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Devil May Cry 5
• Camera tools by OtisInf, HattiWatti and K-putt (free camera, timestop, resolution scaling)
• ReShade 4
• Mods
• SRWE
Interesting enough, that "highlight" thingy is actually a glitch that occurs when I don't use the fit screen option from the tools and I found out very recently that was the issue (though on Win 7 this setting unfortunately makes the console disappear). Usually I can't stand it because it creates a horrible gap between the character and the background effects like DOF or fog, but in this case I actually like it. It sorta makes it look like a digital illustration, so I went for it.
Titanfall 2
~15MP
Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)
Resolution: DSR resolutions
HUD Toggle: HUD toggle by The Janitor with outlines removed
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.
2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.
3. Need to have in-game dynamic resolution enabled for depth buffer.
Not much screenshooting lately, these are some older shots from my run through Titan Fall 2.
Devil May Cry 5
• Camera tools by OtisInf, HattiWatti and K-putt (free camera, timestop, resolution scaling)
• ReShade 4
• Mods
• SRWE
I just developed an obsession for this kind of shots. Rather simple technique playing around with fog, LUTs and overlays. Still need to experiment with more effects to see what I can get.
Sleeping Dogs: Definitive Edition
Camera Tools: Tools by Framed
Resolution: SRWE
HUD Toggle: Tools, CE Table
Post-processing: Reshade 4.9.1
Notes:
1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.
- Game: RD2
Taken with GeForce Experience
Tools:
- ReShade 4.9.1
- 4K DSR
- In-Game Photomode + CT Edit by Frans Bouma
Assassin's Creed Origins
-5000x3750 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
Shadow of the Tomb Raider - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode with OtisInf's camera tools; IDK's AR Unlocker; ReShade
Shadow of the Tomb Raider
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
TOMB RAIDER
- Freecam tool by Otis_Inf
- Reshade 3 (SMAA, levels adjustment, ambient light, PirateKitty SSAO, Ioxa ColorFilter, tilt-shift)
- SRWE
- Faststone (Lanczos 2)
Taken few weeks back, because I'm curious about Otis cam for this game. Looks like this one would be out of my 'One Hit Wonders' album someday. wanna take more shots of it.
Assassin's Creed Odyssey The Fate of Atlantis
-5500x2320 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Inspired by "Like a bird" from Matteo Tavecchio
Tools:
- ReShade 6.0.0
- 4K DSR
- Cam tools by Frans Bouma
framedsc.github.io/GameGuides/batman_arkhamknight.htm#fea...
Dishonored 2
Own camera tools, Reshade, SRWE
All shots here: fransbouma.com/dishonored-2
I know, everyone takes this shot, and why not? The environment is gorgeous
Tools:
- ReShade 4.5.4
- 4K DSR
- Camera, Fov, Hud, Timestop, etc; by Otis_Inf
framedsc.github.io/GeneralGuides/universal_ue4_consoleunl...
Rise of the Tomb Raider
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Reversed version to "Build811.3" via Steam Betas tab
-Hud Toggle by Otis_Inf
-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)
-AR Unlocker by IDK31
Did you notice yesterday night the column next to the shard? We ended up seeing a couple of jets going up and away. Very interesting and fast. Thank you all for your appreciation.
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© 2020 Jordi Corbilla - All Rights Reserved.
Do not use any of my images without permission.
*Note that groups and albums are machine handled by Flickr Photo Analytics app and we apologise for any inconveniences caused.
Assassin's Creed Origins
-4000x3000 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
one of my first. My goal is to create fractals for desktops. Love the patterns and the colors. In XaoS you can vary both to infinity...it's much more fun than solitaire! xaos-project.github.io/
Grand Theft Auto V
-4320x3240 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Danny Brown's album "Atrocity Exhibition"
Shadow of the Tomb Raider
Own camera tools (for camera control), in-game photomode (for timestop), Reshade (CinematicDOF, deband), SRWE.
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
I just realized I haven't posted any picture this year 2024 and my niece asked for a photo session and here we are.
Thank you all for your appreciation.
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© 2024 Jordi Corbilla - All Rights Reserved.
Do not use any of my images without permission.
*Note that groups and albums are machine handled by Flickr Photo Analytics app and we apologise for any inconveniences caused.
"Assassin's Creed Origins"
-8000x6000 (SRWE Hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode