View allAll Photos Tagged github

- OtisInf's camera tools

- Reshade by Erika

- SRWE

 

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Blog | Tumblr

PLANET ALPHA

-4500x6000 (SRWE hotsampling)

-CE Table by IDK31

-ReShade

- OtisInf's camera tools

- SRWE

 

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Blog | Tumblr

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

[Virginia Woolfe]

 

Make your own Penguin Classics book cover here:

 

nullk.github.io/penguin.html

- In-game Photo Mode (DOF)

- Camera tools by Otis_Inf (free camera, timestop, FOV)

- ACO by Alonz Color Correction&Clarity V2 by Alonz73 & personal tweaks

- Hotsampling (SRWE)❖Downsampled from ~19MP

- Cropped 4:6

Mad Max

-In-game Photomode

-3000x4000 (SRWE hotsampling)

-Duncan Harris' CE Table (FOV)

-ReShade Framework

 

The processed HDTR shot for the Manzanares Castle.

 

Composed from 60 shots, taken every 2.5 minutes ( from 16h to 19.45 aprox). Each shot was bracketed with 3 exposures in 2/3 step (there where 180 shots, indeed), which were first blended using LR/Enfuse. (www.photographers-toolbox.com/products/lrenfuse.php)

 

Lastly, the 60 enfused images where processed using my HDTR script for Photoshop (github.com/dgomezg/hdtr-photoshop-js) (under development) to render this final image.

 

More about the HDTR process explained in www.slideshare.net/dgomezg/hdtr-psjs

Assassin's Creed Odyssey

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Assassin's Creed Origins

-4000x3000 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Rise of the Tomb Raider

 

-ReShade 4 + Custom Shaders

-Camera tools by Otis_Inf

Mad Max

-In-game Photomode

-6400x2700 (SRWE hotsampling)

-Duncan Harris' CE Table (FOV)

-ReShade Framework

 

Thanks Rakkhive for give me that title.

Primus - Here come the Bastards

Assassin's Creed Origins

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Wolfenstein: The New Order - dowsampled from 32MP | config file tweaks | ReShade | SRWE.

Wolfenstein: The Old Blood

-6400x2700 (SRWE hotsampling)

-CE Table by K-Putt & Jim2point0

-Console Commands

-ReShade

Tools:

- ReShade 4.9.1

- 4K DSR

- Edited in Photoshop and Lightroom

- Cam tools by Frans Bouma

framedsc.github.io/GameGuides/batman_arkhamknight.htm#fea...

Rise of the Tomb Raider

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

 

For better atmosphere.

Assassin's Creed Odyssey

 

Own camera tools, SRWE, Reshade.

Shadow of the Tomb Raider

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Assassin's Creed Odyssey

 

Own camera tools, SRWE, reshade

Assassin's Creed Origins

-4000x3000 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

 

Tomb Raider

-4000x5333 (SRWE hotsampling)

-Camera Tools + Hud Toggle by Otis_Inf

-CE Table by IDK31

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

HOMEFRONT: THE REVOLUTION

- Freecam tool by Otis_Inf and One3rd

- HUD toggle by The Janitor

- Reshade 3.0.7

- Nvidia DSR

- Faststone (downsampled from ~14MP/5720x2468; Lanczos 3)

 

Leftover shot :^)

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