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Mutant Year Zero: Road To Eden

Camera Tools by -One3rd-

HUD-Toggle by -One3rd- and Pino44io

ReShade 4.2.1

SRWE for Hotsampling

 

Done for now. Might revisit/replay the game in some time.

Kingdom Come: Deliverance - Reshade - IGCS - Framed

TOMB RAIDER

 

- Freecam tool by Otis_Inf

- Reshade 3.0.6

- SRWE for 3:4 AR & hotsampling

- Faststone (Lanczos 2)

 

Because poster.

Assassin's Creed Origins

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Assassin's Creed Origins - The Curse of the Pharaohs

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

 

alt. version without CanvasFog

Favorite tweet:

 

本当にプログラミングを勉強したいなら Twitter じゃなくて GitHub 行った方がいい。いくら凄いエンジニアでも Twitter だと「にゃーん」とか言ってて見る価値はない。

 

— Vim芸人 (@mattn_jp) January 30, 2017

 

DARK SOULS II: Scholar of the First Sin (DX11)

Hotsampling@4000x5000, CheatEngine(Freecam etc.), ReShade, Lanczos3

GreedFall

Photo Mode CE Table by Jim2pointO

SRWE for Hotsampling

GreedFall Camera tools by Jim2pointO and Otis_Inf

MSI Afterburner for the capture

  

Rise of the Tomb Raider

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

Titanfall 2

~15MP

Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)

Resolution: DSR resolutions

HUD Toggle: HUD toggle by The Janitor with outlines removed

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.

2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.

3. Need to have in-game dynamic resolution enabled for depth buffer.

 

Not much screenshooting lately, these are some older shots from my run through Titan Fall 2.

Photo Mode + Photomode enhancements by Otis_Inf, SRWE, CameraRAW, RDR2 Guide by Framed

Star Wars: Jedi Fallen Order - Downsampled from ~20 MP, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; Camera tools by Frans Bouma with help from SkallEdit; ReShade

 

Dreamscaper (Alpha Build)

~33MP

Camera Tools: Console Unlocker by Otis_Inf

Resolution: SRWE hotsampling

HUD Toggle: Console Unlocker

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

Rise of the Tomb Raider

-6400x2700 (SRWE hotsampling)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

Wolfenstein: The New Order

-6400x2700 (SRWE hotsampling)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks & Console Commands

-ReShade

Grand Theft Auto V

-5000x5000 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Kendrick Lamar's album "To Pimp a Butterfly"

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

We are having such a great weather during these days (even though we are going through very difficult circumstances). This is the view from my bedroom window, looking straight to the Shard. The sun is setting next to it and it gives you this warm feeling. It won't be long until the sun aligns itself with the Shard in the picture, so I hope I can capture it and show it to you all. I managed to capture the shot a few years ago, so it would be great repeating it again (if the conditions permit). Thank you all for your appreciation.

 

Follow me on:

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© 2020 Jordi Corbilla - All Rights Reserved.

Jordi Corbilla Photography

Do not use any of my images without permission.

  

*Note that groups and albums are machine handled by Flickr Photo Analytics app and we apologise for any inconveniences caused.

- OtisInf's camera tools

- Reshade by Erika

- SRWE

 

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Blog | Tumblr

Assassin's Creed Origins

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

 

Inspired by "Nobody" from PulseZET

Assassin's Creed Origins

-4000x3000 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

 

- OtisInf's camera tools

- Reshade

- SRWE

 

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Blog | Tumblr

Rise of the Tomb Raider

-6400x2700 (SRWE hotsampling)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

The weather in Iceland is so dynamic that sometimes you have to force yourself to stop shooting otherwise you could stay in one place for ages. The clouds on this particular day were moving so fast, light playing with the green mossy mountain, showing different accents every 5 minutes or so that, although I had to rush, I couldn’t just pass by this magnificent landscape. The contrast between the seemingly lifeless black desert and the small tufts of wildflowers growing in between the stones was really captivating. I was stopping every 200-300m. to take a photo from a new vantage point and capture a completely different light shining down on the mountain.

Somewhere on the Laugavegur trail - my advice is to buy some plane tickets (or ferry perhaps) and check out for yourself where that image was shot :) Happy travelling!

 

This photo is part of my ICELAND project.

 

Take a tour in the INTERACTIVE MAP of my journey.

Space Engine

-4500x6000 (SRWE hotsampling)

-Built-in tools

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