveiled Tuesday, May 16, 2023. It is entitled, "Grow Through What You Go Through" and the artist is Graphic Design Student Megan Doyle (expected grad, Fall 2023).

Interactive Animatronic Dinosaur Head made by us. We sold the Interactive Animatronic Dinosaur Head to Poland dinosaur theme park.

www.realistic-dinosaurs.com/

www.facebook.com/photo.php?fbid=113911598788543&set=p...

flor. installation.

Temps d'image festival. Usine-C, Montreal, Quebec.

Eduardo Melendez, 2008.

5 апреля 2017 года в Scenario Cafe прошли две встречи с Interactive Brokers: бизнес-завтрак для фондов, банков, финансовых советников и брокеров и семинар по личному кабинету IB, терминалу TWS и другим вопросам трейдинга. Ведущий – Максим Ланин, менеджер по развитию бизнеса Interactive Brokers LLC в России и странах Восточной Европы. Видео доступно на Youtube-канале Алины Ананьевой, LowRisk.ru: www.youtube.com/channel/UCHMjbvItcYaU0czo5N1WtmA

Made this Never ending card for the Hero Arts Chalenge to make an "Interactive" card. I have made a tutorial on my blog on how to make this card.

 

All stamps are by Hero Arts, PP are Basic Grey.

 

Thanks for looking!

Interactive banshee in Pandora - the World of AVATAR at Disney's Animal Kingdom Park in Walt Disney World Resort.

Interactive session at the Indian College of Arts & Draftsmanship

 

Seen here -

One of the faculty members sharing his experiences.

Close-up of scalloped oval attached with gold star brad.

SENSOR SYSTEM

 

MYSTICAL COMPUTER ENVIRONMENTS

 

A Mystical, interactive, aesthetic, computer experience.

 

The Sensor System was used as part of Padgett’s artist-in-residency at Loughborough University with the C&CRS for COSTART, partly funded by the EPSRC Grant GR/M14517 Studies of Computer Support for Creative Work, Artists and Technologists in Collaboration.

 

8 sensors are located on each side of a 365cm x 365cm frame at 30cm high. The frame is in front of a screen 245cm wide and 180cm high. One person rotates the shape and chooses the colour, one person walks in the frame and extrudes smaller basic shapes.

 

When people move in the installation squares are generated in the axis they move. Rotation is added and intergalactic patterns result.

 

This interactive work breaks down the subject/object dualisms as the participant is also the work. Participants move around a sensor system to produce moving abstract designs that are purely aesthetic and join 2D design with a 3D, mystical, inner space.

 

New project in progress. Needs a name. Currently built in Flash. Idea by David Lu (www.velluminous.org) and Alex Chen (www.presentcompany.tv)

view inside;

 

photo: Herve De Oliveira

Interactive Concept Screen Design

@ Need For Street Festival, Warsaw, Poland

Multimedia Studio's projects presented during the Night of Museums @ PJWSTK Warsaw. photos: Olga Wroniewicz

for Minivegas. All event photos by Minivegas

"Twitarium" is a project on visualizing Twitter,developed by a team called Dengaku5.

 

We have extracted locational information from atweet, and displayed a dot on globe, where it is coming from.

Ohzen

 

Photo by Charles Trey Houston

African Ambassadors & Diaspora Interactive Form AAIF Awards Gala Dinner United Nations buildings International Maritime Organization HQ IMO London with Her Excellency Dr Justina Mutale

Scenes from COSI's interactive videoconference program for grades 3 through 6, "Gadget Works: Force & Motion." Here, COSI educator Katie Trausch performs the role of "Professor Gadgeteer" and leads students at a Newark, Ohio elementary school through a lesson in force and motion using wind-up toys.

 

"Gadget Works" Force & Motion" strongly supports Ohio's academic content standards for Science and Technology, Scientific Inquiry, and Scientific Ways of Knowing.

 

COSI is Columbus, Ohio's dynamic Center of Science and Industry. For more information, please visit www.cosi.org.

"Action Potential" art exhibition took place at the Ohio State University Department of Art galleries April 22 - 23, 2013

The 7th Multi-stakeholder Partnership Meeting (MSP) of the Global Agenda for Sustainable Livestock, Addis Ababa, Ethiopia, 8 to 12 May 2017 at the Hilton Hotel (photo credit: ILRI/Apollo Habtamu).

This piece of art is an interesting subject for communication research ;-)

Custom Interactive Kids Environment at the Warner Bros. Flagship Store in Manhattan.

Inside the light box are various shapes in different colours.

The RGB (red, green and blue) lightbox provides a playful insight into the relationships between colour, light and objects. As the light gradually changes from red to green to blue, you can see colour mixing in action. Inside the box there are only three different coloured sources of light - red, green and blue - which can be combined to generate all the colours in the visible spectrum of light.

[Design Museum]

 

Part of Breathing Colour by Hella Jongerius (June to Sept 2017)

 

Breathing Colour blurs the boundaries between art and design. Combining intriguing shapes with extensive research; this exhibition questions our preconceptions of colour and embraces its imperfection and experimentation.

The exhibition was divided into separate spaces that simulated daylight conditions at specific times of the day – morning, noon and evening. These three phases explored the impact of changing daylight on our perception of colour. Each installation included a series of three-dimensional objects as well as textiles, some of which are hand-woven while others are produced on industrial looms.

 

In the Design Museum.

 

The building, formerly the Commonwealth Institute, was built 1960-2, designed by Robert Matthew, Johnson-Marshall and Partners. Closing in 2002, it was acquired by the Design Museum in 2008, and converted by a design team led by John Pawson.

Festival of interactive art, Warsaw, Poland

I asked Deepai for an image about interacting from Kevin Kelly's book the Inevitable and it gave me this!

 

In The Inevitable, Kevin Kelly discusses “Interacting” as one of the twelve technological forces shaping the future. This chapter explores how human-computer interaction is evolving beyond traditional screens and keyboards into more immersive, intuitive, and natural forms of engagement.

 

Key Ideas from "Interacting"

From Screens to Sensory Experiences

 

The way we interact with technology is shifting from flat screens to more immersive experiences like voice commands, augmented reality (AR), and virtual reality (VR).

Instead of typing or clicking, future interactions will involve gestures, speech, facial expressions, and even brain signals.

Augmented & Virtual Reality (AR/VR) Will Transform How We Work & Play

 

Kelly predicts that AR will overlay digital information onto the real world, while VR will offer fully immersive environments.

This will revolutionise entertainment, education, training, and social interactions.

AI as an Extension of Human Thought

 

AI assistants will anticipate our needs and respond to natural language, making interactions more fluid.

Instead of searching for answers, AI will proactively deliver relevant insights based on context and behaviour.

Touch, Voice, and Beyond

 

Devices like Amazon Alexa, Google Assistant, and Apple’s Siri are just the beginning.

Kelly envisions interfaces that respond to touch, voice, and even direct neural inputs, making interactions feel more intuitive.

 

Why It Matters

As technology becomes more invisible and intuitive, our interactions with it will feel less like commands and more like conversations. Instead of adapting to machines, machines will adapt to us.

At INTERACTIVE Pavilion we showcased a variety of the newest IT/technology related products from hardware and software to digital arts and sciences. People enjoyed experiencing and seeing the cutting-edge technology coming straight from Japan.

 

Photo by Kumi Yamauchi

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