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Assassin's Creed Origins
-4000x3000 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
one of my first. My goal is to create fractals for desktops. Love the patterns and the colors. In XaoS you can vary both to infinity...it's much more fun than solitaire! xaos-project.github.io/
Grand Theft Auto V
-4320x3240 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Danny Brown's album "Atrocity Exhibition"
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
"Assassin's Creed Origins"
-10240x4320 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Friends, anyone solved the problem with 3x4 aspect ratio?
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Grand Theft Auto V
-5500x4000 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Wes Anderson's film "The Grand Budapest Hotel"
Assassin's Creed Origins
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
Assassin's Creed Origins
-4000x3000 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
DARK SOULS II: Scholar of the First Sin (DX11)
Hotsampling@4000x6000, CheatEngine(Freecam etc.), ReShade, Crop, Lanczos3
Tools:
- UE4 Console Unlocker by Otis_Inf
framedsc.github.io/GeneralGuides/universal_ue4_consoleunl...
- ReShade 4.5.4 + Custom Shaders
- SRWE
- HattiWatti's Cinematic Tools
- Dutch school reshade by Erika
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
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Assassin's Creed Origins
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
Devil May Cry 5
• Camera tools by OtisInf, HattiWatti and K-putt (free camera, timestop, resolution scaling)
• ReShade 4
To make this I played around with Adaptive Fog, creating two variations and merging them together. The first one had a normal white fog, while the second I set to red. However, the latter was a bit too blinding as it was and thus I combined it with the white version.