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Wolfenstein: The Old Blood

-6400x2700 (SRWE hotsampling)

-CE Table by K-Putt & Jim2point0

-Console Commands

-ReShade

The processed HDTR shot for the Manzanares Castle.

 

Composed from 60 shots, taken every 2.5 minutes ( from 16h to 19.45 aprox). Each shot was bracketed with 3 exposures in 2/3 step (there where 180 shots, indeed), which were first blended using LR/Enfuse. (www.photographers-toolbox.com/products/lrenfuse.php)

 

Lastly, the 60 enfused images where processed using my HDTR script for Photoshop (github.com/dgomezg/hdtr-photoshop-js) (under development) to render this final image.

 

More about the HDTR process explained in www.slideshare.net/dgomezg/hdtr-psjs

Assassin's Creed Odyssey

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Assassin's Creed Origins

-4000x3000 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Mad Max

-In-game Photomode

-6400x2700 (SRWE hotsampling)

-Duncan Harris' CE Table (FOV)

-ReShade Framework

 

Thanks Rakkhive for give me that title.

Primus - Here come the Bastards

Assassin's Creed Origins

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Wolfenstein: The New Order - dowsampled from 32MP | config file tweaks | ReShade | SRWE.

Tools:

- ReShade 4.9.1

- 4K DSR

- Edited in Photoshop and Lightroom

- Cam tools by Frans Bouma

framedsc.github.io/GameGuides/batman_arkhamknight.htm#fea...

Gone for a really neon/cherry pop sort of feel with these shots. Rather than trying to decide which I liked the most (or uploading all three) I felt this was a nice way of presenting.

 

I can be lazy some times, which led me to hunt for a script / plugin to make a Triptych automatically. I found Tych-Panel ( github.com/reimund/Tych-Panel ) after a bit of searching, and it's really handy :D

  

________

  

Nikon Z6, Nikkor 24-70mm f/4 S,

 

Exposure X7, Color Efex Pro 4, Photoshop, Tych-Panel

HOMEFRONT: THE REVOLUTION

- Freecam tool by Otis_Inf and One3rd

- HUD toggle by The Janitor

- Reshade 3.0.7

- Nvidia DSR

- Faststone (downsampled from ~14MP/5720x2468; Lanczos 3)

 

Leftover shot :^)

Assassin's Creed Odyssey

 

Own camera tools, SRWE, Reshade.

Shadow of the Tomb Raider

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Sleeping Dogs: Definitive Edition

-2880x2160 (SRWE hotsampling)

-Tools by Framed

-ReShade

 

Inspired by Burial

Assassin's Creed Odyssey

 

Own camera tools, SRWE, reshade

Assassin's Creed Origins

-4000x3000 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

 

Tomb Raider

-4000x5333 (SRWE hotsampling)

-Camera Tools + Hud Toggle by Otis_Inf

-CE Table by IDK31

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

"Hellblade: Senua's Sacrifice"

-6000x8000 (SRWE Hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

Hellblade: Senua's Sacrifice

~20MP

Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode

Resolution: SRWE hotsampling

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Configuration file edits to disable some post-process settings. Added the following lines to %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\Scalability.ini.

 

[PostProcessQuality@3]

r.MotionBlurQuality=0

r.SceneColorFringeQuality=0

r.Tonemapper.GrainQuantization=0

r.Tonemapper.Quality=0

r.DepthOfFieldQuality=0

Rise of the Tomb Raider

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

"ECHO"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Duncan Harris' CE Table (AR correction)

-HUD Toggle by Pino44io

-ReShade

- Game: Cyberpunk 2077 ㅤㅤ

- 4K DSRㅤㅤㅤㅤ

- In-game Photomode + Camera Tools by @FransBouma

github.com/FransBouma/InjectableGenericCameraSystem/tree/...

Dishonored 2

 

Own camera tools, Reshade, SRWE

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

• Photo Mode

ReShade

Camera tools by Frans Bouma

• Image Composite Editor

Camera Tools by Otis_Inf

ReShade 4.0.2

• In-game Photomode

• NVIDIA Ansel

• NVIDIA Freestyle

• Image Composite Editor

• Photoshop CC

• GIMP

Assassin's Creed Odyssey The Fate of Atlantis

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Dishonored 2

Tools used:

- Injectable camera for Dishonored 2

github.com/FransBouma/InjectableGenericCameraSystem/relea...

-1920 x 2780 SRWE Hotsampling

github.com/dtgDTGdtg/SRWE

- Reshade Version 4.5.4

reshade.me/

Batman Arkham Knight

 

Reshade, own camera tools., lightroom

Assassin's Creed Odyssey

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Assassin's Creed Odyssey

 

Own camera tools, SRWE, Reshade.

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

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