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Desarrollamos dos estaciones interactivas para el evento Motorola Feeders con tecnologĂa inmersiva de vanguardia.
Una estación contenia una aplicación que sacaba fotos en tiempo real y esas mismas fotos podian verse instantáneamente en formato de polaroid en una pantalla interactiva ubicada en otro salón. Realizamos todo con processing.
La pantalla interactiva reaccionaba a los movimientos del cuerpo de los transeĂşntes y a la vez funcionaba como vidriera, donde se podian ver los asistentes y personajes del evento con la idea de un photobooth abierto a todos.
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eng.
We developed two interactive stations with inmersive state of the art technology at Feeders Motorola Venue.
The action was taking real time pictures and those pictures appeared on an interactive screen framed like polaroids.
The interactive wall respond to passer by people body movements and at the same time worked as an open photobooth, showing up all venue attendants.
TECNOLOGIA> processing.org/
Interactive banshee in Pandora - the World of AVATAR at Disney's Animal Kingdom Park in Walt Disney World Resort.
This image is the final interactive effect entirely made with vvvv. No post-production on it at all, it is 100% generated in realtime.
The idea : if there is someone in front of the controller the spray/ball will transform into the Spectral and you can control it with your Kinect.
Then, if there is nobody, the Spectral will transform back into the spray/ball and move around.
Video here : vimeo.com/52612788
You can download all the source patch here : vvvv.org/contribution/spectral-kinect
Scenes from COSI's "Invisible Astronomy" interactive videoconference program for grades 7-12.
Here, Ohio State University astronomy professor Dr. David Ennis takes two classrooms of high school students, including a Canadian classroom, through a lesson on how astronomers use space telescopes to make observations in infrared light, and what astronomical objects this light reveals.
Dr. Ennis began studying astronomy in 1975.
This program and the related kit have been partially funded by the Smithsonian Astrophysical Observatory Chandra Grant.
COSI is Columbus, Ohio's dynamic Center of Science and Industry. For more information, please visit www.cosi.org.
In our fast and digital times of computers, networking and interactive mobile devices, there is only little room left, for different paces, concentration on quiet things. By utilizing old handcraft techniques such as Macrame – a knotted net using red ribbon wire –, this installation not only aims to preserve the knowledge of traditional artwork, but also the creation processes with time for talk and information exchange. By taking this individual work out of the context of private homes and placing it into public space, this project becomes a beautiful and poetical call for preserving old handwork techniques – also as an inspiring and creative resource for new structures and designs. We definitely enjoyed it !!!
“Plan 10″ is an interactive installation that uses sound, lights and animated video that users control trough a controlboard, where they can sequence and control events in a tactile miniature sciencefiction city."
Part of the exhibition "Intermation" - Marieke Verbiesen, Cassandra C. Jones & Jakob Ciocci.
Day 02 - 15.08.2014
Gamescom Köln - celebrate the games 2014
das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.
gamescom 2014 in Cologne.
The world's largest trade fair and event highlight for interactive games and entertainment
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“Plan 10″ is an interactive installation that uses sound, lights and animated video that users control trough a controlboard, where they can sequence and control events in a tactile miniature sciencefiction city."
Part of the exhibition "Intermation" - Marieke Verbiesen, Cassandra C. Jones & Jakob Ciocci.
Hoxtron (working title) is a configurable 3D audio visualiser space. You can see a demo here: www.play-create.com/id.php?016
Yahoo! Research is sponsoring an interactive art exhibit by Sona Research's Scott Snibbe. Located near our cafeteria, it combines a video projector and a camera to capture and replay people’s silhouettes. Read more here: yodel.yahoo.com/2006/09/14/whoa-thats-me/
It was the first time that I interacted with her! When she started to smile, my hearth stopped and then she made a big bubble!
Blue
Female Bottlenose Dolphin
Oltremare Riccione (Italy)
©Do not use without permission
Interactive game on display at the Arsenal Museum using Subbuteo characters to help you select your favorite Arsenal team of all-time.
Multimedia Studio's projects presented during the Night of Museums @ PJWSTK Warsaw. photos: Olga Wroniewicz
During the Manchester Science Festival in 2014, the University of Salford hosted 'TRANSMISSION interactive' an audio visual, participatory installation created by Becs Andrews Company, a collaboration between art and science, exploring concepts of biological transmission of disease.
On Saturday 25th October, the Schools of Environment and Life Sciences and Arts and Media worked together to produce this film. With dancers performing alongside the public, this unique event is a tribute to the originating 'Transmission' art work.
Thanks to:
Lisa Cullen and the University of Salford dancers, Darcy Charles, Eden Guthrie, & Anna Papatheodorou.
Credits:
TRANSMISSION INTERACTIVE was produced by Becs Andrews, Mike (lead scientist) Phill Tew (visual programmer) Tom Mitchell (sound programmer) Jon Hughes (composer) and Seb Madwick (electronic engineer). Thanks to Judith Smith, Jan Bradley and yourself (Salford University), and University of York. Supported by Salford University, C2D2 (Wellcome Trust and University of York), Arts Council England, Heslington Studios, and DARE (Opera North and University of Leeds)
Photo by Professor Andy Miah