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This piece of art is an interesting subject for communication research ;-)

Inside the light box are various shapes in different colours.

The RGB (red, green and blue) lightbox provides a playful insight into the relationships between colour, light and objects. As the light gradually changes from red to green to blue, you can see colour mixing in action. Inside the box there are only three different coloured sources of light - red, green and blue - which can be combined to generate all the colours in the visible spectrum of light.

[Design Museum]

 

Part of Breathing Colour by Hella Jongerius (June to Sept 2017)

 

Breathing Colour blurs the boundaries between art and design. Combining intriguing shapes with extensive research; this exhibition questions our preconceptions of colour and embraces its imperfection and experimentation.

The exhibition was divided into separate spaces that simulated daylight conditions at specific times of the day – morning, noon and evening. These three phases explored the impact of changing daylight on our perception of colour. Each installation included a series of three-dimensional objects as well as textiles, some of which are hand-woven while others are produced on industrial looms.

 

In the Design Museum.

 

The building, formerly the Commonwealth Institute, was built 1960-2, designed by Robert Matthew, Johnson-Marshall and Partners. Closing in 2002, it was acquired by the Design Museum in 2008, and converted by a design team led by John Pawson.

Festival of interactive art, Warsaw, Poland

I asked Deepai for an image about interacting from Kevin Kelly's book the Inevitable and it gave me this!

 

In The Inevitable, Kevin Kelly discusses “Interacting” as one of the twelve technological forces shaping the future. This chapter explores how human-computer interaction is evolving beyond traditional screens and keyboards into more immersive, intuitive, and natural forms of engagement.

 

Key Ideas from "Interacting"

From Screens to Sensory Experiences

 

The way we interact with technology is shifting from flat screens to more immersive experiences like voice commands, augmented reality (AR), and virtual reality (VR).

Instead of typing or clicking, future interactions will involve gestures, speech, facial expressions, and even brain signals.

Augmented & Virtual Reality (AR/VR) Will Transform How We Work & Play

 

Kelly predicts that AR will overlay digital information onto the real world, while VR will offer fully immersive environments.

This will revolutionise entertainment, education, training, and social interactions.

AI as an Extension of Human Thought

 

AI assistants will anticipate our needs and respond to natural language, making interactions more fluid.

Instead of searching for answers, AI will proactively deliver relevant insights based on context and behaviour.

Touch, Voice, and Beyond

 

Devices like Amazon Alexa, Google Assistant, and Apple’s Siri are just the beginning.

Kelly envisions interfaces that respond to touch, voice, and even direct neural inputs, making interactions feel more intuitive.

 

Why It Matters

As technology becomes more invisible and intuitive, our interactions with it will feel less like commands and more like conversations. Instead of adapting to machines, machines will adapt to us.

At INTERACTIVE Pavilion we showcased a variety of the newest IT/technology related products from hardware and software to digital arts and sciences. People enjoyed experiencing and seeing the cutting-edge technology coming straight from Japan.

 

Photo by Kumi Yamauchi

Tag 02 - 16.08.2012

 

Gamescom 2012 in Köln.

das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.

 

gamescom 2012 in Cologne.

The world's largest trade fair and event highlight for interactive games and entertainment

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www.flickr.com/photos/mchenryarts/

www.facebook.com/McHenryArts

gamescom 2011 in Cologne.

The world's largest trade fair and event highlight for interactive games and entertainment

In our fast and digital times of computers, networking and interactive mobile devices, there is only little room left, for different paces, concentration on quiet things. By utilizing old handcraft techniques such as Macrame – a knotted net using red ribbon wire –, this installation not only aims to preserve the knowledge of traditional artwork, but also the creation processes with time for talk and information exchange. By taking this individual work out of the context of private homes and placing it into public space, this project becomes a beautiful and poetical call for preserving old handwork techniques – also as an inspiring and creative resource for new structures and designs. We definitely enjoyed it !!!

I'm not sure who put this one here but I liked it!

L&C's third interactive mural was unveiled Tuesday, May 16, 2023. It is entitled, "Grow Through What You Go Through" and the artist is Graphic Design Student Megan Doyle (expected grad, Fall 2023).

En primer plano uno de los Árboles interactivos del Ajuntament de Barcelona.

this is a touch panel that interact with your hand movement!

Multimedia Studio's projects presented during the Night of Museums @ PJWSTK Warsaw. photos: Olga Wroniewicz

Install interactive information kiosks at existing pay phone locations along the Pearl Street mall.

interactive, inflatable textile sculpture made from recycled clothes

flor. installation.

Temps d'image festival. Usine-C, Montreal, Quebec.

