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*personal reshade/mastereffect preset

 

*SRWE

Mad Max

-In-game Photomode

-3000x4000 (SRWE hotsampling)

-Duncan Harris' CE Table (FOV)

-ReShade Framework

Hitman 3 shot by me

 

ZHMModSDK, ReShade, SRWE, Lightroom

The processed HDTR shot for the Manzanares Castle.

 

Composed from 60 shots, taken every 2.5 minutes ( from 16h to 19.45 aprox). Each shot was bracketed with 3 exposures in 2/3 step (there where 180 shots, indeed), which were first blended using LR/Enfuse. (www.photographers-toolbox.com/products/lrenfuse.php)

 

Lastly, the 60 enfused images where processed using my HDTR script for Photoshop (github.com/dgomezg/hdtr-photoshop-js) (under development) to render this final image.

 

More about the HDTR process explained in www.slideshare.net/dgomezg/hdtr-psjs

Assassin's Creed Origins

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Assassin's Creed Odyssey The Fate of Atlantis

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Dishonored 2

Tools used:

- Injectable camera for Dishonored 2

github.com/FransBouma/InjectableGenericCameraSystem/relea...

-1620 x 2160 SRWE Hotsampling

github.com/dtgDTGdtg/SRWE

- Reshade Version 4.5.4

reshade.me/

Grand Theft Auto V

-Rockstar Editor

-4000x4000 (SRWE hotsampling)

 

- OtisInf's camera tools

- Reshade

- SRWE

 

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Blog | Tumblr

Sleeping Dogs: Definitive Edition

Camera Tools: Tools by Framed

Resolution: SRWE

HUD Toggle: Tools, CE Table

Post-processing: Reshade 4.9.1

Notes:

1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

Devil May Cry 5

 

• Camera tools by OtisInf, HattiWatti and K-putt (free camera, timestop, resolution scaling)

• ReShade 4

 

Alternative version of this, which I took with the limited in-game photo mode before the tools.

 

For this one I once again combined two shots together; one with fog and one without.

Wolfenstein: The New Order - dowsampled from 32MP | config file tweaks | ReShade | SRWE.

Photo Mode + Range Remover, SRWE, CameraRAW

Control Guide

- In-game Photo Mode (DOF)

- Camera tools by Otis_Inf (free camera, timestop, FOV)

- ACO by Alonz Color Correction&Clarity V2 by Alonz73 & personal tweaks

- Hotsampling (SRWE)❖Downsampled from ~19MP

- Cropped 4:6

- OtisInf's camera tools

- Reshade

- SRWE

 

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Blog | Tumblr

- Freecam CE table by IDK31 and Smithfield

framedsc.github.io/GameGuides/NieRAutomata.htm

- Fix Automata Resolution by Kaldaien

steamcommunity.com/sharedfiles/filedetails/?id=914437196

- HD Textures mod by GPUnity

www.nexusmods.com/nierautomata/mods/5?tab=files

- Nvidia DSR

- Reshade 4.9.1

- Edited in Photoshop and Lightroom

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

HOMEFRONT: THE REVOLUTION

- Freecam tool by Otis_Inf and One3rd

- HUD toggle by The Janitor

- Reshade 3.0.7

- Nvidia DSR

- Faststone (downsampled from ~14MP/5720x2468; Lanczos 3)

 

Leftover shot :^)

PLANET ALPHA

-4500x6000 (SRWE hotsampling)

-CE Table by IDK31

-ReShade

Assassin's Creed Odyssey The Fate of Atlantis

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

 

Inspired by "Like a bird" from Matteo Tavecchio

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

"ECHO"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Duncan Harris' CE Table (AR correction)

-HUD Toggle by Pino44io

-ReShade

Quantum Break

-2160x2880 (SRWE hotsampling)

-Hattiwatti's Cinematic Tools

-ReShade

Dishonored 2

Tools used:

- Injectable camera for Dishonored 2

github.com/FransBouma/InjectableGenericCameraSystem/relea...

-1920 x 2780 SRWE Hotsampling

github.com/dtgDTGdtg/SRWE

- Reshade Version 4.5.4

reshade.me/

Shadow of the Tomb Raider

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

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