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- SRWE
- HattiWatti's Cinematic Tools
- Cinematic reshade by Erika
Camera tools by Otis_Inf, Jim2Point0, Hattiwatti and K-putt
Taken with MSI Afterburner
Gravity liked to suddenly disappear when hotsampling beyond the borders of my screen, so here's a tiny version.
Shadow of the Tomb Raider
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
You can get the Belli bins here: marketplace.secondlife.com/p/DS-BelliBin-for-Bellisseria/...
They do NOT come with sitting animations. I copied those from the 'waste bin fatpack' sold by '22769':
marketplace.secondlife.com/stores/43789
- but if they are still available, they are only inworld. Basically you can use AVSitter to put animations in anything... and so here we go... :)
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
Assassin's Creed Odyssey
Own camera tools, SRWE, Reshade.
As the photomode adds fog, I could use that to find the real fog parameters in the engine. The photomode goes from 1 to 10, the new tools go to 200, so you can create shots like this.
- Game: Cyberpunk 2077 ㅤㅤ
- 4K DSRㅤㅤㅤㅤ
- In-game Photomode + Camera Tools by @FransBouma
github.com/FransBouma/InjectableGenericCameraSystem/tree/...
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
"Assassin's Creed Origins"
-8000x6000 (SRWE Hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
Assassin's Creed: Odyssey
- In-Game Photomode & Otis Injectable tool
- NVIDIA Custom Resolution
* Some leftovers. There is some issues with the clouds but this was before the latest patch.
- SRWE
- HattiWatti's Cinematic Tools
- Cinematic reshade by Erika
- Game: Cyberpunk 2077 ㅤㅤ
- 4K DSR
- Reshade 4.8.2ㅤㅤㅤㅤ
- In-game Photomode + Camera Tools by Frans Bouma
github.com/FransBouma/InjectableGenericCameraSystem/tree/...
- Game: RD2
Taken with GeForce Experience
Tools:
- ReShade 4.9.1
- 4K DSR
- In-Game Photomode + CT Edit by Frans Bouma
Grand Theft Auto V
-4500x6000 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by HappyV
Grand Theft Auto V
-2880x2160 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Frank Ocean's album "channel ORANGE"
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Homefront: The Revolution
~15MP | Tools Used: Otis_Inf's Camera Tool, The_Janitor's HUD Toggle, jim2point0's guide on NVidia DSR, Reshade v3, captured with MSIAfterburner | Lanczos2
1. Trying out Otis_Inf's new MultiLUT shader for Reshade v3. Pretty slick!
2. Using in-game camera phone mode to get rid of the gas mask and vignette. Is there a better way to do this on these levels?
Sleeping Dogs: Definitive Edition
Camera Tools: Tools by Framed
Resolution: SRWE
HUD Toggle: Tools, CE Table
Post-processing: Reshade 4.9.1
Notes:
1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika