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Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
Hellblade: Senua's Sacrifice
-4000x5333 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
Tools:
- ReShade 4.9.1
- 4K DSR
- Edited in Photoshop and Lightroom
- Cam tools by Frans Bouma
framedsc.github.io/GameGuides/batman_arkhamknight.htm#fea...
Assassin's Creed Odyssey
Own camera tools, SRWE, Reshade.
As the photomode adds fog, I could use that to find the real fog parameters in the engine. The photomode goes from 1 to 10, the new tools go to 200, so you can create shots like this.
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
- SRWE
- HattiWatti's Cinematic Tools
- Cinematic reshade by Erika
Camera tools by Otis_Inf, Jim2Point0, Hattiwatti and K-putt
Taken with MSI Afterburner
Gravity liked to suddenly disappear when hotsampling beyond the borders of my screen, so here's a tiny version.
- Game: RD2
Taken with GeForce Experience
Tools:
- ReShade 4.9.1
- 4K DSR
- In-Game Photomode + CT Edit by Frans Bouma
Grand Theft Auto V
-4500x6000 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by HappyV
Grand Theft Auto V
-2880x2160 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Frank Ocean's album "channel ORANGE"
Assassin's Creed: Odyssey
- In-Game Photomode & Otis Injectable tool
- NVIDIA Custom Resolution
* Some leftovers. There is some issues with the clouds but this was before the latest patch.
Assassin's Creed Origins - The Curse of the Pharaohs
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
Tools:
- ReShade 4.9.1
- 4K DSR
- Edited in Photoshop and Lightroom
- Cam tools by Frans Bouma
framedsc.github.io/GameGuides/batman_arkhamknight.htm#fea...
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Injustice 2
~15MP
Camera Tools: free camera table by IDK31
Resolution: NVidia DSR
HUD Toggle: ce table
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
1. Only use once level has loaded. Disable all scripts and close CE when new level loading or going back to main menu otherwise a crash will result.
Assassin's Creed Origins - The Curse of the Pharaohs
-5500x2320 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
- SRWE
- HattiWatti's Cinematic Tools
- Cinematic reshade by Erika
Homefront: The Revolution
~15MP | Tools Used: Otis_Inf's Camera Tool, The_Janitor's HUD Toggle, jim2point0's guide on NVidia DSR, Reshade v3, captured with MSIAfterburner | Lanczos2
1. Trying out Otis_Inf's new MultiLUT shader for Reshade v3. Pretty slick!
2. Using in-game camera phone mode to get rid of the gas mask and vignette. Is there a better way to do this on these levels?
HITMAN
- Freecam tool by OtisInf, jim2point0 and one3rd for game version 1.10+
- Reshade 3
- SRWE for hotsampling
- MSI Afterburner
- FastStone (Lanczos 2)
Actually wanted to do something like this with the sign at right top and ring at tunnel entrance there, but couldn't find the angle :D