View allAll Photos Tagged github

- Game: RDR2

Tools:

- ReShade 4.9.1

- 4K DSR

- In-Game Photomode + CT Edit by Frans Bouma

framedsc.github.io/GameGuides/rdr2.htm

Quantum Break

-2160x2880 (SRWE hotsampling)

-Hattiwatti's Cinematic Tools

-ReShade

Wolfenstein: The New Order

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks & Console Commands

-ReShade

Hellblade: Senua's Sacrifice

-4000x5333 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Tools:

- ReShade 4.9.1

- 4K DSR

- Edited in Photoshop and Lightroom

- Cam tools by Frans Bouma

framedsc.github.io/GameGuides/batman_arkhamknight.htm#fea...

Hitman 3

 

ZHMModSDK, ReShade, SRWE, Lightroom

Assassin's Creed Odyssey

 

Own camera tools, SRWE, Reshade.

 

As the photomode adds fog, I could use that to find the real fog parameters in the engine. The photomode goes from 1 to 10, the new tools go to 200, so you can create shots like this.

- OtisInf's camera tools

- SRWE

 

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ReShade

Camera tools by Otis_Inf, Jim2Point0, Hattiwatti and K-putt

SRWE

Taken with MSI Afterburner

 

Gravity liked to suddenly disappear when hotsampling beyond the borders of my screen, so here's a tiny version.

- Game: RD2

Taken with GeForce Experience

Tools:

- ReShade 4.9.1

- 4K DSR

- In-Game Photomode + CT Edit by Frans Bouma

framedsc.github.io/GameGuides/rdr2.htm

Grand Theft Auto V

-4500x6000 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by HappyV

Grand Theft Auto V

-2880x2160 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Frank Ocean's album "channel ORANGE"

SRWE

Taken with MSI Afterburner

Xinyi District, Taipei City, Taiwan

Assassin's Creed: Odyssey

- In-Game Photomode & Otis Injectable tool

- NVIDIA Custom Resolution

 

* Some leftovers. There is some issues with the clouds but this was before the latest patch.

Assassin's Creed Origins - The Curse of the Pharaohs

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Tools:

- ReShade 4.9.1

- 4K DSR

- Edited in Photoshop and Lightroom

- Cam tools by Frans Bouma

framedsc.github.io/GameGuides/batman_arkhamknight.htm#fea...

Tomb Raider

-4000x5333 (SRWE hotsampling)

-Camera Tools + Hud Toggle by Otis_Inf

-CE Table by IDK31

Injustice 2

~15MP

Camera Tools: free camera table by IDK31

Resolution: NVidia DSR

HUD Toggle: ce table

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

1. Only use once level has loaded. Disable all scripts and close CE when new level loading or going back to main menu otherwise a crash will result.

 

Assassin's Creed Origins - The Curse of the Pharaohs

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

 

alt. version with CanvasFog

Mad Max

-In-game Photomode

-3000x4000 (SRWE hotsampling)

-Duncan Harris' CE Table (FOV)

-ReShade Framework

 

Mutant Year Zero: Road To Eden

Camera Tools by -One3rd-

HUD-Toggle by -One3rd- and Pino44io

ReShade 4.2.1

SRWE for Hotsampling

Homefront: The Revolution

~15MP | Tools Used: Otis_Inf's Camera Tool, The_Janitor's HUD Toggle, jim2point0's guide on NVidia DSR, Reshade v3, captured with MSIAfterburner | Lanczos2

 

1. Trying out Otis_Inf's new MultiLUT shader for Reshade v3. Pretty slick!

 

2. Using in-game camera phone mode to get rid of the gas mask and vignette. Is there a better way to do this on these levels?

 

HITMAN

- Freecam tool by OtisInf, jim2point0 and one3rd for game version 1.10+

- Reshade 3

- SRWE for hotsampling

- MSI Afterburner

- FastStone (Lanczos 2)

 

Actually wanted to do something like this with the sign at right top and ring at tunnel entrance there, but couldn't find the angle :D

- OtisInf's camera tools

- SRWE

 

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