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Sleeping Dogs: Definitive Edition
Camera Tools: Tools by Framed
Resolution: SRWE
HUD Toggle: Tools, CE Table
Post-processing: Reshade 4.9.1
Notes:
1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.
- Game: Cyberpunk 2077
- 4K DSR
- Reshade 4.9.1
- In-game Photomode + Camera Tools by Frans Bouma
github.com/FransBouma/InjectableGenericCameraSystem/relea...
Shadow of the Tomb Raider
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
- Game: Kena: Bridge of Spirits
Tools:
- ReShade 4.9.1
- 4K DSR
- Edited in Photoshop and Lightroom
-- Cam tools by Frans Bouma (patreon.com/Otis_Inf)
framedsc.github.io/GeneralGuides/universal_ue4_consoleunl...
Assassin's Creed Origins
-6000x4500 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
BATMAN: ARKHAM KNIGHT
-Reshade 3
-4K res via NVidia DSR
-ICE for image stitching (2 images)
-Cropped with FastStone
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
- SRWE
- HattiWatti's Cinematic Tools
- Dutch school reshade by Erika
Mad Max
-In-game Photomode
-3000x4000 (SRWE hotsampling)
-Duncan Harris' CE Table (FOV)
Massive upload just to close the album. GG
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io