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The Vanishing of Ethan Carter

 

◼️Universal Unreal Engine 4 Unlocker

◼️SRWE

  

Tools:

- ReShade 4.9.1

- 4K DSR

- Edited in Photoshop and Lightroom

- Cam tools by Frans Bouma

framedsc.github.io/GameGuides/batman_arkhamknight.htm#fea...

Grand Theft Auto V

-2160x2880(SRWE hotsampling)

-Rockstar Editor

-NaturalVision Evolved by Razed

-ReShade

 

Inspired by Tim Hecker's album "Ravedeath, 1972"

Quantum Break

-2160x2880 (SRWE hotsampling)

-Hattiwatti's Cinematic Tools

-ReShade

Grand Theft Auto V

-4320x3240 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Frank Ocean's album "channel ORANGE"

Wolfenstein: The New Order

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks & Console Commands

-ReShade

Hellblade: Senua's Sacrifice

-4000x5333 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

The horizons in Utah, and in western states generally, often seem to go on forever. This is a 13-photo panorama, built with Hugin, and twisted around uisng the "pan to infinity" module of the gimp-frastructure package

(Those curvy keyhole shapes were obtained by adding a black stripe to the top and bottom of the pan before twisting it around.)

Colorful Bar Outtakes

 

Cyberpunk 2077

In-game Photomode +

Freecam by Otis-Inf & Jim2point0

- FOV change

- Hotsampling control

- Timeskip & Pause

Reshade

Call of Duty: Advanced Warfare

-4800x6400 (SRWE hotsampling)

-CE Table by Skall and Airyz_

-ReShade

- Game: RD2

Taken with GeForce Experience

Tools:

- ReShade 4.9.1

- 4K DSR

- In-Game Photomode + CT Edit by Frans Bouma

framedsc.github.io/GameGuides/rdr2.htm

Journey to the Savage Planet

 

-ReShade 4.6 + Custom Shaders

-UUU by Otis_Inf

-Console Tweaks

Grand Theft Auto V

-4500x6000 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by HappyV

Assassin's Creed Odyssey

 

Own camera tools, SRWE, Reshade.

 

As the photomode adds fog, I could use that to find the real fog parameters in the engine. The photomode goes from 1 to 10, the new tools go to 200, so you can create shots like this.

- Game: RDR2

Tools:

- ReShade 4.9.1

- 4K DSR

- In-Game Photomode + CT Edit by Frans Bouma

framedsc.github.io/GameGuides/rdr2.htm

Assassin's Creed Origins - The Curse of the Pharaohs

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Quantum Break

-2160x2880 (SRWE hotsampling)

-Hattiwatti's Cinematic Tools

-ReShade

Tools:

- ReShade 4.9.1

- 4K DSR

- Edited in Photoshop and Lightroom

- Cam tools by Frans Bouma

framedsc.github.io/GameGuides/batman_arkhamknight.htm#fea...

•In-Game Photomode

SRWE

Reshade 4.3.0

•2770 x 4155 / 11.5MP

Assassin's Creed Origins - The Curse of the Pharaohs

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

 

alt. version with CanvasFog

Mad Max

-In-game Photomode

-3000x4000 (SRWE hotsampling)

-Duncan Harris' CE Table (FOV)

-ReShade Framework

 

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Sekiro: Shadows Die Twice

-Jim2point0 CE Table

-Reshade

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