Eduardo Melendez, 2008.

5 апреля 2017 года в Scenario Cafe прошли две встречи с Interactive Brokers: бизнес-завтрак для фондов, банков, финансовых советников и брокеров и семинар по личному кабинету IB, терминалу TWS и другим вопросам трейдинга. Ведущий – Максим Ланин, менеджер по развитию бизнеса Interactive Brokers LLC в России и странах Восточной Европы. Видео доступно на Youtube-канале Алины Ананьевой, LowRisk.ru: www.youtube.com/channel/UCHMjbvItcYaU0czo5N1WtmA

Allies Interactive Team at Lucknow Trip

Day 04 - 09.08.2015 ||

Gamescom Köln - celebrate the games 2015 ||

das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung. ||

 

Großen Dank an alle Cosplayer fürs posen ! ||

 

gamescom 2015 in Cologne. ||

The world's largest trade fair and event highlight for interactive games and entertainment ||

 

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www.flickr.com/photos/mchenryarts/ ||

www.facebook.com/McHenryArts ||

 

Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||

Interactive Concept Screen Design

In our fast and digital times of computers, networking and interactive mobile devices, there is only little room left, for different paces, concentration on quiet things. By utilizing old handcraft techniques such as Macrame – a knotted net using red ribbon wire –, this installation not only aims to preserve the knowledge of traditional artwork, but also the creation processes with time for talk and information exchange. By taking this individual work out of the context of private homes and placing it into public space, this project becomes a beautiful and poetical call for preserving old handwork techniques – also as an inspiring and creative resource for new structures and designs. We definitely enjoyed it !!!

beginning of center circuit

The Hilton before the weird backward swim competition

The interactive installation «Rubinetto» deals with the water crisis and how water is taken for granted in the first world.

www.fabrica.it/lab/rubinetto

 

Old Mansion in Merida Yucatan

interactive picture here www.fieldofview.com/flickr/?page=photos/360-render/345076...

 

photography by 360-render

 

VISIT www.360-render.com.mx

 

Casona antigua en Merida Yucatan

para ver interactivamente pulse aquí www.fieldofview.com/flickr/?page=photos/360-render/345076...

 

Desarrollamos dos estaciones interactivas para el evento Motorola Feeders con tecnología inmersiva de vanguardia.

Una estación contenia una aplicación que sacaba fotos en tiempo real y esas mismas fotos podian verse instantáneamente en formato de polaroid en una pantalla interactiva ubicada en otro salón. Realizamos todo con processing.

La pantalla interactiva reaccionaba a los movimientos del cuerpo de los transeúntes y a la vez funcionaba como vidriera, donde se podian ver los asistentes y personajes del evento con la idea de un photobooth abierto a todos.

TECNOLOGIA> processing.org/

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eng.

We developed two interactive stations with inmersive state of the art technology at Feeders Motorola Venue.

The action was taking real time pictures and those pictures appeared on an interactive screen framed like polaroids.

The interactive wall respond to passer by people body movements and at the same time worked as an open photobooth, showing up all venue attendants.

 

See where this picture was taken. [?]

 

The new bus station in Bath..If you look at the map above it must be an old view as this building is not there..neither is the new South Gate Shopping Centre which opened last November..

I liked all the lines and curves in this one..was glad to get it as we were sailing past under the bridge at the time!

Photo by Daniela Petrelli for meSch.

Inside the light box are various shapes in different colours.

The RGB (red, green and blue) lightbox provides a playful insight into the relationships between colour, light and objects. As the light gradually changes from red to green to blue, you can see colour mixing in action. Inside the box there are only three different coloured sources of light - red, green and blue - which can be combined to generate all the colours in the visible spectrum of light.

[Design Museum]

 

Part of Breathing Colour by Hella Jongerius (June to Sept 2017)

 

Breathing Colour blurs the boundaries between art and design. Combining intriguing shapes with extensive research; this exhibition questions our preconceptions of colour and embraces its imperfection and experimentation.

The exhibition was divided into separate spaces that simulated daylight conditions at specific times of the day – morning, noon and evening. These three phases explored the impact of changing daylight on our perception of colour. Each installation included a series of three-dimensional objects as well as textiles, some of which are hand-woven while others are produced on industrial looms.

 

In the Design Museum.

 

The building, formerly the Commonwealth Institute, was built 1960-2, designed by Robert Matthew, Johnson-Marshall and Partners. Closing in 2002, it was acquired by the Design Museum in 2008, and converted by a design team led by John Pawson.

CBS Interactive, Jane Goldman; The Dad Company, founding father, Michael Lester

Dutch Interactive Awards 2014

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