View allAll Photos Tagged github
Tools:
- ReShade 4.9.1
- 4K DSR
- Edited in Photoshop and Lightroom
- Cam tools by Frans Bouma
framedsc.github.io/GameGuides/batman_arkhamknight.htm#fea...
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
Hellblade: Senua's Sacrifice
-4000x5333 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Grand Theft Auto V
-2160x2880(SRWE hotsampling)
-Rockstar Editor
-NaturalVision Evolved by Razed
Inspired by Tim Hecker's album "Ravedeath, 1972"
Grand Theft Auto V
-4320x3240 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Frank Ocean's album "channel ORANGE"
Tools:
- ReShade 4.9.1
- 4K DSR
- Edited in Photoshop and Lightroom
- Cam tools by Frans Bouma
framedsc.github.io/GameGuides/batman_arkhamknight.htm#fea...
Mad Max
-In-game Photomode
-3000x4000 (SRWE hotsampling)
-Duncan Harris' CE Table (FOV)
Massive upload just to close the album. GG
- Game: RD2
Taken with GeForce Experience
Tools:
- ReShade 4.9.1
- 4K DSR
- In-Game Photomode + CT Edit by Frans Bouma
Grand Theft Auto V
-4500x6000 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by HappyV
Assassin's Creed Odyssey
Own camera tools, SRWE, Reshade.
As the photomode adds fog, I could use that to find the real fog parameters in the engine. The photomode goes from 1 to 10, the new tools go to 200, so you can create shots like this.
Tools:
- ReShade 4.9.1
- 4K DSR
- Edited in Photoshop and Lightroom
- Cam tools by Frans Bouma
framedsc.github.io/GameGuides/batman_arkhamknight.htm#fea...
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
- SRWE
- HattiWatti's Cinematic Tools
- Dutch school reshade by Erika
Homefront: The Revolution
~15MP | Tools Used: Otis_Inf's Camera Tool, The_Janitor's HUD Toggle, jim2point0's guide on NVidia DSR, Reshade v3, captured with MSIAfterburner | Lanczos2
1. Trying out Otis_Inf's new MultiLUT shader for Reshade v3. Pretty slick!
2. Using in-game camera phone mode to get rid of the gas mask and vignette. Is there a better way to do this on these levels?